Future of Gaming wearables AIoT on AI Cortex-M52 - Stong ARM
From time to time many as many of you know that I love looking at new SoC trends and how they relate to Embedded software and gaming development ....We keep a close eye on both ARM, NVIDIA, ASML, MediaTek along with Hisilcon for a whole bunch of reasons; it's the perfect intersection of geopoltical and technical pain points.
Today I caught a blog post by Paul Williamson the SVP and GM of the IoT Line of Business at ARM on the launch of the Cortex-M52 ...and next year we'd like to use this chip in some funky wearables to interact with our portfolio of "Healthy Games" to be launched in H2 2024.
So ARM's introduction of the Cortex-M52 reflects a rising demand for AI and ML processing at the edge. Avoiding the need for additional accelerators. ARM aims to position the Cortex-M52 as a smaller & faster solution for small IoT devices, going for the growing market for edge computing - this is smart. It's kinda the bum end of the AI/ML markets... but there's huge volume here in this segment.
The M52 has the latest security extensions for Armv8.1-M, including PACBTI and "Arm TrustZone" technology this is interesting for AIoT applications where data privacy and protection are required.
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So AIoT got a alot more powerful, ready for richer voice UI and vision experiences in applications like the; automotive and industrial control, predictive maintenance, health and (for us) "wearable sensor fusion" which can be used by YayPal - in great games like "Walkopoly" or any blended services +geolocation game.
This optimization is particularly crucial for smaller devices with limitations in silicon area and power consumption, that can attach themselvs and input devices into mobile games for example.
Cheap as chips! The BOM costs here $1 USD ish per unit, based on volume.
Above will send the procurment managers into overdirve.