Game Developer Digest 12/20/2022
We're having a three feature day over here at Game Developer, with three in-depth pieces: an interview with Hearthstone devs on the art and design processes of making new cards, a Deep Dive into creating the wacky, pliable physics of the JellyCar games, and an interview and design chat with Brandon Sheffield of the upcoming, fashionably-Buffy-esque tactics game, Demonschool. There's plenty of news morsels to go around as well, as Squanch's High On Life is sitting (high) atop the Xbox Game Pass charts, Riot's Valorant director has jumped ship to Bungie, and much more. Prepare to feast, and keep an eye out all week as we begin to release our content-rich end-of-year stories as well!
Designing and balancing new cards eight years into?Hearthstone's life cycle is no mean feat. We chatted with designer Leo Robles Gonzalez and VFX Lead artist Dominic Camuglia at Blizzard on the blood, sweat and...corpse effects that go into new expansions.
Necrosoft Games'?Demonschool?is a turn-based tactics game like no other. We talked to game director Brandon Sheffield about how it came to be.
This walkthrough is an excellent starting point for your own investigations into similar physics simulations.
It's high on the charts, too.
From hero shooters to...something currently unannounced.
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