A future or a holographic past?
Fernando Jimenez Motte
NEUROMORPHIC TECHNOLOGIES Founder & CEO 16K (Twitter @stockfjm) Worldwide expert in Control Systems Engineering, Robotics , Machine learning
Holography is an advanced photography technique, which involves creating three-dimensional images. To achieve this goal, a laser beam is used, which microscopically etches a photosensitive film. This, upon receiving light from the appropriate perspective, projects an image in three dimensions.
Holography was invented in 1947 by the Hungarian physicist Dennis Gabor, who received the Nobel Prize in Physics in 1971 for his invention. However, it was perfected years later, with the development of the laser, since Gabor's holograms were very primitive because of the poor light sources that were used in their times.
The term hologram was coined from the words “grama” (message), and “halos” (whole, complete). In reality, a hologram contains more information about the shape of an object than a simple photograph, since it allows it to be seen in relief.
The idea of holography has been present in many series and works since 1893 in which the famous French writer Jules Verne published his novel “The Carpathian Castle”[1]. La Stilla, a beautiful and extraordinary singer, acclaimed by the public and praised by critics, is giving her last performance. Jules Verne gives it a surprising twist with a solution based on science rather than the supernatural. The ghostly singer is just a hologram created by a machine from her portrait, and her voice, a record obtained by phonographic devices.
In 1962 the popular futuristic cartoon TV series The Jetsons used holograms as entertainment devices. In 1977, the successful film Star Wars[2] showed the holographic projection of one of its characters, Princess Leia, through a 3D hologram delivering a message to Master Kenobi, “Help me, Obi-Wan Kenobi.” , you are my only hope". A vision was practically being shown of what future 3D holographic communication would be like.
Another series with a great future vision in innovation is “Star Trek The Next Generation”, with its 3D holographic cover or Holodeck where the characters of the series can choose and experience different situations and experiences in a virtual world with increasingly real sensations. . The “gap” between reality and virtual reality practically narrows.
On the other hand, in the movie Minority Report 3, the actor Tom Cruise could be observed making gestures on a flat panoramic and holographic computer screen and various interactions with information from holographic computers.
The software shown in the film “Minority Report”[3], a system by which actor Tom Cruise quickly scrolls through a video projected on a large screen through simple hand gestures, is about to be released in the real world through the program developed by the company Oblong Industries of Los Angeles, USA, as a quick way to discriminate a large amount of data and videos and for use by law enforcement and intelligence services.
Holographic technology has ceased to be science fiction and has become reality. We have a very good example in the gesture-based interfaces of Microsoft's Xbox Kinect. (Gesture-based input Xbox Kinect) as I mentioned in my article in the IT USERS Edition No. 86,[4], about Advanced Computing, from my participation in the Microsoft Research Regional Summit in Colombia, in 2011 .
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Microsoft Kinect technology aims to exploit 3D Computer Vision and Machine Intelligence and Learning (“3D Computer Vision & Machine Learning”). The objective pursued by the State of the Art in Advanced Computing is to project oneself into the virtual reality environment. The future of telecommunications is the holographic projection of the 5 senses, vision, touch, hearing, taste and smell.
One of the most fascinating developments in technological innovation of Microsoft Research technology is High Fidelity Augmented Reality, which instead of promoting interaction with the virtual world using “joysticks” or Any interface device promotes direct interaction of the end user with the virtual environment. Practically as technology advances, we will observe a process of increasingly deeper immersion of the user in the virtual and augmented reality environment. This is how Surface Computing appears, which practically dilutes the “gap” between the real and virtual worlds. This augmented reality will evolve with spatial characteristics, with “Multi Touch” type interaction, “Multi User”, 3D (“3D Mesh”) and with object recognition capacity.
Technology is already in the laboratories to surprise humanity with something that could be conceived as science fiction in the Star Trek the Next Generation movie and that is no longer so, the “Holodeck” or 3D holographic computing environment.
Following the path of the “Holodesk”, a Microsoft Research team is working on another project called Vermeer, which consists of a holographic system that, incredible as it may seem, can be “touched”. Vermeer is a new display that projects, from a base that is placed on a table, a three-dimensional image that can be seen from any point around the device, without the need to wear 3D glasses or use any other device.
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On the other hand, in his book “The holographic universe, a new and extraordinary vision of reality”[4], Michael Talbot interprets the universe as a gigantic hologram; a three-dimensional projection that our mind is responsible for recreating, and the tangible reality of our daily lives as an illusion, just like a holographic image. In this way, time and space are nothing more than products of our way of perceiving, but we are so "programmed" to accept these concepts as absolute categories that it is difficult for us to even imagine it. The holographic paradigm not only serves to explain phenomena in physics and neurology that classical science is unable to interpret. If we were more aware and understood the universe that surrounds us, we could realize that we already inhabit a holographic “Holodeck”, whose building blocks are made up of atomic and molecular structures. It will not take many years for science to realize that this “Holodeck” called the universe is totally commanded by our minds (“Mind over matter”). Many people have practically decided to attribute the power to self-organize the situations and experiences that they want to happen in our holographic universe, to something “out there”, supernatural or divine, when all the power is in the conscious command that we exercise from our minds and from our being on the holographic reality of the universe. There are two systems par excellence that exhibit a great capacity for self-organization; the universe and the human brain. The universe will organize itself based on our thoughts. In the article that I published in IT/USERS Edition No 89[5], “The convergence process of GRIN Technologies (Genetic Engineering + Robotics + Artificial Intelligence + Nanotechnology)”, the creation of an artificial brain is projected for the year 2050. IBM hopes to have the artificial brain ready in the year 2022. According to the Road Map or Technology Roadmap, the advent of the artificial brain is expected by the year 2050. According to the visual roadmap provided by Russian scientist-businessman Dimitri Itskov, the transfer of the mind to a holographic body or “hologram body” would be achieved by the year 2045. In my article “The human body is the vehicle for traveling at the speed of light”, IT/USERS Edition No 88[6], I showed an image of what the human body is capable of achieving in the energy fields of nature, a body of light; that is, a Holographic Body of Photons of light. Our true path is in directing the energy fields of nature and managing the photonic energy of our own human body. If the transfer of the mind to a “hologram body” or holographic body is achieved, we would practically be replicating in the “artificial world” that we have built, what we are capable of achieving by following the path of the vast ocean of energy in which we are immersed. our “holographic reality”. Let us ask ourselves then if we are talking about reaching a holographic future or remembering our holographic past where beings ascended or descended in nature.
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Absolutely loving this dive into #holography and augmented tech! ?? Remember, as Plato once hinted, reality is often a shadow of the true form. Innovations like these bring us closer to unearthing those hidden dimensions. Excited to see where this leads! ????