Game Developer Digest 12/13/2022
I'm excited to share today's slate of pieces with everyone today! We have two features: including a fantastic interview with Outer Wilds' composer on the making of the game's score (and how integral it was to the game's design and overall themes), as well as a Deep Dive on how The Forest Cathedral is being designed to be accessible to all kinds of players. We also have some meaty news: with one studio sharing their success with the four day work week model, more Microsoft/Call of Duty/Sony love triangle woes, and Twitch has kicked an (accused) hate group off of it's approved charity list.
We gathered around the campfire with Outer Wilds composer Andrew Prahlow to learn how music birthed a universe.
Ideally, accessibility is a primary design goal, not an afterthought. Here's how playtesting helped Whitehorn Games refine the process.
Hutch revealed it saw a lower turnover of staff and higher job offer acceptance rates during the trial.
The inclusion of LGB Alliance and Autism Speaks raises concerns about Twitch's vetting process for its approved charities.
The Xbox maker has reportedly told Sony it won't prevent the franchise from appearing on PlayStation Plus if it succeeds in purchasing Activision Blizzard.