From concept to code: Crafting memorable games
Cryptical Path by Old Skull Games

From concept to code: Crafting memorable games

Bringing a game from concept to reality is no small feat, but with the right tools and techniques, developers can craft experiences that leave a lasting impact. In this month’s round-up, we highlight the latest Unity-powered games making waves, including Citizen Sleeper 2: Starward Vector, and Extreme Evolution: Drive to Divinity. Plus, don’t miss our deep dive into optimization, clean coding principles, and what’s ahead at GDC 2025.

Games made with Unity: January 2025

Citizen Sleeper 2: Starward Vector by Jump Over the Age
Citizen Sleeper 2: Starward Vector by Jump Over the Age

January's games made with Unity round-up is here. The sequel to the award-winning Citizen Sleeper dropped at the end of the month. As well as IGF Finalist Extreme Evolution: Drive to Divinity, Hooded Horses' Heart of the Machine, the PC and Console release of Hello Kitty Island Adventure, and much more. 2025 was already off to a fast start of releases.

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How Boss Fight Brought Squid Game: Unleashed To Life

Unity sat down with Todd Batty, director of game development at Boss Fight, a Netflix Games Studio, to learn how the team took a beloved series known for its tension and excitement and successfully turned it into a thrilling mobile game.

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Hand-made assets meet cutting-edge tech in Harold Halibut

SLOW BROS. co-founder, game director, and composer Onat Hekimoglu shares how Unity 6 features helped his small team add the final layers of polish to their stunning, BAFTA-nominated adventure game.

Join Unity at GDC 2025!

Join Unity at GDC 2025!

Unity returns to GDC 2025 (March 17-21) with an exciting lineup of events. Join us at Developer Summit (March 17-18) in San Francisco for in-depth technical sessions on Unity 6, our product roadmap, and multiplayer capabilities, featuring presentations from innovative customers.

As proud sponsors of the IGF Awards Ceremony, we're thrilled to see numerous Made with Unity games among this year's nominees. Don't miss our community events throughout the week, including XR Developer Night, Education Mixer, and Career Day.

Join us as we showcase the latest innovations empowering game developers worldwide.

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Loading times: How to avoid staring at a loading screen

Loading Times: How to Avoid Staring at a Loading Screen

Join our interactive session on February 20th at 8:00 AM PT and learn practical strategies to optimize loading times in your Unity projects. We’ll walk through each stage of the Unity engine’s initialization process and show you how to minimize startup delays. Along the way, you’ll discover targeted optimization tips for each phase and explore the best ways to leverage runtime loading APIs. We’ll also cover on-demand loading, data serialization/deserialization, and effective parallelization. By the end of this webinar, you’ll know precisely how Unity initializes and how to streamline every step so players can jump into your game with minimal wait.

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Whisker Squadron: Survivor launch

A smooth roguelite shooter from the creators of RACE THE SUN, featuring a voiced cast of feline pilots in a dramatic showdown against corporate-powered robots called The Swarm. Features a 3-act campaign with branching paths, epic bosses, and a wide arsenal of pilots, ships, and weapons.

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VR Multiplayer Template: A 3-part series

Watch our new series that introduces you to the great features included in the VR Multiplayer Template for Unity 6.

New article: Explore the VR Multiplayer Template

New article: Explore the VR Multiplayer Template

In this post that complements the video series, you’ll get introduced to the core tools in the VR Multiplayer Template.

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Tips for writing cleaner code that scales in Unity Part 4: Composition and inheritance

Tips for writing cleaner code that scales in Unity Part 4: Composition and inheritance

In the fourth article, we implement an enemy NPC that will use the AI Navigation system (also referred to as NavMesh) for pathfinding. The goal with this series is to help you write clean, scalable, and maintainable code in Unity by applying object-oriented programming principles and design patterns.

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Tips for writing cleaner code that scales in Unity Part 5: Using interfaces to build extendable systems in your game

Tips for writing cleaner code that scales in Unity Part 5: Using interfaces to build extendable systems in your game

This last article in this series delves further into the power of interfaces. It builds on top of the previous articles by exploring how interfaces enable polymorphism, allowing us to create systems that are easily extendable with new behaviors.

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