Game Design Document anatomy part 2

Game Design Document anatomy part 2

Hello everyone, I want to share tips on writing GDD part 2. This part is optional, but if utilized properly, it can greatly help in managing the document's information. I will start with the "Version Update" section, which is positioned after/below the index page.

Function: is to display the changes that have been made in the latest and previous versions of the GDD.

Problem: let's consider that there are 5 documents for the GDD, from version 1 to 5. Each version has different updates and quantities. Now imagine if there is a new update, and both new and existing team members have to read everything from the beginning just to understand what has changed. It would be time-consuming, right?

Solution: this version update page aims to save time and expedite the development process by allowing individuals to simply look at the notes on which pages have changed without having to read everything from the beginning.

You can see an example of its usage in the image below:

No alt text provided for this image
Source: https://bit.ly/m/denny_edita

The "Game Asset" page is equally important. Before starting a project, it is essential to standardize the naming of assets that are approved by all parties involved.

Function: each developer may have different experiences and standards when it comes to creating and naming assets. If there is no standardization, other team members may become confused due to the inconsistent formats. This can hinder the process of asset creation and implementation..

Example: let's consider two game artists assigned to create prop assets. One artist uses English while the other uses Indonesian. One writes "house" while the other writes "rumah." Without any clarification, it becomes unclear which version of the house asset it is or where the "house" asset should be placed. Now, imagine if there are thousands of assets and each one needs to be opened individually just to determine its purpose. It would consume an entire day's worth of time.

Solution: lies in establishing a standardized naming convention right from the beginning. By following this convention, the type, function, and placement of an asset can be understood without needing to open the file. This facilitates greater efficiency for all parties involved. For instance, if a developer needs a button asset for their game UI, they can immediately recognize from the code "btn_nor_play_1" that it is the original version of the normal state button. There is no need to open the file to confirm if it is the asset they are looking for.

You can see an example of its usage in the image below:

No alt text provided for this image
Source: https://bit.ly/m/denny_edita

You need something ? let's chat :)

https://bit.ly/3rDV0TP

#gamedesign?#gamedesigner?#gdd?#gamedevelopment

要查看或添加评论,请登录

Denny Edita的更多文章

  • From Idea to Reality: The Journey of Building a Team for My First Game Project

    From Idea to Reality: The Journey of Building a Team for My First Game Project

    Just graduated The story goes back to 2012, when I had just graduated from university as a newly minted game designer…

    1 条评论
  • Simple vs Detailed game design document (GDD)

    Simple vs Detailed game design document (GDD)

    I created a comparison between a simple Game Design Document (GDD) and a detailed GDD, using the concept of an endless…

    3 条评论
  • Table Top X

    Table Top X

    //Konsep The title is Table Top X, because I couldn't find a suitable reference to illustrate the game I'm describing…

  • Casual Mining Game

    Casual Mining Game

    //Genre: The game leans more towards mining, idle gaming, management, simulation with a casual wrapping. //Coreloop:…

    2 条评论
  • Dear IGDX, please fix these

    Dear IGDX, please fix these

    1| Saya dapat notifikasi Silahkan "hubungi kami" jika anda membutuhkan bantuan. Karena di highlight text warna biru…

  • Game Design Document anatomy

    Game Design Document anatomy

    Hello everyone, I would like to share some tips on writing a Game Design Document (GDD), especially for those who are…

  • UI/UX for Senior Citizens

    UI/UX for Senior Citizens

    I'd like to share that I once received a research assignment to create a web app and mobile app for elderly users…

社区洞察

其他会员也浏览了