Game ready asset modelling & texturing
Jose Carlos Montero Garcia
?? Gamescon Latam Sao Paulo, Scouting & Publishing Manager at Dojo System, showcasing game development talent
This is a game ready worn double barrel shotgun , modelled/mapped in 3ds max, textured in Substante Painter and shaded/rendered in Unreal Engine 4.
I hope you liked it...
Coordinating outsource projects at Plarium
7 年Wow, the gun looks so realistic! WOW-HOW