Fluent post-processing: recording animations
In transient simulation, animation production is a crucial post-processing step. In Fluent, animation output consists of two steps
Step 1: setting up animations
In the Fluent interface, on the outline tree, go to the “solution animations” page to set the animation content.
The "animation definition" interface is shown below.
Some key points of animation definition:
1 Setting the reasonable output frequency of animation frames, the frequency can be based on the time step, iteration count, or physical time
2 Explanation of storage type:
3 It is suggested to use a relative path for saving, as absolute paths might cause issues if files are moved or relocated
4 If you do not need to view the animation midway, you can skip setting the viewpoint
5 Animation can show one graphic object only, a scene should be created if multiple object need to be shown at the same time
Step 2: Playing the animation and writing the file
The animation output process involves two types of files:
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Both files are essential.
In the Fluent interface, on the outline tree, go to the “palyback” page to playing animation and write file
The playback page shown below.
Using HSF files to save animations allows you to adjust the viewpoint freely during playback. This is not possible with image formats.
Click the “write” button in the interface to output the animation file. After waiting for some time, Fluent will prompt in the command line that the output is complete.
The output video file's format, frame rate, and resolution can all be customized in the "video options" interface.
In the “playback” interface, clicking the “read” button allows you to read an existing CXA file to create an animation without needing to load the model or results data again.
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