From the Game Developer job board: Unreal Game Developer at Chillchat
Welcome to Monday and a selection of job openings from the Game Developer job board. Today we have positions from ChillChat, Treyarch and Maschinen-Mensch, across design and technical design disciplines. Have a look, and feel free to peruse our board at any time for all the freshest postings.
Primorden is a MMORPG styled in hand-illustrated 2.5D art. Our aim is to create a persistent MOBA-like experience with socially competitive gameplay that is not only fun, but creates meaningful experiences and friendships that people can engage in for years to come.?
Do you love games like DotA, League of Legends, Ultima Online, Eve Online, Runescape, Realm of the Mad God, or MapleStory? Do you yearn to create a game with less grind, more fun, and lots of socializing?
As our Unreal game developer, you will be working in a team solving challenging problems using C++. You will be developing features and systems alongside our artists that fundamentally shape the product. Our developers have a high level of ownership over their work and it’s important that you can plan and manage your work efficiently. As an experienced developer, we expect you to effectively solve problems and provide support to other programmers on the team.
Hello! We’re Maschinen-Mensch, an independent game studio founded in 2014 in Berlin, Germany. We made Curious Expedition 1 & 2 and Codecks.io.
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We are working on a new game IP set in imaginative caves of an alien world, filled with peculiar creatures & vegetation. Our studio's expertise is procedural generation, tightly woven into gameplay, and with this new title we will expand on our previous experience and deliver one of the most sophisticated procedural worlds ever seen in a game.
You will be part of a small, agile team in a creative environment. Together with the Game Director and the Game Design Department, you will be hands-on and design, prototype and implement the gameplay systems of this imaginative multiplayer project. Required is that you have previous experience working as a Game Designer, and that you enjoy problem-solving, working in a team, to create new worlds, and like to work self-sufficiently.
As a?Senior?Technical Designer?you will be working closely with our Design team, Engineering team, and all other departments to develop systems, tools, and game content. A Technical Designer should be excellent at rapidly prototyping ideas and capable of turning a design specification from paper into a high quality, shippable game system. You should be able to quickly familiarize yourself with an existing script base and be able to harness and improve on it to provide support to other designers and content creators to bring our games to life within a collaborative environment. A successful Technical Designer will also have a strong design sense and an ability to create compelling content that millions of fans are going to love.
What you’ll do…
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: