FIGMA
Figma is a powerful, cloud-based design tool that has revolutionized the way teams collaborate on UI/UX design projects. One of the core concepts I've learned is frames, which serve as the building blocks for structuring design elements. Frames in Figma function like artboards or containers for organizing content. You can place multiple objects within a frame, and frames can also act as groups that allow you to manage and adjust the layout more efficiently. This helps in maintaining consistent spacing and positioning throughout the design process.
Another key feature I've explored in Figma is constraints. Constraints enable elements within frames to behave responsively when the frame's size changes. This is especially useful for creating adaptable layouts that work across different screen sizes and resolutions. For instance, you can set constraints like "Left," "Right," or "Centre" for a button within a frame, ensuring it resizes or repositions itself appropriately when the frame is adjusted. This allows for more dynamic and flexible designs, especially for responsive web and mobile applications.
Figma also offers a range of design tools for fine-tuning visual details, such as colours, layers, strokes, and effects. Colors can be easily applied to both shapes and text, and Figma provides a range of tools for managing color palettes, including the use of gradients and opacity settings. Layers in Figma function similarly to other design software, helping organize elements hierarchically. You can adjust layer stacking order, lock or hide layers, and group them for easier manipulation. Additionally, strokes allow you to add borders to shapes or paths, while effects like shadows, blurs, and inner shadows give your designs more depth and texture. Together, these features give designers a high degree of control over the aesthetic and functional elements of their projects.