Frame.io As An Animation Review Tool
I recently helped out a colleague studio to set up their animation review system. They had heard of Frame.io but haven’t used it or anything like it. I’ve used a few of the shot tracking/review apps such as Shotgun, F-Track, Kitsu, Harmony Producer, etc. but Frame.io’s been a go-to app that’s quick to set up, fairly shallow learning curve, and economical. I also like it because it’s primarily for video footage review, whether for live action or animation. Animation pipelines require a bit different set up because the start of the production begins with a “locked animatic” (approved edit).
This article is primarily for a 2D pipeline but can easily be modified for the more extensive 3D and Stop-Motion pipelines. We’ll briefly go through how to set up Frame.io and how to get around it but as stated, it’s a fairly easy learning curve that a relevant Youtube review can quickly get you sorted.
1. Obtaining Frame.io
Luckily, obtaining Frame.io is quite easy. It can be set up from their site frame.io. And because Adobe acquired it, you can access it through Adobe’s Creative Cloud which integrates easily with Adobe Premiere, and other editing software such as Final Cut, Avid’s Media Composer, etc. If you get it through Adobe, it includes 2 users, 5 projects, 100 GB of storage, and integration Camera to Cloud.
It also integrates with Slack which, if you haven’t used, is a great way to organise communication between departments along the pipeline. What’s great about using Slack is that in Frame.io’s note, you can put a hashtag “#” in front of a department name and that note will make show up in the Slack channel. Example, “#Editing - Split this scene into 2 - thanks.” This will automatically be sent to the Editing Channel, and it can also be sent to Production Management so they can get it on their tracking system.
2. What Frame.io is and is not.
Frame.io is primarily an online video footage review app. It’s not the best for tracking shots, asset management, etc. Much more expensive apps such as F-Track, Shotgun, and Harmony Producer will do the video review plus all the tracking, scheduling, and asset management. Frame.io’s great for small to mid-size productions that need to curb their costs. For the productions I’ve set up, we use Google Workspace for the tracking system (that’s another article).
3. Pricing
You can go to the Frame.io site and check the pricing but it is a per seat subscription which can be monthly/yearly. They have package plans that set up bands of pricing for multiple user packages. Unless I know the production will go on longer than a year, I always opt for the monthly. It’s easier to get out of but, depending on the savings of the yearly subscription it may work out that that option is the more beneficial.
4. Roles
There are 2 types of roles: Team Members and Collaborators - both require being paid members. There is a 3rd type of person who can use it, but they don’t have to be a paid member, that is a Constituent. This role is basically your Client, whoever that is: broadcaster, creative agency, distributor, etc. The Constituent can receive a share link in either a Review or Presentation mode, (more on that later).
Here's the basic breakdown:
5. Setting Up the Workspace
Now that you’ve set up your Frame.io account and are looking at the Demo project - what to do next? A lot depends on how your studio or operation works. I’ll show you how I set it up but that doesn’t mean it’s the best way. Please feel free to modify whatever’s presented - there’s many different roads to the end of production.
5a. Layers and Folders
Unlike sharing folders on a server, with Frame.io, you have the option to stack your footage versions in Layers. Depending on your needs, it may work best that you put all the versions in a folder unstacked. But I’ll go through why Layers are wicked pissah (Bostonian for ‘good’). The first thing you need to understand to get the most out of layers is that the versions must be the same video length with matching/synched timecode. This is only way to make sure that as you compare versions, you’re looking at the same spot of video at the same timecode.
5b. Editing
In this article, I won’t go into detail how to set up the editing timeline - that’s another subject to address later but - it’s good to know a few bits of info and specs you’ll need for the footage intended to upload to the project file.
Length/Timecode - As stated above, to stack versions and be able to compare between them in synch, their length and timecode need to synch.
Shot/Scene Numbers - Depending on your studio’s “File Naming Conventions” (yet another issue worthy of its own article), it should include the scene or shot number (some studios use both). Some studios include a sequence number in the name, but the file name starts getting very long.
Version Numbers - As you review the animation and make notes, how do you know what clip to review? Well, that’s easy! You review the latest version hence the reason why you need to include in the Naming Convention, which version, or take number. If I’m asked to review the 3d pass at character animation, I will look at the clips with a “V3”or “TK03” or whatever you moniker you give to distinguish versions.
6. Folder and Layer Management
The image above shows a basic folder layout in Frame.io. Like all folder systems, you can double click into it and have more folders. As mentioned above, what’s great about Frame.io is that they allow version stacking, making the folders clean and easy to view.
This is my basic folder set up but please feel free to adopt whatever folder organisation you’re used. A word of caution though. Over the years I’ve noticed that sometimes a production crew get into categorising folders with sub-folders, and sub-sub-folders. They fine tweak the system so much that it loses it’s simplicity.
To an organised person, the system may look like a marvel of logic but to us right-brained types, it’s a labyrinth of folders. This is when artist will start dropping assets into incorrect folders, insisting that they submitted it - which is true but, it’s not in the correct sub-sub-sub-folder. Keep it simple! You can use some permissions to make sure people can’t modify a folder but if the system is simple and as fool proof as possible, it’ll run way smoother with less headaches.
PRO TIP 01: Once you’ve set up a master folder that contains sub-folders for all the episodes, the last thing you want to do is remake those folders again and again, especially if you have 52 of them. Frame.io has an answer to this - duplicating and copy/move to. Just select the folder with all the episodic sub-folders, right-click, and chose the option that works best for the task: “Move To . . .” “Copy To . . .” and “Duplicate”. You can do other things in the pop-up window too.
Here's a description of my basic folder breakdown:
7. Animation Review Workflow
Now that you’ve got your fancy schmancy folders all organised and populated with episode folders and footage, let’s go through how I perform my reviewing.
There are wonderful instructional YouTube videos on how to use Frame.io’s UI effectively. I highly recommend going through it once in a while because it can do some stuff that I didn’t know plus, they update functions and it’s good to learn the latest techniques to ease your workload.
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Here’s just a small list of basic Frame.io tools you can use to get around the footage:
These Comments can be download as text files to be imported to a tracking system.
As an Artist fixes the shots, they can check it, marking it off as complete by clicking in the “Mark Complete” circle.
PRO TIP 02: The magic of #Hashtags! If you’ve integrated to Slack, these really help keep communications organised. For instance, while making Comments for Character Animation, you see that there’s something the Editor needs to fix. By adding the hashtag prefix to a Slack channel name, that comment will automatically load to it. So with a comment like, “#Editing - The scene needs to be split - thanks!” The comment will show up in Slack’s Editing Channel. The same way it works in Slack when you put a hashtag in front of someone’s name. You can use any hashtag that works for your pipeline: #Effects, #Compositing
8. Review Methods and Issues To Check
Sweatbox - Each production has many issues to review when going over animation footage. I’ve worked at some of the larger LA studios and one of the practices that really works well is an animation industry phenomenon referred to as “Sweatboxing”. And no, it’s not a sweaty producer and a sweaty animator squaring off with leather gloves, thought at could be very entertaining.
A “Sweatbox” is a term coined by Disney animators. It’s the same thing as reviewing “rushes” or “dailies”. The term came about because Disney would review the footage in a small editing suite that got very warm. It also refers to how nervous the animators were when their shots were reviewed - sweating bullets. But most animation reviews happen remotely which is why apps like Frame.io come in so handy. If you want to recreate Disney’s sweatbox, next time you have to review animation, bring your laptop into a stuffy closet under a stairway like Harry Potter and have fun.
What was great about sweatbox was the many eyes peering at the shots. I learned loads of what to look for by listening and seeing what people in the room were catching. There was the omnipresent Hook-Up problems. It was like a game to see how many HU’s you could get compared to the sharpest eyes in the room.
Version Comparison Tool - By stacking your versions as layers back in paragraph 7a above, you can now take advantage of the Version Comparison Tool. This is a great tool that matches up with some of the really good Footage Review apps like Shotgun. If your versions are synched by length and timecode, you’ll be able to see if the artist did the corrections as noted in an earlier version.
8a. Issues to Review
Here’s just a handful of Issues to look for - these are the most common. There are special Issues addressed below.
- Framing - Believe it or not, “Action Safe” is still a thing. One would assume that because most screens people view content on is digital, terms like “Title Safe” are a thing of the past BUT, you’d be wrong. Don’t worry, Frame.io’s got you covered with their “Guides” tool. Just click on the guide icon in the bottom right corner and you get all sorts of different guides. In the example image below, I use the common 16:9 Guide. This gives me a really quick/easy check - a no brainer. If the composition of the shot looks too far outside the guide, make a note. The Director may have a different idea and may like it but as Animation Director, at least you flagged it.
To note - next to the Guide is the playback resolution. Frame.io’s even thought of people who don’t have great internet connection so they can see the playback at lower rates.
- Hook Ups - It’s a continuity check to see if the character/object between 2 scenes are doing the same thing, facing the same way, in the same pose, eye line is the same, etc. Even though the concept of ‘make sure they match’ is straight forward, you’d be surprised at how many you miss. The eye gets lazy and ironically the “Illusion of Motion” that animation is based on - our eye sees movement but we’re actually seeing a series of still images at a rate - fools us into not seeing Hook Ups. This is why the sweatbox sessions are so good - many eyes, all competing to catch a hook-up, you’ll miss way less.
In shorthand, they’re written “HU” and sometimes I’ll put an arrow pointing to the previous or next scene, meaning ‘Hook Up this pose with the previous scene’ and just to be doubly sure, I write it in the Comment Box too.
- Posing - To me, this is the most interesting part of it. I like looking at a shot and figuring out, how can that look way wicked better? Well, Frame.io gives us a primitive set of drawing tools but they’re enough to get the notes done.
The tools are located in the Comment Making Box at the bottom. Click on the colour wheel and brush icon, that’ll bring up your options. I mainly use the freehand drawing tools, taking advantage of the colours to distinguish between different types of notes within the same frame. There are shape tools, line tools, and if you’re into arrows, Frame.io’s got you covered with an arrow tool, go nuts and make a quiver (that’s an archery joke).
Most of the posing problems deal with pushing mediocre poses, utilising Animation 101 principles such as strong silhouettes, iconic posing so people instantly know how a character’s feeling, etc. For this type of note, I’ll always draw the character’s “Line of Action” again, another Animation 101 principle. Then I’ll do a gesture drawing - those life drawing classes come in handy here - making sure to show the character’s centre lines on the body and head if those are at issue.
Other issues to look for are:
PRO TIP 03: By lumping together notes into one comment - it’ll save you time, but it can get tricky if there’s too much info and the comment’s confusing. No sense making notes that no one understands just to save your time so, break it up accordingly.
9. Special Issues
This article is also on Cliff's blog at: https://parrottcliff.com/index.php/2024/01/05/frame-io-as-an-animation-review-tool/