Game Developer Digest 4/13/2023
We have a true feast of content for you today, with multiple feature stories and plenty of news. On the docket: a feature on FPS *with magic* Immortals of Aveum, notes on remote work best practices from Jeff Gardiner, writing grounded characters with the creators of Wrecked, lessons from the development of Rain World 2, and notes on the making of the iconic Zoo Tycoon. There's also news from FromSoft, Microsoft, and more.
Ascendant Studios CEO Bret Robbins explains how magical first-person shooter?Immortals of Aveum?was conceived in the fires of?Call of Duty.
Software and moxie can get you really far with an all-remote team, but Something Wicked Games founder Jeff Gardiner says you need a foundation of trust to make great games.
"In the end, you're still just a little creature wandering around in a world that was never made for you."
The Pixel Hunt co-founder and?The Wreck?lead scribe, Florent Maurin, discusses how they worked to imbue their writing with authenticity.
This colorful retelling by Hank Howie dives into some core business lessons for developers.
The massive success of?Elden Ring?in 2022 has led to its director, Hidetaka Miyazaki, being crowned one of Time Magazine's most important people of 2023.
It's claimed the Minecraft channel on Discord was one such target.