Game hackathon sans AI
Concept art by Samuel Johnson

Game hackathon sans AI

Great to meet you in NYC! Interested in a Game Jam?

Well, that's the subject line from the email Matt Walak sent to me that I completely ignored for 5 days without realizing. I really thought I had responded. I almost missed this fulfilling event! Thankfully he sent a follow up to share his past game hackathons.

Of course I responded that I'm very interested. I do hope to learn Unity too!

Seems like he had orchestrated a great group because how refreshing it was to be introduced to the likes of Jack Wesson, Samuel Johnson and Jacob Fietmann.

Video chat intro on Discord

We participated in the Ludum Dare online event where games are made from scratch in a weekend. This one's theme was Limited Space. We started on Friday evening and finally submitted today (Monday evening).

Did you work on something not using generative AI? Honestly, we thought about it and did brainstorm on opportunities but, do you really need generative AI when Sam can rapidly sketch and create beautiful imagery like this?

Cute animals for sorting

I was fortunate to have beautiful imagery to work with. I wasn't kidding when I joked with them that it usually would have taken our teams weeks to get parts of things like this working.

Of course, the project didn't come without it's nail-biting 11th hour.

Here's last minute debugging from Jack and Matt.

Jack and Matt debugging

My input? Just the interface and minor UX. I'm surprised we were able to implement them at all. These guys were quick!

The fonts I paired were Luckiest Guy and Nunito.

  • Luckiest Guy as a primary font is lively and eye-catching. It adds a fun and energetic element to the game's text.
  • Nunito is a clean and legible sans-serif font that can be used for body text and smaller UI elements, providing a nice contrast to Luckiest Guy.

Intro for Blowfish Baybies

I was also quickly researching games that they were mentioning making me realize I've been in such a bubble for these past years. I mostly play a few mobile games now.

So, what's this game?

"Blowfish Baybies" is a stunning, delightful game where players dive into the world of Winston, the diligent resident sorter at "Baybie" nursery. Winston's love for his serene job, organizing adorable baby bunnies and alligators, is at the heart of this charming experience. However, as the nursery faces a crisis with a flood of baby creatures, Winston takes the vital task of sorting them before they drift away.
What sets this game apart is Winston's unique ability to move within his limited space. Players use their mouse to rotate him by clicking and holding to unleash powerful bubble blasts. This force allows them to maneuver objects in the underwater world creatively.
But Winston isn't just blowing bubbles for fun; he's on a mission to earn points by clearing out krill from the nursery. Players must exercise caution and avoid electrified jellyfish, adding an element of challenge to the game.
With its endearing storyline and fun-filled gameplay mechanics, "Blowfish Baybies" offers players a heartwarming journey into the underwater nursery, where they must use wit, creativity, and strategy to ensure the safety and happiness of the baby creatures. Get ready for an oceanic adventure like no other!

Definitely keep me in mind for any future hackathons!

Check it out here.


Matt Walak

Unity Engineer at Trass Games

1 年

I'm so happy we got a change to work together for the game jam! Your eye for design, UX, and accessibility was super valuable to the team throughout the project. Super happy with how the game came out as well, in addition to how absolutely adorable those bunnies are ??

回复

要查看或添加评论,请登录

Jerlyn O.的更多文章

  • From Prompt to AR in 15 Minutes (Text-to-3D Caribbean Living Room)

    From Prompt to AR in 15 Minutes (Text-to-3D Caribbean Living Room)

    I just got access to Adobe Substance Stager, so I decided to run some experiments tonight for my #genAI365 project, and…

    1 条评论
  • Taking the CPACC: My Accessibility Journey

    Taking the CPACC: My Accessibility Journey

    After nearly ~10 years dedicated to accessibility in the digital space, I finally took the Certified Professional in…

  • A Note on Language: Why I Say "Diversity, Equity, and Inclusion" – Not "DEI"

    A Note on Language: Why I Say "Diversity, Equity, and Inclusion" – Not "DEI"

    My generated ai images this morning as part of my #genAI365 project. I deliberately spell out the words Diversity…

  • The Myth of Equal Time

    The Myth of Equal Time

    We've all heard the saying, "Everyone has the same 24 hours in a day." It's a motivational phrase meant to inspire us…

    2 条评论
  • Solving "MAIth" problems

    Solving "MAIth" problems

    Most of you know that I love Math (I attended a science-math magnet high school) and I even have books on calculus for…

    1 条评论
  • Wrap that year that was 2024

    Wrap that year that was 2024

    For this post, I'm reflecting on 16 years of writing annual reflections – a tradition I began in 2008. This practice…

  • Running with Ray?Ban | Meta Glasses

    Running with Ray?Ban | Meta Glasses

    I'll start this post by saying I have no stock in Ray-Ban or Meta. However, I ran the NYC Marathon with a pair of…

    2 条评论
  • Understanding Accessibility as a Shared Human Experience

    Understanding Accessibility as a Shared Human Experience

    Almost two decades ago, I naively believed that teaching empathy alone could create more inclusive spaces. I shared…

  • Don't go chasing validation

    Don't go chasing validation

    Please get rid of the egos you're used to. The industry is undergoing a seismic shift.

    1 条评论
  • Expect the Unexpected

    Expect the Unexpected

    A recent situation has reinforced the importance of expecting the unexpected. It reminds me that life is full of…

社区洞察

其他会员也浏览了