Exploring the rust ecosystem: Bevy game engine
As I continue exploring the rust programming language through my full stack development journey at Reboot Coding Institute . The language continues to blow my mind, its bug handling although annoying at times is simply incredible. Recently, I stumbled upon Bevy, a game engine built in rust.
Bevy's standout quality is how perfectly it embodies Rust's core principles. The engine uniquely balances developer-friendly features with performance. Following the ECS architecture that separates:
In Bevy's ECS:
The design makes the code cleaner and faster, systems can process a group of components together. As an example a movement system can update multiple object postions at once, hence increasing efficiency.
After diving deeper into the mechanics I decided to create a simple step by step tutorial introduction that would cover the core needed to start game development in bevy such as shapes and meshes, movement, lights, cameras and etc. What surprised me the most was how quickly I could jump on to implement some of the mechanics. There was definitely a curve as I was used to building games in unity, but I got the hang of it pretty quickly.
Overall this has shown me another fascinating application of Rust beyond its basic use cases. I will link the tutorial here as well if anyone is interested in testing the waters of game development in rust: https://bevy-guide.vercel.app/. I hope it helps others that are interested
Full Stack Developer | Software Engineer | Customer Service Agent
3 周Great job! Bevy indeed is a powerful game engine!
Student at Bahrain Polytechnic
3 周Well done Noora ??????
Senior programming student at Bahrain Polytechnic
3 周Well done!
A Senior Student & Full Stack Developer @ Reboot01 Coding Institute who delved in System Design | Networks | Databases | Robotics | Frameworks
3 周Great work, really helps someone get started from scratch!!!
Full Stack Developer | AI Apprentice
3 周Well done Noora ????