From Cloud to Complete: Reflecting on Animal Crossing: Pocket Camp's Lifecycle

From Cloud to Complete: Reflecting on Animal Crossing: Pocket Camp's Lifecycle

Preface


> A New Perspective on Backstories

If you’re like me, when looking for a recipe, you might not be one to read the entire author’s backstory. Why would they include that information at the start, anyway? Funny how in games, it makes sense to me though when thinking about bias and perspective. It’s honestly changed my mind on reading the intros to recipes, too. I believe it is important to consider the mindset of the person writing.

My understanding of "spicy" might differ from yours, so this section is here to provide some insight into my connection with Animal Crossing and how I found myself immersed in the community of AC Pocket Camp– a group I observed from the outside-in before finding a home among its fans.

However, if you want to skip ahead to the meat of the article– head down to Introduction to get started.

> Discovering Animal Crossing

My introduction to Animal Crossing is a core memory: being led by my dad to that familiar red and black GameStop sign for my first game for my purple Nintendo GameCube, a brand new Christmas gift I had just opened.

The best part? The tough, intimidating store representative working there was the one to recommend Animal Crossing– all while gushing about how fun it was to collect bells and pay off your mortgage. My dad, laughing, remarked that it might teach me some semblance of responsibility.

In an instant, the seemingly scary clerk became a storyteller, and I leaned in to hear more about this critter-filled world. I remember staring at the back of the game case on the ride home, absorbing every detail through the packaging, wondering just how much I could learn about the game just from the cover.

> My First Console: A Late Bloomer

By then, I was older than most for their first video game console– much farther behind than my peers, who had N64s and other consoles. Those types of things belonged to my brother, and when he moved out, he took them with him. I had figments of memories playing Smurfs on his Commodore 64, but this was different. This was mine. I could play it whenever I wanted (within reason– or at least what I considered reasonable as a child ??).

> Early Game Memories

When it came to booting up the game, I don’t remember getting pulled into the magic because I was already so immersed. However, I vividly recall the first time a lightning storm took out my power, leading to a scolding from Resetti. I remember celebrating my first in-game holidays, quickly apologizing to my family the following Christmas after opening presents and saying that I would be “right back.”

Most importantly– I remember having questions that I needed answers to, which is how I discovered GameFAQs. Growing up with my friend Becky, who had access to GTA games, I was already aware of cheat codes. My dad, as meticulous as I am, helped me create a binder filled with all the codes I could print out, painstakingly collected to unlock full furniture sets and other in-game items.

Watching my mom and dad’s eyes light up as they saw me figure out ways to achieve my goals within the game was the best, especially when manipulating the console’s system game time– I was able to teach them things and they were able to watch me learn. It was a win-win.

> Gaming as an Escape

However, during lonely nights with undiagnosed ADHD, I struggled to sleep. Unsupervised late-night gaming became a way to tire myself out. I circumvented TV timers and parental controls, though my parents eventually caught on by feeling the side of my console for warmth.

At night, I’d collect fruit, dig fossils, and complete tasks—often trying my best to stick to "real-time" gameplay. The thrill of serendipitously syncing the in-game weather with real-life conditions (something that wasn’t intentionally feasible at the time) sparked a feeling of immersion I didn’t know was possible.

> A Sleepover with Penny

One memory that stands out, though, is when I stayed in my favorite villager Penny’s house until bedtime. When she went to sleep, I decided to have a sleepover on her checkered rug until morning, simulating what I thought was possible in the game—because if I left the house after she was in bed, the lights would turn off, and I’d be locked out.

For years, I saw this memory as a sad reflection of my loneliness growing up. Yet, as I’ve gotten older, I’ve actually come to cherish it.

> Cherished Connections and Looking Ahead

Even though Penny isn’t in future games, she represents the connection I still feel to the series and the friendships it helped me form. That moment of creating my own sleepover was a core part of falling in love with games for me.

Mobile gaming, with its accessibility and global reach, feels like the natural next step in capturing that magic for millions of others, young and old, worldwide. So, reflecting on Pocket Camp’s lifecycle feels like the perfect subject for my first article as I look forward to the future.

> Closing Thoughts

With that—I hope you enjoy this tribute to one of my favorite game franchises and leave with a greater understanding of players who hold onto games, and the memories they’ve built—until the very last loop.


Introduction

Nintendo's Animal Crossing: Pocket Camp soared to over 10 million downloads in its first week of release and reached a peak of more than 50 million downloads by 2020. This mobile spin-off of the beloved Animal Crossing series delivered a cozy digital refuge for players worldwide. Players could craft whimsical campsites, interact with friendly animal neighbors, and trade gifts with real-life friends in turn-based game play.

Yet on November 28, 2024, the game's cloud-based service ended, prompting the launch of Animal Crossing: Pocket Camp Complete just days later. This transition from a free-to-play model (bolstered by micro-transactions) to a single-purchase offline app marks a pivotal moment in the franchise's history– one shaped by community feedback, changing economic factors, and Nintendo's vision for the game's future.

The game's success wasn't surprising given the unprecedented popularity of the Animal Crossing franchise, particularly with New Horizons leading the charge:


A bar chart titled “Unit sales of the Animal Crossing franchise worldwide as of March 2024, by title (in millions).” The x-axis lists titles, while the y-axis represents unit sales in millions. Animal Crossing: New Horizons (2020) leads with 43.36 million units, followed by New Leaf (2013) at 13.05 million and Wild World (2005) at 11.75 million. Lower-ranking titles include City Folk (4.32 million), Happy Home Designer (3.51 million), and GameCube (2.27 million).
Unit sales of the Animal Crossing franchise worldwide as of March 2024, by title (in millions)

This remarkable franchise performance, particularly the unprecedented success of New Horizons with over 43 million units sold, created fertile ground for Pocket Camp's mobile success. The mobile game benefited significantly from this widespread enthusiasm for the Animal Crossing brand, and Nintendo even offered in-game rewards for New Horizons if linking the mobile game to your Nintendo Account.


The Spark of a Cozy Connection

From its 2017 debut, Pocket Camp excelled at cultivating warm, approachable gameplay. Players forged friendships by exchanging fish, fruit, and fortune cookie gifts in a turn based setting. While earning in-game rewards, players were able to grow their camp while discovering a slower, gentler side of mobile gaming.

Data from Statista indicates an impressive revenue spike of approximately $35 million in Q2 2020, when the popularity of Animal Crossing: New Horizons on the Nintendo Switch appeared to boost interest in the mobile title as well. Core design elements–? like real–time day/night cycles, seasonal events, and whimsical furniture sets they could earn through teamwork and gameplay–? invited players to invest emotionally in their virtual havens.


Number of downloads of Animal Crossing: Pocket Camp worldwide from April 2019 to April 2020 (in 1,000s)

The game's download trends tell a fascinating story, particularly during the early months of 2020. As shown in the data, downloads skyrocketed from around 528,000 in February 2020 to an astounding 7.1 million in April 2020, coinciding with the release of New Horizons and global stay–at–home measures.


A bar chart titled “Leading Nintendo gaming apps worldwide from April 2020 to March 2021, by player spending (in million U.S. dollars).” The chart compares spending on five games: Fire Emblem Heroes (163 million), Mario Kart Tour (93 million), Animal Crossing: Pocket Camp (78 million), Dragalia Lost (22 million), and Dr. Mario World (6 million). The x-axis lists the games, while the y-axis indicates spending in millions. Fire Emblem Heroes dominates, with Animal Crossing: Pocket Camp in third place.
Leading Nintendo gaming apps worldwide from April 2020 to March 2021, by player spending (in million U.S. dollars)

Among Nintendo's mobile offerings, Pocket Camp maintained a strong position in the market, generating $78 million in player spending between April 2020 and March 2021, trailing only Fire Emblem Heroes ($163 million) and Mario Kart Tour ($93 million)– but what did that mean for its community?


Cloud Closure and Transition

Despite Pocket Camp’s popularity, supporting a live–service mobile infrastructure is costly. In late 2024, Nintendo announced that the cloud–based version would end on November 28 of that year, citing mounting server expenses and shifting priorities.

The new stand–alone version, Animal Crossing: Pocket Camp Complete, launched on December 2, 2024, for a one–time purchase (initially $19.99, discounted to $9.99 for early adopters). This offline iteration promised no further microtransactions and an additional year of new content, thus maintaining longtime progress and the core spirit of the game.

A screenshot of a Reddit post from the r/ACPocketCamp subreddit by the user “onionconsumer69,” titled, “What? Is it over?” The post includes an image of the official end-of-service notice for Animal Crossing: Pocket Camp. The notice repeats the key details of the game’s closure on November 28, 2024, at 3:00 PM UTC, and thanks players for their support. The UI of the Reddit app is visible in the background, with a yellow flair labeled “News.”
ACPocketCamp members posted numerous posts like this at the same time, all in shock.

Players’ reactions varied. Some felt taken aback, wondering about the value of their investments in Leaf Tickets or event-exclusive-items,?while others celebrated the prospect of owning a “complete” version without ongoing fees. Ultimately, the transition signified how indispensable Pocket Camp had become to many, illustrating the loyalty its laid-back format and community–driven features inspired over the years.

The ACPocketCamp subreddit has long served as a central hub for discussions, fostering a vibrant community centered on the game. To throughly understand the impact of the app's closure, it's essential to highlight the influence this game has had on players' personal lives and how these conversations often extended into other subreddits, creating a broader network of shared experiences and insights.


r/ACPocketCamp – A Community of Connection and Creativity

With it's success, Animal Crossing: Pocket Camp ended up transcending its digital boundaries of an app to foster a community brimming with creativity, compassion, and shared experiences online. The subreddit r/ACPocketCamp ended up serving as a hub for fans to connect through anecdotes, tutorials, and heartfelt tributes.

As the game transitioned to an offline format with Pocket Camp Complete, the subreddit became a place for both celebration and reflection, immortalizing the profound emotional connections that the game inspired. Players looked for the answers to the “why” while questioning with what they had already been informed.


A collage of four images related to Animal Crossing: Pocket Camp highlights the game's end-of-service announcement and celebratory moments. The first image shows a partially visible Reddit post announcing the game’s closure on November 28, 2024, framed with text saying, “You kept coming back to this post. Multiple views were necessary.” The second image celebrates the 7th Anniversary of the game with characters like Isabelle, Rosie, and Goldie in a cheerful, festive design. The third image displays an in-game thank-you message expressing gratitude for seven wonderful years of Pocket Camp. The final image captures a snowy campsite scene where a player character gives Goldie, a dog-like NPC, a heartfelt "flower card" as part of the in-game finale event, with Goldie declaring the player as their best friend.
Screenshots from my playthrough, showcasing my connection to the community and celebrating the relationships I built in-game.

For users like MelonSpeedruns, returning to Pocket Camp after a seven-year hiatus was akin to reuniting with an old friend. Sharing their journey, MelonSpeedruns expressed regret for the missed updates but found solace in the community’s warmth and the expansive content they had yet to explore.

The post sparked a wave of similar sentiments, with users like i-split-infinitives reflecting on their own renewed enthusiasm for the game and the collective joy of starting Pocket Camp Complete together. These discussions illustrated how the game’s ethos of connection extended beyond its mechanics, fostering a safe and welcoming environment for players to share their experiences.

The subreddit also thrived on showcasing creative achievements. ACPocketCamp Redditor, Mondo_Cooking, enjoyed showing off their tropical themed campsite. Camp Builds like Kitchen-Pear-8754’s intricate cabin interiors demonstrated how players transformed their digital spaces into reflections of personal artistry. Posts like these inspired others to explore the possibilities of Pocket Camp’s design tools, turning the game into a vibrant platform for creative expression, and not just run-of-the-mill campsites.

As the game transitioned to offline mode, players used the subreddit to express gratitude and share their farewells. In their post, Magic-Michi captured the bittersweet emotions of saying goodbye to a beloved game while celebrating the friendships and creativity it had inspired.

Meanwhile, MimiVRC’s praise for Nintendo’s thoughtful handling of the closure emphasized the company’s efforts to honor the community’s dedication. Even humorous posts like Elen_L’s Resetti tribute added levity to the collective farewell, showcasing the resilience and humor of the community in the toughest of times through characters like Resetti.

To some, the subreddit was already a sanctuary for players navigating loss, as they used the game to commemorate loved ones. User LovesToColor shared how adding the villager Ursula to their campsite became a poignant way to remember their grandmother, creating a virtual space where they could feel her presence daily.

The subreddit also witnessed acts of love for pets, like JellyChann’s Día de Muertos tribute to a beloved dog who passed. These creative expressions turned the game into a canvas for processing grief and celebrating cherished relationships, not just internally, but externally with others, too.

Out of all of them, one of the most impactful posts (which moved me to tears) came from fedmeow, who feared losing their late mother’s campsite with the transition to Pocket Camp Complete. The community rallied around them, offering support and technical advice.

Despite hurdles with accessing their mother’s account, an update revealed a heartwarming resolution: Nintendo’s customer service worked tirelessly to recover and transfer the save data, allowing fedmeow to preserve their mother’s memory within the game by "showing up as friend in Whistle Pass." This story resonated with countless users, including myself, highlighting the community’s shared humanity and the profound ways digital spaces can connect us to the past.

Just some of these stories can help to give insight on r/ACPocketCamp's ability to highlight the profound emotional and creative impact of Animal Crossing: Pocket Camp. From rekindling connections to processing grief, the game, and its community, provided a space for players to express themselves, support one another, and celebrate the joy of creation.

As Pocket Camp continues to settle into its offline format, the subreddit stands as a testament to the enduring bonds forged within its digital landscape, ensuring that the spirit of connection and creativity lives on.

In a way, the successful communities like ACPocketCamp, are a collective of petroleum jelly refined from the crude oil of game design. As a byproduct, it proves to be protective, healing, and softening of cracks– something all studios should strive to collect from their creations as hiccups, and miscommunications will naturally arise in game development, production, and marketing.


An Quick Synopsis on ACPocketCamp Monetization Tactics

Micro-transactions in Animal Crossing: Pocket Camp were primarily centered around Leaf Tickets, which powered features like fortune-cookie loot boxes and premium camp amenities.

When the Complete version of the game was announced, reactions to the removal of these mechanics were mixed. Many players had long criticized the subscription-based models, such as the Happy Helper and Furniture and Fashion plans, which provided perks but required managing multiple payments.

Others took issue with the reliance on randomized fortune cookies for exclusive items, likening it to a "paywall lottery." Acquiring specific items often required saving up stamps on a stamp card, where lower-value items were worth 5 stamps and higher-value items 10, making it a long grind to select specific items from a fortune-cookie set.

The Complete version introduced gameplay improvements that made events and item collection significantly easier, a change welcomed by many players.

  • Regarding fishing events, one user shared, "I’m pulling so many doubles (almost every time) and then my nets are catching wild amounts" (Source).
  • Another player noted the general ease of the updated version, saying, "EVERYTHING’s easier. My husband just started to play Complete and he just hit level 50!" (Source).
  • Many appreciated the reduction in stress from these changes, with one user stating, "I love love LOVE the easier events! I don't feel like I'm stressing out trying to finish the events in time!" (Source).


A display of fortune cookie-style items featured in Animal Crossing: Pocket Camp. The cookies are arranged on three tiers of a theatrical stage with red curtains and golden accents. Each cookie has a unique, colorful design, including patterns like stars, flowers, gears, and hearts. Some cookies have intricate details, such as lace or metallic textures, emphasizing rarity. The Pocket Camp Club logo is placed in the bottom-left corner, with Nintendo’s red logo in the top-right corner.
Pocket Camp Club Subscription, offering exclusive in-game benefits such as additional storage space, access to special fortune cookies, the ability to appoint a favorite animal as a camp caretaker, and other perks to enhance gameplay. The subscription was available at a price of $2.99 per month for the "Happy Helper Plan" or $7.99 per month for the "Furniture & Fashion Plan," each providing unique bonuses tailored to different playstyles.

The shift from multiple subscriptions to a single-payment model was also widely praised.

Players expressed satisfaction with the new approach, with one stating, "Buying the game as a one-off instead of paying 3 subscriptions every month... has me pretty happy" (Source).

As a whole, community sentiment regarding the Complete version was overwhelmingly positive, with many appreciating the balance between player transparency and company goals. One user commented:

"This eased like ALL my worries... definitely getting it day one :))" (Source).

Another long-time player positively reflected on their continued connection to the game, saying, "I mostly just want to still be able to have my little Animal Crossing Pocket Camp escape in my phone..." (Source).

By reimagining Pocket Camp as a single-payment offline experience, Nintendo addressed many of the community's longstanding concerns while preserving the charm and connectivity that drew players to the game in the first place.

However, when players started to consider Nintendo’s large Leaf Ticket promotion shortly before the shutdown, accusations of last-minute profiteering quickly emerged. Though– even with that hiccup, the decision to transition to a single-payment offline model was widely praised as a fairer and more sustainable alternative to endless micro-transactions.

The fan's public sentiment was widely made known by these positive posts where many felt that Pocket Camp Complete offered a sense of closure and ownership. It provided players with the opportunity to preserve their progress and continue enjoying the game without the constant financial pressure that had characterized its live-service model. And maybe, while saving up their money, they could invest in something releasing in the near future, too.

#NintendoSwitch2


Changing of Monetization to Inspire New Growth of ACPocketCamp Fans

Even with the closure, Pocket Camp’s past-history with micro-transactions still continued to be a polarizing topic in similar subreddits like r/AnimalCrossing. The reliance on Leaf Tickets and fortune-cookie gacha mechanics left many players frustrated. One user who couldn't get into the game reflected, "I found myself wanting to chuck my phone after failing to get a highly coveted item out of fortune cookies the one time I actually spent money on it.” (Source).

So in a positive, this announcement of Pocket Camp Complete brought excitement for many players who had grown frustrated with the game’s reliance on micro-transactions to a point of not playing at all. Another user expressed their enthusiasm on r/Nintendo, noting, “The idea of a mobile Animal Crossing that’s a one-time purchase without additional monetization is far more enticing than what we have now.” (Source).

Some were met with bittersweet recognitions, with one r/CozyGamer poster adding, “Sad for people who enjoy keeping up with new events, but I'm kind of excited for the paid version without micro-transactions.” (Source).

However, not all reactions were positive. Concerns arose about the loss of key online features, such as swapping gifts with friends or visiting their campsites. As one r/ACPocketCamp user put it, “No online services also means no more gift exchanges. I’m going on a spree with my friends while I still can!” (Source).


Community Connections and Nostalgia

For long-time players, the announcement was met with a mix of emotions. The game had become more than just a mobile experience– it was a space filled with personal memories.

One player shared, “I’m in shock. I’ve played this since day [one]. Well not the first day as was having my daughter. But literally a few days after she was born. I’m gutted. This has been my escapism when things get tough.” (Source).

A beige announcement card with bold text reading, “Important Announcement for Everyone Playing the Animal Crossing: Pocket Camp App.” The text explains that the Animal Crossing: Pocket Camp smartphone app will cease service on November 28, 2024, at 3:00 PM UTC. The developers thank players for their support and mention plans to release a new version of the game that will allow users to transfer existing save data. The card is plain and functional, with black text on a cream-colored background.
On August 22, 2024, Nintendo announced that online services for Animal Crossing: Pocket Camp will be shut down on

While sadness dominated many of the initial discussions, followed by screenshots of the notice, some players slowly began to express hope that the end of Pocket Camp might signal a new beginning for the franchise with one user in r/CozyGaming stating. “This gives me hope we might see a new AC game sooner than expected.” (Source).



Design Patterns, Empathy, and Economics

At its core, Pocket Camp encapsulated the Animal Crossing hallmark of gentle progression, whimsical socialization, and real–time daily tasks. Online forums showcased how the community embraced empathy, be it through supportive messages, in–game screenshots of villager gatherings, or heartfelt tributes tied to real–life milestones.

Simultaneously, Pocket Camp’s shift to a paid–offline model underscores the financial considerations behind live–service titles. While a free–to–play approach introduced countless newcomers, maintaining evolving content and dedicated servers posed ongoing costs.

Offering Pocket Camp Complete reflected Nintendo’s effort to balance economic realities with preserving the game’s essence–?and ensuring players could hold onto their campsites and memories for the long run, while not burning the bridges Nintendo had already built with players and their trust.


Emotional Highlights and Broader Implications

Throughout the closure, players documented profoundly personal connections–? from tributes to loved ones, to elaborate campsite designs that paralleled real-life journeys. Some perceived the final pivot as a chance to “lock in” their creations, free from time–limited events, while others mourned the loss of the familiar cadence of turn-based gift giving to friends.

Pocket Camp’s narrative aligns with wider patterns in live–service games, like Pokémon GO, Destiny 2, or even Clash Royale, which wrestle with sustaining vibrant user engagement, monetization, and the challenge of pivoting when growth slows. The imminent Nintendo Switch 2 could reshape how Animal Crossing might handle cross–platform play or subscription mechanics in future installments, informed by the lessons learned in the last 7 years.


A bar chart titled “Hardware sales of Nintendo Switch worldwide from 2017 to 2024 (in million units).” The x-axis lists years, while the y-axis represents sales in millions. Initial sales start at 2.74 million units in 2017, growing steadily to a peak of 28.83 million in 2021. Sales decline in subsequent years, with 23.06 million in 2022, 17.97 million in 2023, and 15.7 million projected for 2024. This data highlights the lifecycle of the hardware.
Hardware sales of Nintendo Switch worldwide from 2017 to 2024 (in million units)

So, What Happens Next?

Nintendo’s plan for Pocket Camp Complete was ambitious: the offline version allowed players to transfer nearly all their progress, including levels, friendships, furniture, and more. According to Nintendo, “Gameplay of designing a campsite, befriending animal campers, fulfilling requests, etc., will remain the same as in Pocket Camp.” (Source).

Despite these reassurances, some players remained skeptical about the game’s longevity and cross posted to other communities, like r/CozyGamers to get alternative takes. IIRC pocket camp actually made decent money, and is quite easy to update. It’s one game I could easily see getting further content for a good while, so them not only ending it early but also announcing an offline version is.. really interesting. one user observed (Source).

Some saw the offline version as more than fair, while recognizing fans were lucky to have it as an option at all. In a non-AC-specific subreddit, a redditor remarked, “Ngl it's nice that off-line version will made at all. A lot of other companies wouldn't bother.” (Source).


Conclusion: Cloud to Complete

Ultimately, Animal Crossing: Pocket Camp demonstrates how a cozy mobile title can nurture genuine community bonds. From its impressive early download milestones to its final evolution into a one–time–purchase app– Pocket Camp exemplifies the interplay of empathy, creativity, and sustainability within game development.

Whether you mourn the end of its cloud–based service or are currently welcoming in Pocket Camp Complete’s offline serenity, its legacy is a testament to the fact that games can be more than just products– they’re living, breathing experiences shaped by the people who play them.

So, as Pocket Camp transitions to its offline version and the community eagerly anticipates the Nintendo Switch 2, players are navigating these changes with mixed emotions. Subreddits like r/ACPocketCamp and r/CozyGamers have become vibrant hubs for reflection, planning, and speculation about what the future holds.


A concept rendering of the Nintendo Switch 2 console. The console is black with blue accents and a redesigned docking station. Two black Joy-Con controllers are attached, each featuring red highlights. The setup includes a television screen in the background with blurred, colorful lighting effects, indicating gameplay. The image is set against a solid red background with the Nintendo Switch 2 logo prominently displayed, stylized as a white “2” with circular controller buttons integrated into the design.
On January 15, 2025 Nintendo revealed the Nintendo Switch 2, the successor to the Nintendo Switch system, which will be released in 2025.

With Nintendo embracing new hardware and evolving its mobile gaming strategy, players are left wondering:

  • Will the Switch 2 deliver a groundbreaking new Animal Crossing game?
  • Could Pocket Camp Complete set a precedent for other mobile titles transitioning to sustainable offline models?

A screenshot from the game Animal Crossing: Pocket Camp featuring the player character named Jackie and the dog character Goldie. Jackie is wearing a white wide-brimmed hat, clear glasses, a red sweater, a plaid jacket, brown pants, and red winter boots, holding a decorative lantern. Goldie, a yellow dog with brown ears and glasses, is wearing an orange and red chevron-patterned sweater and also holding a similar lantern. The background features a soft pink gradient with silhouettes of trees, fences, and bushes, giving a cozy atmosphere. The name "Jackie" is displayed at the bottom of the image in white text.
Jackie with Goldie, their camp caretaker, in a final picture together before the closing of Animal Crossing: Pocket Camp.

With these questions left lingering, one thing is certain– the Animal Crossing: Pocket Camp community’s legacy as a creative, supportive space will endure, inspiring both old and new fans to continue dreaming of their perfect digital havens.

As these discussions continue to unfold with the announcement of the Nintendo Switch 2, players are gathering to celebrate the past, adapt to the present, and eagerly anticipate the future of their beloved Animal Crossing franchise– together.

And who knows, even though I've grown pretty close to Goldie– maybe one day, I’ll get to meet up with Penny again, too.

Jackie Tancredi ?? GDC

IGDA SIG Child Safety Chair ???? | Disabled VR/XR Developer ???? | First-Gen College Grad ?? Forever Learner ???? | ex-Meta ??? | ex-Harvard ????

1 个月

As CTRL ALT Unite ventures further into the dynamic realms of gaming, community, and design, I'd love to hear your perspectives. ? Did you transfer to Pocket Camp Complete or are you more acclimated with other Animal Crossing titles? ? If you are a Pocket Camp player, what lasting impressions has Pocket Camp left on you? And be sure to join me in two weeks for my next newsletter on a deeper look at “cozy gaming” and their varied player communities who continue to drive evolution in the game industry!

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