Exploring the Backbone of .NET Core: 5 Essential Design Patterns

Exploring the Backbone of .NET Core: 5 Essential Design Patterns

?? Hello Network,


I hope this post finds you all well. Today, I wanted to share some insights into the most common patterns in .NET Core that I've come across, and hope to shed some light on these concepts using Mermaid Diagrams.?? ♀?


#1 - Repository Pattern

The repository pattern is widely used to create an abstraction layer between the data access layer and the business logic layer of an application.


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In the above diagram, the `Controller` uses a `Service` which in turn uses a `Repository`. The `Repository` then interacts with the `DBContext`, which finally communicates with the `Database`.


#2 - Factory Pattern

The factory pattern is a creational design pattern providing an interface for creating objects in a superclass, but allows subclasses to alter the type of objects that will be created.


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Here, a `Factory` creates a `Product`. `ConcreteFactory` is a specific implementation of the `Factory` and it creates a `ConcreteProduct`, which is a specific implementation of the `Product`. The `Client` uses the `Factory` to create objects.


#3 - Dependency Injection Pattern

Dependency Injection is a technique where an object receives other objects that it depends on. It allows decoupling objects and their dependencies.


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In the above diagram, `Startup` configures the `IServiceProvider`. The `Controller` uses the `IServiceProvider` to get the `Service` it depends on.

#4 - Adapter Pattern

The Adapter Pattern is a structural design pattern that allows objects with incompatible interfaces to work together. This is done by creating a separate adapter class that converts the (incompatible) interface of a class (adaptee) into another interface that clients require.


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In the diagram, `Client` uses the `Adapter` to communicate with the `Adaptee`. The `Adapter` translates the requests from the `Client` into a form that the `Adaptee` can understand.


#5 - Decorator Pattern

The Decorator Pattern is a structural pattern that allows behavior to be added to an individual object, either statically or dynamically, without affecting the behavior of other objects from the same class.


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In the diagram, `Component` is the base interface, and `ConcreteComponent` is a class that implements the `Component`. `Decorator` is an abstract class that also implements the `Component` but it has a HAS-A relationship with `Component`. `ConcreteDecorator` is a concrete class that extends the `Decorator`.


I hope these diagrams provide some value to your understanding of these design patterns in .NET Core. Always remember, the right pattern depends on the problem at hand, there's no one-size-fits-all!


If you have any other patterns you'd like me to explore or have any questions, feel free to drop a comment!?


Stay coding! ????

Keep learning, keep growing! ????

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