Game Poll Roundup 2: Insights from the Video Game Industry
Chris Hewish ?? GDC
C-Level Game & Tech Executive | Scaling Businesses | Driving Innovation & Growth
Welcome to our comprehensive roundup of recent game industry polls, a snapshot of the sector’s current state and the evolving perspectives of its participants. As we delve into these surveys, we uncover insights into macroeconomic influences, business strategies, the impact of regulatory changes, and the community’s outlook on the democratization of game development. This article synthesizes responses from key polls that address pressing issues related to the video game and creator industries.?
Macroeconomic Pressures and Business Strategies?
Poll #7: Are you considering expanding your game business from current platforms or engines, by going direct to consumer via the web or cloud?
In the face of macroeconomic pressures, such as higher interest rates and increased costs, companies are reevaluating their strategies. With 76% of respondents voting “yes”, we see that a vast majority are considering expanding their game business from current platforms or engines, by going direct to consumer via the web or cloud.
The Democratization of Game Development
Poll #8: Does the democratization of game development and publishing allow independent studios to compete with AAA games and their mega budgets?
The advent of powerful game engines and direct-to-consumer commerce solutions has challenged the traditional role of publishers. Our community is almost evenly split on whether this democratization allows independent studios to compete with AAA games and their mega budgets, with 58% believing that the latest tools and direct to consumer solutions allow indie studios to compete with big budget games. This leaves 42% who feel that even with these resources, indie studios are still unable to compete on a level playing field.?
Video Game Awards and Industry Reflection
Poll #9: Do you think video game awards and award shows properly reflect what the industry thinks?
The end of every year brings with it a near endless stream of awards and the evergreen question of whether these awards truly reflect the game industry's diversity and creativity. A significant 80% of respondents in this poll believe that award shows often overlook indie and uniquely innovative games, favoring mainstream big budget games.
Roman Slobodyanyuk represented the majority with his comment stating emphatically… “Definitely not. Game awards often overlook the vast diversity of the gaming industry, particularly indie and innovative titles. They tend to favor mainstream, heavily marketed games, which doesn’t truly reflect the creativity and breadth of the entire industry.”
Another comment representing the majority view came from Tadhg Kelly ?? GDC , saying… “No of course not. They don’t actually award much regarding the development of a game (like systems design, technical, etc) and often focus on the more peripheral elements that fans understand (like performance). Which, fine, but not really celebrating the key craft involved in making video games.”
Arseniy Arkhipov perhaps summed up the variety of feelings best with this comment… “The mainstream is fun and great, and it’s always exciting when big cultural moments happen in games, especially at the highest ends of budgets and technology. At the same time - there are many, many wonderful experiences for which there isn’t really an awards show vocabulary.”?
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The Impact of Chinese Gaming Regulations
Poll #10: Will the new proposed game regulations incentivize Chinese game makers to pursue more aggressive expansion strategies outside of China?
The recent proposal by Chinese regulators for significant restrictions within the country's gaming industry has created considerable angst for publishers in China and investors in Chinese game companies. The proposed restrictions immediately impacted company valuations, prompting many to reconsider their growth, monetization and release strategies. While this poses serious questions for the industry within China, 80% of games industry professionals feel these proposed regulations may create opportunities in other markets by pushing Chinese game makers to expand more aggressively outside China.
Aaron Casillas argues that the primary focus for Chinese game makers should be to bridge the gap in their local market rather than seek expansion in the West. He suggests that they must work with the government, as being a licensed operator in China entails being a "registered agent of the state." Casillas advises against actions that could be perceived as retaliation against new regulations.
In response to the idea of these proposals forcing more Chinese games to shift their focus to the West. Hunt ?? Dylan pointed out that since it's substantially easier to launch things in other markets with most creativity intact, it would be the best bang for the buck to do so.
New Year Prognostication
Poll #11: Will 2024 be a better year than 2023 for the games industry?
2023 has been a wild year of ups (great releases, blockbuster acquisitions) and downs (layoffs) for the games industry. As the year came to a close members of the games industry shared their thoughts on what 2024 would bring, with 78% feeling 2024 would be a better year and 22% feeling things would only get worse.?
Ames Kirshen jumped into the conversation stating… “It couldn't get any worse than 2023, right?" When asked to define what worse means to him, he defined it as “a continuation of the unprecedented mass layoffs, project cancellations, and studio closures we saw in 2023.” But he went on to share a cautiously optimistic view and “hopes the industry (and the macro economy) settles down in 2024 and we start to see a reversal of these 2023 trends in 2025."
Reinout te Brake highlighted that the gaming industry is opportunistic. "So everyone will say yes, but looking at the economic (external) factors, the slow innovation despite new games over the last few years, the run for Web3 (without the right business modeling), and too much investment money in this industry locked up and underperforming (low ROI), I would say 2024 will be very challenging from top to bottom."
Tadhg Kelly ?? GDC has a more balanced response, feeling that things will probably be looking better from Q2 and beyond.
Final Thoughts
In conclusion, this second roundup of game industry polls has provided a rich tapestry of insights, illustrating a sector that is simultaneously grappling with economic uncertainties, regulatory shifts, and transformative opportunities.?
The data shows a significant portion of the industry poised for change, whether through expanding direct-to-consumer efforts, embracing the empowerment of independent developers, or navigating new regulatory landscapes abroad.?
Moreover, the mixed sentiments surrounding video game awards highlight a craving for greater recognition of diverse and innovative contributions within the industry.?
As we move deeper into 2024, these polls not only reflect current states but also set the stage for ongoing discussions about the future of gaming. The feedback from industry professionals underscores a cautious optimism mingled with strategic caution, suggesting that the next year could be pivotal in shaping the next phase of the video game industry.
Stay tuned for more #insights into the #videogameindustry and #videogames.
Great insights - engaging in game polls is a smart way to understand trends and audience preferences. It’s amazing how interactive feedback shapes better outcomes! ????
Great insight! Have you considered leveraging segmented retargeting campaigns based on user engagement levels from your game polls? This could refine your audience interaction and drive more nuanced data for decision-making.
???????????? ???? ???????? (Online PvP) Founder && AccelByte Sr Backend Dev
10 个月Good stuff!
Games Industry Executive, Publishing & Development Consultant
10 个月Interesting stuff. Thanks Chris.
Game Consultant, cofounder Whenere Inc, Google mentor
10 个月Nice summary Chris. Thanks!