From Entertainment to Engineering, Virtual Reality is Turning Heads

From Entertainment to Engineering, Virtual Reality is Turning Heads

By: Yosi Pinto, Chairman of the Board, SD Association

Virtual Reality (VR) technology allows a person to be immersed in a three-dimensional virtual, yet safe, environment. That virtual world may simulate a real-world situation or provide an experience completely out of this world. Participants experience the virtual world by using VR devices, such as headsets, glasses, gloves, and even full bodysuits.

PCMag.com describes it as “A fascinating way to travel using nothing more than the power of technology. With a headset and motion tracking, VR lets you look around a virtual space as if you’re actually there, or play a game as though you’re really in it. It’s been gaining traction in recent years thanks to compelling games and experiences…”

In fact, according to a recent report by International Data Corporation (IDC), the global virtual reality market size was valued at USD 15.81 billion in 2020 and is expected to grow at a compound annual growth rate (CAGR) of 18.0% from 2021 to 2028.

The potential growth of this market is amplified by the surge of COVID19 and the overall movement of working remote.

Beside games, we can see a growth potential in other applications like training and business.

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If you want to read more how VR is used in various applications and how SD memory cards evolution, including the new SD Express cards, may open new opportunities you may read my full article here.

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