Everything you need to know for Agile in PMP

Everything you need to know for Agile in PMP

What is agile


Agile project management methodology emphasizes adaptability, collaboration, and customer satisfaction. It is used in software development and other industries to help teams respond to changing requirements and deliver high-quality products.

Agile methodology is based on the Agile Manifesto, created by a group of software developers in 2001. The Agile Manifesto outlines four key values:

  1. individuals and interactions over processes and tools,
  2. working software over comprehensive documentation,
  3. customer collaboration over contract negotiation,
  4. responding to change over following a plan.

In an Agile environment, teams work in short cycles, known as sprints, and regularly review and adjust their plans to accommodate changing requirements and feedback from customers. This approach allows teams to be flexible and responsive to changing needs, delivering high-quality products in a timely manner.

Agile methodology has become increasingly popular in recent years and is widely used in software development, IT, marketing, and other industries. It is seen as a more flexible and human-centered approach to project management compared to traditional methodologies, such as Waterfall.


what is the difference between agile and waterfall?


Agile and Waterfall are two popular project management methodologies that differ in several key ways.

Waterfall is a traditional, sequential approach to project management that follows a linear process from start to finish. In this methodology, each phase of the project must be completed and approved before the next phase can begin. This approach is best suited for projects with well-defined requirements and a clear understanding of the end product.

In contrast, Agile is a flexible, iterative approach to project management that emphasizes adaptability, collaboration, and customer satisfaction. In an Agile environment, teams work in short cycles, known as sprints, and regularly review and adjust their plans to accommodate changing requirements and feedback from customers. This approach allows teams to be flexible and responsive to changing needs, delivering high-quality products in a timely manner.

Waterfall is typically better suited for projects with well-defined requirements and a clear understanding of the end product, such as construction projects or manufacturing processes. Agile, on the other hand, is better suited for projects with rapidly changing requirements or complex problem domains, such as software development or digital marketing.

In summary, the main difference between Agile and Waterfall is the approach to project management: Waterfall follows a sequential, linear process, while Agile is flexible and iterative, adapting to changing requirements and feedback from customers.


5 examples when to use agile and waterfall?


  1. Waterfall is well suited for projects with well-defined requirements, a clear understanding of the end product, and a predictable outcome, such as building construction projects or manufacturing processes.
  2. Agile is ideal for projects with rapidly changing requirements, complex problem domains, and high levels of uncertainty, such as software development projects, digital marketing campaigns, or product design projects.
  3. Waterfall is a good fit for projects with a fixed budget and timeline, where the scope of the project is well understood and there is little room for changes. This approach provides clear guidelines and milestones for the project, making it easier to track progress and manage resources.
  4. Agile is a good choice for projects where customer satisfaction is a key objective, and where frequent feedback and iteration are required. In this approach, the team works closely with the customer to ensure the product meets their needs and expectations.
  5. Waterfall is well suited for projects that involve a large number of stakeholders, such as government projects or enterprise software development projects. In these cases, a clear project plan and strict control over project scope and timeline can help ensure the project stays on track and meets its objectives.

In conclusion, whether to use Agile or Waterfall depends on the nature and objectives of the project, as well as the preferences of the stakeholders involved. Both approaches have their strengths and weaknesses, and the choice of methodology will depend on the specific needs of the project and the goals of the organization.




what is the difference between agile iterative and incremental


Agile, iterative, and incremental are all development methodologies that are used in software development and project management. They are related concepts but have distinct differences.

  1. Agile: Agile is a broader philosophy that emphasizes flexibility and adaptability in the development process. It prioritizes collaboration and communication between stakeholders, and values delivering working software over documentation and process. Agile approaches include Scrum, Kanban, and Lean, among others.
  2. Iterative: Iterative is a development approach that involves repetitive cycles of planning, implementation, testing, and refining. The objective of each iteration is to improve the product or solution and to learn from previous iterations. An iterative approach allows for continuous improvement and helps teams to adapt to changes in the development process.
  3. Incremental: Incremental is a development approach that involves delivering a working product in small, manageable chunks, rather than all at once. Each increment builds upon the previous one and contributes to the final product. An incremental approach allows teams to work on a portion of the project at a time, reducing risk and allowing for flexible changes to be made along the way.

In conclusion, Agile, Iterative, and Incremental are all development approaches that can be used together or separately to build software or manage projects. The choice of approach will depend on the specific requirements and goals of the project, as well as the preferences of the team and stakeholders involved.


5 example when to use each of them?


Sure, here are five examples of when to use each of Agile, Iterative, and Incremental:

  1. Agile:

  • When working on projects with rapidly changing requirements and a high degree of uncertainty.
  • When developing software that requires frequent user feedback and iteration.
  • When working in a team that values collaboration and flexible decision making.
  • When working on projects that have short delivery timelines and require frequent delivery of working software.
  • When dealing with complex and interdependent tasks that require a high degree of coordination between multiple teams.

  1. Iterative:

  • When working on projects with a high degree of complexity and unknowns.
  • When developing products that require extensive testing and validation.
  • When working on projects that require frequent iteration and refinement.
  • When working with a team that is open to changing direction based on the results of each iteration.
  • When dealing with projects that have a long timeline and multiple stakeholders, and require the ability to make changes along the way.

  1. Incremental:

  • When working on large and complex projects that need to be delivered in stages.
  • When dealing with projects that have a long timeline and high risk.
  • When working with stakeholders who are resistant to change, and require a more phased approach to delivering solutions.
  • When working on projects with a high degree of interdependence between different components or teams.
  • When dealing with projects that require a high degree of flexibility and adaptability to changes in requirements.




what are 12 principles of agile


The 12 principles of Agile software development are as follows:

  1. Customer satisfaction through early and continuous delivery of valuable software.
  2. Welcome changing requirements, even if late in the project. Agile processes harness change for the customer's competitive advantage.
  3. Deliver working software frequently, with a preference for a shorter timescale.
  4. Collaborate with customers and stakeholders throughout the project.
  5. Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done.
  6. The most efficient and effective method of conveying information to and within a development team is face-to-face conversation.
  7. Working software is the primary measure of progress.
  8. Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely.
  9. Continuous attention to technical excellence and good design enhances agility.
  10. Simplicity - the art of maximizing the amount of work not done - is essential.
  11. The best architectures, requirements, and designs emerge from self-organizing and cross-functional teams.
  12. At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly.


agile value and 12 principle with real life easy example so that lay man can understand?

Let's start with the Agile values:

  1. Individuals and interactions over processes and tools

This means that people working together is more important than following strict processes and using tools. For example, in a school project, the teacher might prioritize a student's presentation skills and teamwork over following a strict outline.

  1. Working software over comprehensive documentation

This means that producing working software is more important than creating detailed documentation. For example, in a home renovation project, the homeowner might prioritize actually seeing the new kitchen rather than reading a detailed plan.

3 Customer collaboration over contract negotiation

This means that working closely with the customer is more important than having a detailed contract. For example, in a bakery, the baker might prioritize getting feedback from customers about the taste of the cake over having a detailed agreement about the cake's specifications.

4 Responding to change over following a plan

This means that being flexible and adapting to change is more important than sticking to a plan. For example, in a road trip, the travelers might prioritize visiting interesting places along the way rather than sticking to a strict itinerary.

Now let's look at the 12 principles of Agile:

  1. Customer satisfaction through early and continuous delivery of valuable software
  2. This means that the goal is to make the customer happy by delivering software that they find valuable and doing so frequently. For example, a software development team might prioritize releasing new features that the customers are asking for rather than waiting until the end of the project.
  3. Welcome changing requirements, even if late in the project
  4. This means that it's okay to change the plan even if it happens late in the project. For example, a construction team might welcome changes to the design of a building even if they happen after the foundation has been laid.
  5. Deliver working software frequently, with a preference for a shorter timescale
  6. This means that the goal is to deliver software that works as soon as possible and do so frequently, with a preference for a shorter timeframe. For example, a software development team might prioritize releasing a minimum viable product (MVP) as soon as possible and then iterating on it based on customer feedback.
  7. Collaborate with customers and stakeholders throughout the project
  8. This means that it's important to work closely with customers and stakeholders throughout the project. For example, a marketing team might prioritize getting feedback from focus groups throughout the campaign rather than waiting until the end.
  9. Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done
  10. This means that it's important to work with motivated individuals and give them the tools and support they need to get the job done. For example, a sports team might prioritize finding motivated players who are passionate about the game rather than just assembling a team of skilled players.
  11. The most efficient and effective method of conveying information to and within a development team is face-to-face conversation
  12. This means that the best way to communicate is by talking directly to each other. For example, a sales team might prioritize face-to-face meetings with potential clients rather than relying on emails and phone calls.
  13. Working software is the primary measure of progress
  14. This means that the progress of the project is measured by the working software that is produced, not by how much time has been spent or how many tasks have been completed. For example, a software development team might prioritize actually releasing a new feature rather than just planning and preparing for it.
  15. Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely
  16. This means that the goal is to work in a sustainable way that allows



what are different practices in agile according to pmi


Project Management Institute (PMI) recognizes Agile as a flexible and adaptive project management approach that can be used for a wide range of projects. According to PMI, some of the commonly used Agile practices include:

  1. Agile Planning and Requirements: This involves breaking down work into small, manageable pieces and regularly reassessing and adjusting the plan based on feedback from stakeholders.
  2. Continuous Improvement: This involves continuously refining the processes and practices used in the project to make them more effective and efficient.
  3. Collaborative Decision Making: This involves involving all relevant stakeholders in decision making to ensure that everyone has a shared understanding of the project and its goals.
  4. Empowered Teams: This involves giving teams the authority and responsibility to make decisions and take actions that are necessary to complete their work.
  5. Adaptive Planning: This involves being flexible and responsive to change, and being able to adapt the plan as needed in response to changing circumstances.
  6. Timeboxed Iterations: This involves dividing the project into smaller, time-limited iterations to allow for regular feedback, inspection, and adaptation.
  7. Working Software: This involves prioritizing the delivery of working software as the primary measure of progress.
  8. face-to-face Communication: This involves encouraging direct communication between team members and stakeholders to facilitate collaboration and build trust.
  9. Customer Collaboration: This involves actively engaging stakeholders to understand their needs and requirements, and to ensure that the project is delivering the results they need.
  10. Technical Excellence: This involves using appropriate technical practices and tools to ensure that the software being developed is of high quality and meets the needs of the stakeholders.

These practices help Agile teams to deliver high-quality, valuable results in a flexible and adaptive manner.




what are different methods in agile like scrum lean etc


Agile is a flexible and adaptive approach to project management, and there are several different methods or frameworks that have been developed to implement Agile principles in practice. Here are some of the most commonly used Agile methods:

  1. Scrum: Scrum is one of the most widely used Agile methods. It is a lightweight framework that emphasizes collaboration, accountability, and iterative delivery of small increments of working software. Scrum is used primarily in software development, but can be applied to other types of projects as well.
  2. Kanban: Kanban is a visual method for managing work that emphasizes flow and limiting work in progress. Unlike Scrum, which is based on sprints and iterations, Kanban is a continuous flow method that focuses on making small, incremental improvements to the process over time.
  3. Lean: Lean is an Agile method that is based on the principles of the Toyota Production System. Lean emphasizes the elimination of waste, continuous improvement, and delivering value to the customer.
  4. Extreme Programming (XP): XP is a software development methodology that emphasizes the values of simplicity, communication, feedback, and courage. XP includes a number of practices, such as pair programming, test-driven development, and continuous integration and delivery.
  5. Crystal: Crystal is a family of Agile methods that are designed to be tailored to the specific needs of different types of projects and organizations. Crystal emphasizes the importance of clear communication, stakeholder involvement, and a flexible and adaptive approach to project management.
  6. Feature-Driven Development (FDD): FDD is a software development method that emphasizes the delivery of high-quality, working software in short, focused iterations. FDD includes a number of practices, such as modeling and designing the system, building a feature list, and delivering working software in two-week iterations.

These are some of the most commonly used Agile methods, but there are many others as well. The best approach will depend on the specific needs of the project and the organization, as well as the preferences and experience of the project team.




What is scrum?


Scrum is a popular Agile method that is used to manage complex projects, especially in software development. Scrum is based on a set of principles and practices that emphasize collaboration, accountability, and iterative delivery of small increments of working software.

Scrum consists of the following roles, events, and artifacts:

  1. Roles: Scrum has three primary roles: the Scrum Master, the Product Owner, and the Development Team. The Scrum Master is responsible for facilitating the Scrum process, the Product Owner is responsible for defining the product backlog and prioritizing items, and the Development Team is responsible for delivering working software.
  2. Events: Scrum has four main events, or "ceremonies," that occur regularly throughout the project: Sprint Planning, the Daily Scrum, the Sprint Review, and the Sprint Retrospective.
  3. Artifacts: Scrum has three primary artifacts: the Product Backlog, the Sprint Backlog, and the Increment. The Product Backlog is a prioritized list of items that need to be completed, the Sprint Backlog is a list of items that the Development Team has committed to completing during the current sprint, and the Increment is the result of each sprint, representing a small piece of working software.

Scrum is designed to be flexible and adaptive, and the goal is to continuously improve the process through regular retrospectives and feedback. The focus is on delivering working software quickly and efficiently, while also maintaining high standards for quality.

Scrum is widely used and well-established, and it has been applied successfully to a wide range of projects in many different industries. If you're looking for a flexible, collaborative, and adaptive approach to project management, Scrum may be a good fit for your organization.




scrum ceremonies


Sure! The Scrum ceremonies are a key part of the Scrum framework and provide structure and focus to the process of delivering working software. Here's a detailed explanation of each of the four Scrum ceremonies:

  1. Sprint Planning: The Sprint Planning ceremony is held at the start of each sprint and is attended by the Scrum Master, the Product Owner, and the Development Team. The goal of the Sprint Planning ceremony is to determine what can be delivered in the upcoming sprint, based on the priorities set by the Product Owner. The Development Team and the Product Owner work together to define the sprint goal and create the Sprint Backlog, which is a list of items that the Development Team has committed to completing during the sprint.
  2. Daily Scrum: The Daily Scrum, also known as the Daily Stand-up, is a short, daily meeting where the Development Team members share what they did yesterday, what they plan to do today, and any obstacles or impediments they are facing. The Daily Scrum is an opportunity for the Development Team to coordinate and align their work, and to ensure that everyone is on track to meet the sprint goal.
  3. Sprint Review: The Sprint Review is held at the end of each sprint and is attended by the Scrum Master, the Product Owner, and the Development Team. The goal of the Sprint Review is to inspect the Increment, which is the result of the sprint, and to gather feedback from stakeholders. The Development Team demonstrates the working software, and the Product Owner and stakeholders provide feedback and suggestions for future improvements.
  4. Sprint Retrospective: The Sprint Retrospective is held at the end of each sprint and is attended by the Scrum Master, the Product Owner, and the Development Team. The goal of the Sprint Retrospective is to reflect on the past sprint and identify ways to improve the process for the next sprint. The Development Team, the Product Owner, and the Scrum Master work together to identify what went well, what didn't go well, and what can be done to improve the process in the future.

These Scrum ceremonies provide a structured and iterative approach to delivering working software, and they help to ensure that everyone is aligned and working towards a common goal. The focus on continuous improvement and adaptation means that the Scrum process is designed to evolve and change over time, as the project and the team grow and develop.




what are 5 stages of retrospective in scrum


A Sprint Retrospective is an important part of the Scrum framework, and it provides an opportunity for the Development Team, the Product Owner, and the Scrum Master to reflect on the past sprint and identify ways to improve for the future. There are typically five stages to a Sprint Retrospective:

  1. Set the stage: The first step is to create a supportive and non-threatening environment for the team. This might involve activities such as setting ground rules, creating an agenda, or discussing the purpose of the retrospective.
  2. Gather data: In this stage, the team collects data and information about the past sprint. This might involve reviewing work logs, conducting surveys, or holding individual or group discussions.
  3. Generate insights: Using the data collected in the previous stage, the team works together to identify patterns, trends, and insights that can inform the improvement process. This might involve brainstorming, affinity mapping, or other techniques.
  4. Decide what to do: Based on the insights generated in the previous stage, the team decides what actions they will take to improve for the next sprint. This might involve setting specific goals, creating action plans, or making changes to the way the team works.
  5. Close the retrospective: The final stage is to close the retrospective, summarizing the key outcomes, agreeing on next steps, and ensuring that everyone is clear on what actions will be taken. This might involve creating a report, documenting decisions, or creating a follow-up plan.

These five stages provide a structure for the Sprint Retrospective, but the exact format and approach will vary depending on the specific needs of the team. The key is to create a supportive and constructive environment, where the team can openly and honestly reflect on their work and identify opportunities for improvement.




what is duration of sprint?


The duration of a sprint in Scrum is a flexible and customizable element of the framework, and it can vary depending on the specific needs of the project and the team. However, it is generally recommended that sprints should be kept short, typically between one and four weeks.

The exact duration of a sprint will depend on factors such as the complexity of the work, the size of the team, the availability of resources, and the needs of the stakeholders. Shorter sprints provide more frequent opportunities for feedback and adaptation, which is one of the key benefits of the Scrum framework. However, shorter sprints also require more frequent Sprint Planning, Daily Scrum, Sprint Review, and Sprint Retrospective ceremonies, which can be time-consuming.

Ultimately, the best duration for a sprint will depend on the specific needs of the project and the team, and it is up to the Scrum Master and the team to decide what works best for them. The important thing is to choose a sprint duration that provides a good balance between delivering value, maintaining focus, and providing opportunities for feedback and improvement.




can we change length of sprint during project?

Yes, the length of a sprint can be changed during a project in Scrum. In fact, one of the key principles of Scrum is adaptability and continuous improvement, which means that the framework is designed to be flexible and responsive to changing circumstances.

However we dont change legnth of sprint unless it is very very important




what is length of daily standup


The length of a Daily Scrum, also known as a Daily Stand-up, is typically kept short in order to maintain focus and keep the meeting efficient. According to the Scrum Guide, a Daily Scrum should be time-boxed to no more than 15 minutes.

The purpose of the Daily Scrum is to provide a brief, daily check-in for the Development Team to coordinate their work and identify any obstacles that are blocking their progress. By keeping the meeting short and focused, the team can stay on track and avoid wasting time in lengthy and unproductive meetings.

It's important to note that the Daily Scrum is not a status update meeting, and it's not a platform for discussing individual tasks or assignments in detail. Instead, it's an opportunity for the team to share their progress and identify any issues that need to be addressed in order to ensure that they can work together effectively.

In conclusion, the length of a Daily Scrum is typically kept short, usually around 15 minutes, in order to maintain focus, efficiency, and productivity. By adhering to this time-box, the team can ensure that the Daily Scrum is a valuable and effective tool for coordinating their work and keeping the project on track.




what is story point


A story point is a unit of measurement used in Agile software development to estimate the relative size or complexity of a user story. It's a common practice in methodologies like Scrum and Kanban to use story points as a way of quantifying the effort required to complete a user story.

In story pointing, a team of developers assigns a numerical value, such as 1, 2, 3, 5, 8, 13, 21, etc., to each user story to indicate its relative size and complexity. The specific values used can vary from team to team, but the idea is to have a shared understanding of what each value means within the context of the project. For example, a story point value of 5 might indicate that a user story is of moderate size and complexity, while a story point value of 13 might indicate that it is a larger and more complex user story.

The use of story points has several benefits. It helps teams to estimate the amount of work required for each user story, and it provides a common language for discussing and communicating about the size and complexity of different pieces of work. It also allows teams to prioritize their work and make decisions about what to work on first, based on the estimated effort required to complete each user story.

In conclusion, story points are a unit of measurement used in Agile software development to estimate the relative size and complexity of user stories. They provide a valuable tool for teams to estimate their work, prioritize their tasks, and communicate effectively about the size and complexity of different pieces of work.




what is the difference between ideal hour, affinity estimation and Fibonacci series for story point?


Ideal hours, affinity estimation, and the Fibonacci series are all methods used to estimate the size or complexity of a user story in Agile software development.

  1. Ideal hours: Ideal hours is a method of estimation where each story point is given a specific number of hours, for example, 1 story point could be equivalent to 8 hours. This method is simple to understand and easy to implement, but it can be less flexible and less accurate than other methods.
  2. Affinity estimation: Affinity estimation is a method where the team of developers quickly estimates the size of a user story by comparing it to other user stories they have worked on in the past. This method is fast and informal, but it can be less precise than other methods.
  3. Fibonacci series: The Fibonacci series is a sequence of numbers, where each number is the sum of the two preceding numbers (1, 1, 2, 3, 5, 8, 13, 21, etc.). In Agile estimation, the Fibonacci series is used to assign story point values to user stories, based on their relative size and complexity. This method provides a more flexible and scalable approach to estimation, and it can help to reduce the risk of bias or over-estimation.

In conclusion, these are three different methods used to estimate the size or complexity of a user story in Agile software development. Each method has its own strengths and weaknesses, and the best approach for a particular team will depend on factors such as the size of the team, the nature of the work, and the preferences of the team members. The important thing is to choose a method that works well for the team, and to use it consistently throughout the project.




what is best method in these 3?


There is no one "best" method for estimating the size or complexity of a user story in Agile software development. The choice of method will depend on several factors, including the size of the team, the nature of the work, and the preferences of the team members.

For example, the ideal hours method may be best for a small team with a clear understanding of their work and a stable workload, while the Fibonacci series may be best for a larger team with a complex and evolving workload.

The affinity estimation method is fast and informal, which can be helpful in certain situations, such as when the team is working on a new project and needs to quickly estimate a large number of user stories.

Ultimately, the best method is the one that works well for the team, and the team should feel free to experiment with different methods until they find the one that works best for them. It's also important to keep in mind that estimation is an iterative process, and the team may need to adjust their approach as they gain more experience and knowledge of their work.

In conclusion, the best method for estimating the size or complexity of a user story will depend on the specific needs and circumstances of the team. The important thing is to choose a method that works well for the team, and to use it consistently throughout the project.




what is user story


A user story is a description of a feature or functionality that is desired by an end-user or customer. It is used in Agile software development as a way of defining and organizing the work that needs to be done.

User stories are usually written in plain language, and they describe the value that a particular feature will bring to the end-user. For example, a user story might read as follows: "As a customer, I want to be able to view my order history online so that I can easily track my purchases."

The purpose of a user story is to provide a high-level view of the work that needs to be done, and to encourage collaboration between the development team and the stakeholders. User stories can be used to break down larger projects into smaller, manageable pieces of work, and they provide a clear and concise way of communicating about the features and requirements of a project.

In Agile software development, user stories are often used as the basis for estimation, planning, and tracking progress. They are typically refined and broken down into smaller tasks during sprint planning and grooming sessions, and they are prioritized based on the value they bring to the end-user.

In conclusion, a user story is a description of a feature or functionality that is desired by an end-user or customer. It is used in Agile software development as a way of defining and organizing the work that needs to be done, and it provides a clear and concise way of communicating about the features and requirements of a project.




what are 3 C in use story?


The "3 C's" of a user story in Agile software development are: Card, Conversation, and Confirmation.

  1. Card: A card is a physical or digital representation of a user story. It can be written on an index card, a sticky note, or a digital platform, and it serves as a visual representation of the story and its requirements.
  2. Conversation: A conversation is a discussion between the development team and the stakeholders to understand the requirements and details of a user story. This conversation can take the form of a face-to-face meeting, a phone call, or an email exchange, and its purpose is to ensure that everyone has a clear understanding of what the story requires.
  3. Confirmation: Confirmation is the process of ensuring that the work performed meets the requirements of the user story. This can involve testing, reviewing code, or demonstrating the feature to stakeholders, and its purpose is to ensure that the work meets the expectations of the end-user and is of sufficient quality to be released.

The "3 C's" serve as a reminder that a user story is not just a written description, but a representation of a conversation and a commitment to deliver value to the end-user. The "3 C's" help to ensure that everyone involved in the project is working towards the same goal, and they help to ensure that the work performed meets the expectations of the end-user.

In conclusion, the "3 C's" of a user story in Agile software development are Card, Conversation, and Confirmation. These three elements help to ensure that everyone involved in the project is working towards the same goal, and they help to ensure that the work performed meets the expectations of the end-user.




what is I.N.V.E.S.T in user story


I.N.V.E.S.T. is an acronym that can be used to evaluate the quality of a user story. The letters stand for the following criteria:

  1. Independent: The story should be able to be worked on independently, without depending on other stories.
  2. Negotiable: The story should be flexible and open to change, to allow for a better understanding of the user's needs and the problem being solved.
  3. Valuable: The story should deliver value to the end-user, whether it be a feature or a benefit.
  4. Estimable: The story should be able to be estimated in terms of time and effort, so that the team can plan their work.
  5. Small: The story should be small enough to be completed in a single sprint, and not be overly complex or difficult to understand.
  6. Testable: The story should be testable, so that the team can confirm that it meets the requirements of the end-user.

By evaluating each user story against the criteria of I.N.V.E.S.T., the development team can ensure that the stories they are working on are of high quality and will deliver value to the end-user.

In conclusion, I.N.V.E.S.T. is an acronym that can be used to evaluate the quality of a user story. By evaluating each user story against the criteria of I.N.V.E.S.T., the development team can ensure that the stories they are working on are of high quality and will deliver value to the end-user.




what is velocity?


Velocity is a measure of the amount of work that a development team can complete during a sprint in Agile software development. It is calculated by adding up the estimates for the user stories that are completed during the sprint, and it is expressed in story points.

Velocity is used as a tool to help the development team plan their work, by providing a measure of their capacity to complete work in a given sprint. This information can be used to predict how much work can be completed in future sprints, which can be helpful for making project plans and schedules.

Velocity can also be used to help the development team identify areas for improvement, by looking at changes in their velocity over time. For example, if the velocity of the team decreases, it may indicate that they are facing challenges or obstacles that need to be addressed in order to improve their performance.

In conclusion, velocity is a measure of the amount of work that a development team can complete during a sprint in Agile software development. It is used to help the team plan their work, predict their capacity to complete work in future sprints, and identify areas for improvement.




can we compare velocity of two teams?

Simple answer is NO! but lets go in detail.

In theory, it is possible to compare the velocity of two different teams, but it is important to consider several factors that may impact the comparability of the results.

Firstly, the teams may use different methods for estimating the size of their user stories, which could result in different story point values for the same amount of work.

Secondly, the teams may have different levels of experience and skill, which could impact their ability to complete the same amount of work in the same time frame.

Thirdly, the teams may have different working conditions, such as different levels of distractions or different tools and resources available, which could impact their ability to work effectively.

Given these factors, it can be difficult to make a direct comparison of the velocities of two different teams. However, it is possible to compare the velocities of two teams over time to see if there are any changes or trends in their performance. This can provide valuable insights into the strengths and weaknesses of each team, and can help identify areas for improvement.

In conclusion, while it is possible to compare the velocity of two teams, it is important to consider several factors that may impact the comparability of the results, such as differences in methods for estimating story size, levels of experience and skill, and working conditions.


how do we track progress in scrum


In Scrum, progress is typically tracked using several key tools and techniques, including:

  1. Sprint Backlog: The sprint backlog is a list of tasks that the development team has committed to completing during the current sprint. It is updated regularly to reflect the team's progress and to help the team plan their work.
  2. Sprint Goal: The sprint goal is a short, focused statement that describes what the development team hopes to achieve during the sprint. It helps to keep the team focused on their priorities and to track progress towards their goal.
  3. Burn-Down Chart: The burn-down chart is a visual representation of the work remaining in the sprint backlog. It shows the amount of work remaining over time, and helps the team to track their progress towards completing all the tasks in the sprint backlog.
  4. Daily Scrum: The daily scrum is a daily stand-up meeting where the development team members share their progress and any obstacles they are facing. The daily scrum helps to ensure that everyone is on the same page and that the team can work together effectively.
  5. Sprint Review: The sprint review is a meeting at the end of each sprint where the development team showcases the work they have completed during the sprint. The sprint review provides an opportunity for the team to get feedback and to make adjustments to their plans for the next sprint.

By using these tools and techniques, the development team can track their progress and make adjustments to their plans as needed. This helps to ensure that the team is always moving in the right direction and that the project stays on track.

In conclusion, progress in Scrum is typically tracked using a combination of tools and techniques, including the sprint backlog, sprint goal, burn-down chart, daily scrum, and sprint review. These tools and techniques help the development team to stay focused, work together effectively, and make adjustments to their plans as needed.



https://www.youtube.com/watch?v=z9OP4WQR0Jk&t=1s&ab_channel=AmerAli



what are information radiator?


Information radiators are visual displays of project information that are prominently displayed in a public area to help keep everyone informed and up-to-date. The purpose of information radiators is to make project information easily accessible and visible to everyone on the team, regardless of their role or location.

Examples of information radiators in an Agile project include:

  1. Task boards: A physical or virtual board that displays the status of tasks and user stories in the sprint backlog.
  2. Burn-down charts: A chart that displays the amount of work remaining in the sprint backlog over time, helping the team to track their progress and identify any potential risks or issues.
  3. Sprint goal: A visual representation of the sprint goal, which helps to keep the team focused and motivated.
  4. Velocity chart: A chart that displays the team's velocity over time, helping the team to track their performance and identify any trends or patterns.
  5. Release plan: A visual representation of the release plan, which helps to keep everyone informed about the project's goals and timeline.

By using information radiators, Agile teams can increase transparency, collaboration, and accountability, as everyone has access to the same information and can see the progress being made. This can help to build trust and foster a sense of shared ownership among team members, which can ultimately lead to better results and a more successful project.




what is task board, and what is the difference between kanban and taskboard


A task board is a physical or virtual board used in Agile software development to track the progress of tasks and user stories in a sprint backlog. It provides a visual representation of the status of each item in the sprint backlog and helps the team to keep track of what needs to be done, who is working on what, and when each item is expected to be completed.

A task board typically consists of columns that represent the different stages of the development process, such as "To Do", "In Progress", and "Done". Tasks and user stories are represented as cards or sticky notes and are moved from column to column as they are completed.

The task board is an important tool for the daily scrum, as it provides a basis for discussion about what the team has completed, what they are currently working on, and what they plan to do next.

Kanban is a method for managing work that is often used in Agile software development. It is based on the principles of just-in-time (JIT) manufacturing and emphasizes visualizing the flow of work, limiting work in progress, and making process policies explicit.

A Kanban board is similar to a task board in that it provides a visual representation of the status of tasks and user stories. However, there are some key differences between the two.

Kanban boards typically focus on visualization of the flow of work, while task boards focus on tracking progress within a sprint. Kanban boards can be used to manage work outside of a sprint-based Agile framework, while task boards are specifically designed to support the sprint-based approach used in Scrum.

In summary, a task board is a specific type of board used in Scrum to track progress within a sprint, while a Kanban board is a more general tool that can be used to manage work in a variety of contexts. While both task boards and Kanban boards can be effective tools for managing work, the specific method that is best for a particular project will depend on the project's requirements and the team's preferences.




what are key things to remember for kanban board


The key things to remember when using a Kanban board are:

  1. Visualize the workflow: The Kanban board is a visual representation of the workflow, so it's important to make sure that it accurately reflects the steps involved in completing a task or user story.
  2. Limit work in progress: Limiting the number of tasks or user stories that can be in progress at any one time helps to reduce multitasking and improve focus.
  3. Manage flow: The Kanban board should be used to manage the flow of work, ensuring that tasks and user stories move smoothly from one stage to the next.
  4. Make process policies explicit: The rules and policies for how tasks and user stories should move through the workflow should be clearly defined and communicated to the team.
  5. Monitor and optimize flow: Regularly monitoring the flow of work on the Kanban board can help identify bottlenecks and other issues, and allow for continuous improvement of the process.
  6. Use sticky notes or cards to represent work items: Sticky notes or cards are commonly used to represent tasks and user stories on the Kanban board.
  7. Use colors, labels, and symbols to categorize and prioritize work items: Colors, labels, and symbols can be used to categorize and prioritize work items, making it easier to see at a glance what needs to be done and when.
  8. Make it accessible: The Kanban board should be accessible to everyone on the team, regardless of their role or location. This helps to increase transparency and collaboration.

By following these key things, teams can effectively use a Kanban board to manage work, improve flow, and achieve better results.




who set work in progress limit in kanban board


In a Kanban board, the work-in-progress (WIP) limit is typically set by the team or the project manager. The purpose of setting a WIP limit is to control the flow of work and prevent multitasking and overloading the team.

When setting the WIP limit, the team should consider factors such as team capacity, the complexity of the work, and the time required to complete each task or user story. The goal is to find a balance between keeping the team busy and not overwhelming them with too much work.

It's important to note that the WIP limit is a flexible target, and can be adjusted as needed to accommodate changes in the team's capacity or workload.

In summary, the WIP limit is a key component of the Kanban board, and is set by the team or project manager to control the flow of work and improve efficiency.




what is bottleneck and how it helps agile team?


A bottleneck in an agile team is a process, resource, or activity that slows down or restricts the flow of work. It's a point in the workflow where work is delayed, waiting for something to happen or for a resource to become available.

Identifying and addressing bottlenecks is critical for an agile team because it helps to improve efficiency and deliver value to the customer more quickly. Here are a few ways that bottlenecks can help an agile team:

  1. Improved flow: By identifying and removing bottlenecks, the team can ensure that work flows smoothly from one stage to the next, resulting in a faster and more efficient delivery of value.
  2. Better utilization of resources: By removing bottlenecks, the team can ensure that resources are used more effectively, freeing up time and resources for other important tasks.
  3. Improved quality: Bottlenecks can often result in rework and delays, which can impact the quality of the work. By addressing bottlenecks, the team can improve the quality of the work they deliver.
  4. Increased transparency: By regularly monitoring the flow of work, the team can identify bottlenecks and other issues, and make improvements to the process. This increased transparency helps to build trust and improve communication within the team.

In summary, bottlenecks can be a major hindrance to an agile team, but by identifying and addressing them, the team can improve flow, resource utilization, quality, and transparency, which ultimately leads to better results.




what is the difference between burn-up and burn-down chart?


Burn-up and burn-down charts are two commonly used tools in Agile project management for tracking progress and measuring the amount of work completed during a sprint or a project. Here is a brief explanation of each:

  1. Burn-up chart: A burn-up chart shows the total amount of work that has been completed over time, as well as the total amount of work that is still remaining. It is typically used to track progress toward the project goal and to monitor the overall health of the project.
  2. Burn-down chart: A burn-down chart shows the amount of work remaining at the end of each day or sprint. It is used to track the progress of individual sprints and to measure the team's velocity and efficiency.

The main difference between these two charts is the focus of the data they present. The burn-up chart is focused on the overall progress of the project, while the burn-down chart is focused on the progress of individual sprints. Both charts can be useful for measuring progress, but the choice of which one to use will depend on the specific needs of the project and the team.

In summary, the main difference between burn-up and burn-down charts is their focus. The burn-up chart focuses on overall progress, while the burn-down chart focuses on sprint progress. Both can be useful tools in Agile project management.




what is release and how it is different from sprint?


A release in Agile is a collection of sprints that result in a finished product increment that can be delivered to the customer. It is the end goal of the development team's work and represents the culmination of multiple sprints of work.

On the other hand, a sprint is a time-boxed iteration of work in which the development team produces a usable and potentially releasable product increment. Sprints typically last between 1 and 4 weeks, and the goal is to produce a working product increment at the end of each sprint that can be demonstrated to stakeholders.

The main difference between a release and a sprint is their scope and purpose. A sprint is focused on delivering a small piece of work, while a release is focused on delivering a complete and usable product to the customer. A sprint is part of a larger release, and multiple sprints are needed to complete a release.

In summary, a sprint is a time-boxed iteration of work that results in a usable product increment, while a release is a collection of sprints that results in a complete, usable, and potentially releasable product that can be delivered to the customer.




how do we prioritize user stories in agile


Prioritizing user stories in Agile is an important step in ensuring that the development team is working on the most valuable tasks first. There are several methods that can be used to prioritize user stories in Agile, including the following:

  1. Value-based prioritization: This method prioritizes user stories based on the value they will bring to the customer. User stories with the highest value are given the highest priority, while those with lower value are given lower priority.
  2. Risk-based prioritization: This method prioritizes user stories based on the potential risk they pose to the project. User stories with high risk are given high priority, while those with low risk are given lower priority.
  3. Dependency-based prioritization: This method prioritizes user stories based on the dependencies they have with other user stories. User stories that are dependent on other user stories must be completed first, while those with no dependencies can be completed in any order.
  4. Urgency-based prioritization: This method prioritizes user stories based on the urgency with which they need to be completed. User stories with high urgency are given high priority, while those with low urgency are given lower priority.

In all cases, it is important to involve stakeholders and the development team in the prioritization process to ensure that all perspectives are considered and to help build consensus around the priority of the user stories.

In summary, there are several methods for prioritizing user stories in Agile, including value-based prioritization, risk-based prioritization, dependency-based prioritization, and urgency-based prioritization. The best method to use will depend on the specific needs of the project and the team.




How we use MOSCOW to prioritize user story


.MOSCOW is another method that can be used to prioritize user stories in Agile. MOSCOW stands for Must have, Should have, Could have, and Won't have this time.

  1. Must have: These are user stories that are essential for the success of the project and must be delivered in the current sprint or release.
  2. Should have: These are user stories that are important but not essential for the success of the project. They should be delivered in the current sprint or release if possible.
  3. Could have: These are user stories that are desirable but not essential for the success of the project. They may be delivered in a future sprint or release.
  4. Won't have this time: These are user stories that are not considered important for the success of the project and will not be delivered in the current sprint or release.

The MOSCOW method can be a useful tool for prioritizing user stories in Agile, as it helps the development team to focus on delivering the most important user stories first, while also considering the needs of the stakeholders. It is important to involve stakeholders and the development team in the prioritization process to ensure that all perspectives are considered and to help build consensus around the priority of the user stories.




what is 100 point and how it is used for prioritization?


100-point method is a simple and intuitive technique for prioritizing items or tasks. It's often used in Agile and Scrum to prioritize user stories or product backlog items.

The 100-point method works by assigning a total of 100 points among the items to be prioritized. Each team member is asked to distribute these 100 points across the items, with the understanding that they should distribute the points in proportion to the relative importance of each item. For example, if an item is considered twice as important as another item, then it should receive twice as many points.

Once each team member has distributed their points, the total number of points assigned to each item is tallied and the items are ranked based on the total number of points received. The items with the most points are considered the highest priority, while the items with the least points are considered the lowest priority.

The 100-point method can be a useful tool for prioritizing items because it involves all team members in the process, promoting collaboration and buy-in. By assigning points based on relative importance, it helps to ensure that the priority of items is consistent across the team. It can also be a quick and simple way to prioritize items in a project, especially when there are many items to be considered and the team needs to prioritize quickly.




Could you tell me what the definition of done is? definiton of ready and acceptance criteria in agile?


In Agile, "Definition of Done" (DoD), "Definition of Ready" (DoR), and "Acceptance Criteria" are important concepts used to ensure that the work being delivered is of high quality and meets the stakeholders' expectations.

  1. Definition of Done (DoD): The DoD is a shared understanding of what constitutes a completed product backlog item (such as a user story) in terms of quality, functionality, and other attributes. The DoD defines the criteria that must be met before a product backlog item can be considered "done" and ready for delivery to the customer. It serves as a common understanding of what "done" means for the team, stakeholders, and customers.
  2. Definition of Ready (DoR): The DoR is similar to the DoD, but it defines the criteria that must be met before a product backlog item can be considered "ready" to be worked on. The DoR helps ensure that the team has all the necessary information and resources to start work on a product backlog item, reducing the risk of delays and rework later in the process.
  3. Acceptance Criteria: Acceptance Criteria are the specific conditions or standards that a product backlog item must meet in order to be accepted by the stakeholders. They provide a clear understanding of what the stakeholders expect from the team, and help ensure that the team is delivering a product that meets the stakeholders' needs. Acceptance criteria should be written in a clear, concise, and measurable manner, and should be agreed upon by the stakeholders and the team before the work begins.

In summary, the DoD, DoR, and Acceptance Criteria provide a shared understanding of what constitutes a completed and acceptable product backlog item, helping to ensure that the team is delivering high-quality products that meet the stakeholders' expectations.




what is product backlog grooming?


Product backlog grooming (also known as backlog refinement) is a regular event in Agile that is used to ensure the product backlog is in good shape and ready for the next sprint. The goal of backlog grooming is to prioritize, clarify, and organize the items in the product backlog, so that the team has a clear understanding of what they need to deliver in the next sprint and beyond.

During backlog grooming, the product owner, development team, and other stakeholders review the product backlog items, prioritize them, and discuss any questions or uncertainties. This helps to ensure that the team is aligned on the goals and objectives of the project, and that the product backlog items are well-defined and ready to be worked on.

Backlog grooming is an ongoing process that typically occurs on a regular basis, such as once a week or once every two weeks, depending on the team's needs and the nature of the project. It is an important part of Agile project management, as it helps to ensure that the team is always working on the most important and valuable items in the product backlog, and that they have a clear understanding of what they need to deliver.




can you give flow of complete scrum starting when project started till end?


The flow of a complete Scrum project typically goes as follows:

  1. Project initiation: The project is initiated, and the stakeholders agree on the high-level objectives and goals of the project.
  2. Product backlog creation: The product owner creates an initial product backlog, which is a prioritized list of all the features, enhancements, and fixes that need to be delivered as part of the project.
  3. Sprint planning: The team holds a sprint planning meeting, in which they select the items from the top of the product backlog that they will work on during the upcoming sprint.
  4. Sprint execution: The team starts working on the items selected in the sprint planning meeting. They hold daily stand-up meetings to check in with each other, and they use the task board to track their progress.
  5. Sprint review: At the end of the sprint, the team holds a sprint review meeting, in which they demonstrate the work they have completed and gather feedback from stakeholders.
  6. Sprint retrospective: The team holds a sprint retrospective meeting, in which they reflect on the sprint, identify areas for improvement, and make plans for the next sprint.
  7. Repeat: The process then repeats, with the team holding sprint planning, execution, review, and retrospective meetings for each sprint.
  8. Release: When the team has completed enough sprints and completed enough items from the product backlog, they can release the product.
  9. Project closure: Finally, the project is closed, and the team reflects on the overall project and celebrates their successes.

This process continues throughout the duration of the project, with the team continuously delivering working software, gathering feedback, and refining the product backlog based on what they have learned. This helps to ensure that the team stays focused on delivering the most valuable items, and that the project remains aligned with the stakeholders' goals and objectives.




what happens if customer does not accept user story in sprint review


If a customer does not accept a user story during the sprint review, there are a few things that can happen:

  1. Re-negotiate the scope: The team and the customer may need to re-negotiate the scope of the user story, and agree on what needs to be done to make it acceptable. This may involve adjusting the acceptance criteria or making additional changes to the functionality.
  2. Defer the user story: If the customer is not satisfied with the user story, they may choose to defer it to a later sprint, or even remove it from the product backlog entirely.
  3. Address the feedback: The team can use the customer's feedback to improve the user story, and make changes to ensure that it meets the customer's expectations.
  4. Re-plan the sprint: If the customer does not accept a significant portion of the work completed during the sprint, the team may need to re-plan the sprint, and prioritize different items from the product backlog.

Regardless of what happens, the goal is to ensure that the customer is satisfied with the work delivered, and that the project remains aligned with their goals and objectives. The Scrum framework provides a flexible and adaptive approach, which allows the team to respond to changes and make adjustments as needed to ensure a successful outcome.




does user story go back to product backlog or product increment


If a customer does not accept a user story during the sprint review, it can go back to the product backlog for further refinement and clarification. The goal is to ensure that the customer is satisfied with the work delivered, and that the user story meets their expectations.

In Scrum, the product backlog is a prioritized list of features and requirements that the team needs to deliver in order to achieve the desired outcome. The product backlog is regularly groomed and refined, and new items are added as the project evolves. If a user story is not accepted during the sprint review, it may need to be updated or re-written to better align with the customer's needs and expectations.

If the user story is not accepted, it does not necessarily mean that it will be dropped from the product backlog. The team can use the feedback from the customer to improve the user story, and make it a higher priority for a future sprint. The product backlog is a flexible and evolving list, and the team has the ability to adjust their priorities as needed in response to changes in the project.

Once a user story is complete and has been accepted by the customer, it becomes part of the product increment, which is the result of each sprint. The product increment is a tangible, usable product that demonstrates the value that has been delivered to the customer.




what if a user story is not completed what happens when sprint ends


If a user story is not completed by the end of a sprint, it is returned to the product backlog for further refinement and prioritization. This is a normal part of the Scrum process, and it allows the team to adjust their work and focus on delivering the most valuable features and user stories first.

At the end of each sprint, the team should assess the progress that has been made and determine what work needs to be carried over to the next sprint. The incomplete user stories are evaluated, and the team decides whether to continue working on them, to split them into smaller pieces, or to defer them to a later sprint. The product backlog is re-prioritized based on the current state of the project and the team's progress, and the next sprint is planned accordingly.

In Scrum, transparency and inspection are key principles, and the team is encouraged to continuously reflect on their work and make improvements. If a user story is not completed by the end of a sprint, it provides an opportunity for the team to assess what went wrong, and to make changes to their processes and practices to prevent similar issues from happening in the future.




If a customer ask to add a new user story during sprint what will happen?


If a customer asks to add a new user story during a sprint, the Scrum team will need to assess the impact that this new user story will have on the current sprint and the project as a whole.

In Scrum, new work is typically only added to a sprint if the team has the capacity to complete it within the remaining time frame, and if it aligns with the overall goals and objectives of the project.

If the team determines that the new user story can be accommodated within the current sprint, they may choose to add it to the sprint backlog and adjust their work accordingly. If the team determines that the new user story cannot be completed within the current sprint, they may choose to defer it to a future sprint, or they may choose to renegotiate the sprint goal to accommodate the new user story.

Regardless of the approach taken, the Scrum team will need to communicate clearly with the customer about the impact that the new user story will have on the project and the sprint, and work with them to reach a mutually agreeable solution. In Scrum, transparency and collaboration are key principles, and the team is encouraged to work closely with the customer to ensure that the project stays on track and that the customer's needs are met.




what is sprint zero?


Sprint Zero is a term used to describe a special sprint that occurs before the start of a regular series of sprints in a Scrum project. The purpose of Sprint Zero is to allow the Scrum team to prepare for the upcoming work by completing any necessary upfront activities, such as setting up the development environment, creating the product backlog, and preparing the sprint backlog.

During Sprint Zero, the team may also engage in activities such as requirements gathering, architecture and design, and testing and infrastructure setup. The goal of Sprint Zero is to ensure that the team is ready to start working on the sprint backlog and delivering value to the customer as soon as possible.

Sprint Zero is not a formal part of the Scrum framework and is not required for all Scrum projects. Some organizations prefer to skip Sprint Zero and start with the first sprint, while others see it as a useful tool for preparing the team and the project for success.

Regardless of whether Sprint Zero is used, the goal of Scrum is to deliver value to the customer as quickly and efficiently as possible, and to adjust and adapt to changing requirements and conditions throughout the project.




what is proof of concept?


A Proof of Concept (PoC) is a demonstration, simulation, or prototype of a product or system that is created to prove that a concept or idea is feasible. It is a way to validate that a proposed solution will work as intended and can meet the requirements and goals of the project before committing to full-scale development.

In the context of software development, a PoC is usually a minimal working prototype that showcases the core functionality of a proposed solution. It can be used to test the viability of a technology, gather feedback from stakeholders, and identify any potential technical risks or challenges that need to be addressed before moving forward with the full development effort.

The goal of a PoC is to prove that a concept is viable and to reduce the risk of failure in the later stages of a project. It allows the development team to validate their assumptions and make informed decisions about the direction of the project, and it provides stakeholders with a tangible demonstration of the solution's capabilities.

Proof of Concepts are often limited in scope, and the focus is on showcasing the core functionality of the proposed solution. It is not meant to be a complete or fully functional product. The success of a PoC can be a key factor in deciding whether to proceed with the full-scale development of a product or system.




what is hardening sprint


A hardening sprint, also known as a stabilization sprint, is a sprint in the Agile software development process where the focus is on fixing bugs and addressing technical debt, rather than on delivering new functionality.

The purpose of a hardening sprint is to ensure that the product is in a releasable state, and to address any technical issues that might prevent the product from meeting its quality standards. This can include fixing bugs, improving performance, and making any necessary changes to meet security requirements.

Hardening sprints are typically performed near the end of a project, or just before a release, and may be a regular part of the Agile development process in some organizations. They are designed to improve the quality of the product and to ensure that it is ready for release to the customer or end-user.


what is spike


A spike in Agile software development is a time-boxed investigation into a particular issue or technical challenge, with the goal of gaining a deeper understanding of a problem or exploring potential solutions. The term "spike" is often used to describe a time-boxed effort to address a specific issue, problem, or challenge that is blocking the team from making progress on the main work items.

Spikes are typically focused on research and investigation, and are not meant to produce a deliverable end-product. Instead, the goal is to gain a deeper understanding of the issue and to determine the best course of action for resolving it. The outcome of a spike is typically a clearer understanding of the issue, and a recommended approach for resolving it.

In Agile development, spikes can be useful when the team is faced with a complex problem or a new technology, and they need to gain a deeper understanding before they can proceed with development work. Spikes allow the team to explore different approaches, evaluate their feasibility, and determine the best way forward.




what is the difference between risk spike and architecture spike?


A risk spike is a type of spike in Agile software development that is focused on addressing a specific risk or uncertainty that is blocking the team from making progress on the main work items. The goal of a risk spike is to reduce or eliminate the risk by investigating and understanding the issue, and determining the best course of action for resolving it.

An architecture spike, on the other hand, is a type of spike that is focused on exploring and evaluating different architectural approaches to a problem. The goal of an architecture spike is to determine the best technical approach for a given problem, and to gain a deeper understanding of the trade-offs involved in different solutions.

Both risk spikes and architecture spikes are time-boxed efforts to address specific issues, and they are not meant to produce a deliverable end-product. The key difference between the two is that a risk spike is focused on addressing a risk or uncertainty, while an architecture spike is focused on exploring different architectural approaches.




What is team charter?


A team charter is a document that outlines the purpose, goals, roles, and responsibilities of a team. It defines the team's objectives and the expectations of each team member, and provides a framework for the team to work towards its goals. The team charter is created at the beginning of a project or initiative and is used to ensure that everyone is on the same page, working towards the same objectives, and understands their role within the team.

The team charter should address the following areas:

  1. Purpose: A clear statement of the team's mission and goals.
  2. Roles and Responsibilities: A clear definition of each team member's role and responsibilities, including the roles of the team leader and other key stakeholders.
  3. Decision Making: A clear definition of the team's decision-making process and who has the authority to make decisions.
  4. Communication: A plan for how the team will communicate with each other and with other stakeholders, including regular team meetings, status reports, and other forms of communication.
  5. Problem Solving: A plan for how the team will address and resolve conflicts or problems that arise during the project.
  6. Evaluation: A plan for evaluating the team's performance, including how and when the team will conduct regular performance reviews.

The team charter should be reviewed and updated regularly to ensure that the team remains aligned with its goals and that each team member understands their role and responsibilities.




what is servant leader in agile and what is his role?


A servant leader is a leadership philosophy and style that focuses on putting the needs of the team and its members first, in order to help them grow and succeed. In the context of Agile, a servant leader is responsible for creating a supportive and empowering environment for the team, facilitating collaboration and communication, and helping team members to grow and develop their skills. The role of a servant leader in Agile can include facilitating Agile ceremonies, providing coaching and guidance to team members, removing obstacles that may be blocking progress, and helping to create a culture of continuous improvement.




who can cancel the sprint


Product owner is owner of the project; he can cancel the sprint


what is MVP and MBI? and what is the difference between them?


MVP (Minimum Viable Product) and MBI (Minimum Business Increment) are both concepts used in product development to describe the minimum set of features or functionality that a product needs to have in order to be considered usable or valuable to its intended users or customers.

The MVP is a term typically used in the context of startups and Lean Startup methodologies, where the goal is to bring a product to market as quickly as possible in order to validate the business idea and gather feedback from customers. The MVP represents the minimum set of features that the product must have in order to be considered viable and attractive to early adopters.

The MBI, on the other hand, is a term used in the context of Agile development and specifically in the Scaled Agile Framework (SAFe). It refers to the smallest increment of value that can be delivered to a customer, typically in the form of a usable product or service. The MBI is a key aspect of SAFe's approach to scaling Agile across the enterprise, as it helps teams to prioritize work and focus on delivering the most valuable features first.

In summary, the MVP and MBI are similar concepts, but they are used in different contexts and with slightly different goals. The MVP focuses on bringing a product to market as quickly as possible to validate the business idea, while the MBI focuses on delivering the smallest increment of value to a customer as part of an Agile development process.




what is test driven deveoplmennt and refactoring?


Test-driven development (TDD) is a software development process in which developers write automated tests before writing the code that satisfies the tests. The tests serve as a specification of what the code should do, and the code is written to pass the tests. Refactoring is the process of changing the internal structure of existing code to improve its design and maintainability, without changing its external behavior.

In TDD, developers write tests for the smallest units of code, and then write the code that satisfies the tests. The tests are automated and run frequently, providing quick feedback on the code's behavior. When bugs or new requirements are found, developers write new tests to cover the changes, and then refactor the code if necessary to make it pass the tests.

Refactoring, on the other hand, is focused on improving the design of the code without changing its behavior. This involves making the code easier to read, understand, and maintain, as well as fixing code smells (e.g., duplicated code, long methods, etc.). Refactoring can be done in small steps, each of which makes a small improvement to the code.

In summary, TDD and refactoring are complementary practices in Agile software development that help improve the quality of the code and ensure that it meets the requirements.


top 10 Questions for agile in PMP?


Here are ten potential questions you might face about agile in a PMP exam:

  1. What is the Agile Manifesto and what does it emphasize?
  2. What are the most common methodologies used in Agile development?
  3. What is the role of the Product Owner in an Agile project?
  4. What is the Scrum framework and what are its key components?
  5. How does an Agile team prioritize work items in a backlog?
  6. What is the purpose of a Sprint Retrospective and what are its steps?
  7. What is the definition of “Done” in an Agile project?
  8. What is Continuous Integration and why is it important in Agile development?
  9. How is testing integrated into an Agile project and what is the role of automated testing?
  10. What are the benefits of Agile development and why is it becoming increasingly popular in project management?


MCQs

some situational MCQ questions and answers for Agile in PMP:

  1. What is the purpose of Sprint Retrospective in Scrum?
  2. A. To evaluate the performance of the team
  3. B. To identify the key improvements in the next Sprint
  4. C. To plan the next Sprint
  5. D. To discuss the overall project progress

Answer: B. To identify the key improvements in the next Sprint

Justification: The purpose of Sprint Retrospective is to provide an opportunity to the Scrum team to reflect on the past Sprint, identify areas of improvements, and plan actions to be taken in the next Sprint to increase the overall effectiveness and efficiency of the team.

  1. What is the recommended duration for a Daily Standup meeting in Scrum?
  2. A. 15 minutes
  3. B. 30 minutes
  4. C. 1 hour
  5. D. 2 hours

Answer: A. 15 minutes

Justification: The Daily Standup meeting is a short and focused meeting where the team members share the progress of their work and discuss any blockers or impediments. The recommended duration for this meeting is 15 minutes to keep it concise and focused.

  1. What is the definition of Done in Agile?
  2. A. The set of minimum requirements for a User Story
  3. B. The set of acceptance criteria for a User Story
  4. C. The list of completed tasks for a User Story
  5. D. The final acceptance criteria for a User Story

Answer: B. The set of acceptance criteria for a User Story

Justification: Definition of Done (DoD) is a shared understanding of what constitutes a completed and potentially releasable User Story. It outlines the acceptance criteria that the team and the stakeholders agree upon, and it serves as a reference point for determining the quality of the work being done.

  1. Who is responsible for setting the Work-in-Progress (WIP) limit in Kanban?
  2. A. The Product Owner
  3. B. The Development Team
  4. C. The Scrum Master
  5. D. The Management

Answer: B. The Development Team

Justification: The Development Team is responsible for setting the Work-in-Progress (WIP) limit in Kanban. This limit helps the team manage their work more effectively by preventing overloading, reducing context switching, and improving the flow of work. The team decides the WIP limit based on their capacity and the demand for work.

  1. What is the difference between a Burn-Up chart and a Burn-Down chart?
  2. A. Burn-Up chart shows the work done, while Burn-Down chart shows the work remaining
  3. B. Burn-Down chart shows the work done, while Burn-Up chart shows the work remaining
  4. C. Both charts show the same information
  5. D. None of the above

Answer: A. Burn-Up chart shows the work done, while Burn-Down chart shows the work remaining

Justification: A Burn-Up chart shows the cumulative amount of work done over time, while a Burn-Down chart shows the remaining work over time. The Burn-Up chart provides a visual representation of the progress of the team, while the Burn-Down chart provides a view of the remaining work to be done. Both charts help the team track their progress and identify any issues or discrepancies.


here are some difficult questions on Agile in PMP:

  1. How does Agile methodologies address changes in project requirements compared to traditional project management approaches?
  2. What is the role of a Scrum Master in an Agile team, and how does it differ from a Project Manager in a traditional project management approach?
  3. What are the key factors that influence the selection of an Agile methodology for a particular project, and how do you determine the most suitable approach?
  4. How do Agile methodologies handle risk management, and what are the key risks associated with Agile projects?
  5. What is the role of collaboration and teamwork in an Agile project, and how does it differ from traditional project management approaches?
  6. How does Agile handle stakeholder engagement and communication, and what are the key challenges in these areas?
  7. What are the key metrics used to measure the success of an Agile project, and how do you determine whether a project is on track to deliver the desired outcomes?
  8. What are the key elements of Agile project planning and how does it differ from traditional project planning?
  9. What are the key considerations for managing an Agile project, including resource allocation, scheduling, and risk management?
  10. How do Agile methodologies handle the integration of different project elements, such as design, development, testing, and deployment?


here are some situational questions related to Agile in PMP:

  1. Which Agile framework aligns best with a team that has high discipline and structure?
  2. A) Kanban
  3. B) Scrum
  4. C) XP
  5. D) Lean

Answer: B) Scrum

Explanation: Scrum is a structured framework that emphasizes discipline, structure, and collaboration among team members, making it the best choice for teams with high discipline and structure.

  1. A team is following Scrum and is in the midst of a Sprint. A customer requests an urgent change in the product. What should the team do?
  2. A) Delay the Sprint until the change is completed.
  3. B) Complete the change as part of the current Sprint.
  4. C) Stop the current Sprint and start a new one with the change.
  5. D) Add the change to the Product Backlog and address it in the next Sprint.

Answer: D) Add the change to the Product Backlog and address it in the next Sprint.

Explanation: Scrum is an iterative framework, and changes can only be made in between Sprints. Adding the change to the Product Backlog and addressing it in the next Sprint is the best approach as it keeps the team focused on completing the current Sprint and minimizes disruption to the overall process.

  1. A team is using Kanban to manage their work. They have reached a bottleneck in their process and are struggling to meet customer demand. What should the team do?
  2. A) Increase the number of team members to meet demand.
  3. B) Implement Scrum to improve the process.
  4. C) Reduce the Work in Progress (WIP) limit.
  5. D) Increase the WIP limit.

Answer: C) Reduce the Work in Progress (WIP) limit.

Explanation: Kanban is based on the idea of limiting Work in Progress (WIP) to optimize the flow of work and reduce waste. By reducing the WIP limit, the team can focus on completing the work they have started before taking on new work, which can help reduce the bottleneck and improve their overall process.



10 PMP like questions for scrum


Sure, here are ten PMP-style questions for Scrum:

  1. What is the role of a Scrum Master in a Scrum team?
  2. How does a Scrum team determine the Sprint Goal?
  3. What is the purpose of the Sprint Retrospective meeting in Scrum?
  4. How does a Scrum team handle changes to the product backlog during a Sprint?
  5. What is the difference between a Sprint and a Release in Scrum?
  6. How does a Scrum team prioritize items in the product backlog?
  7. What are the four events in the Scrum framework?
  8. What is the purpose of the Daily Scrum meeting in Scrum?
  9. What is the maximum length of a Sprint in Scrum?
  10. What is the role of the Product Owner in a Scrum team?

Here are ten challenging questions related to scrum:

  1. What is the primary purpose of the Sprint Retrospective and how does it improve the overall development process?
  2. Explain the concept of empirical process control in Scrum and its importance in software development.
  3. How does Scrum handle changes in requirements during the development process and what is the impact on the Sprint Backlog?
  4. What are the key roles and responsibilities of the Product Owner in Scrum and how does this role impact the success of the project?
  5. Describe the Sprint Review meeting and its purpose, as well as the role of stakeholders in this meeting.
  6. What is the significance of the Definition of Done in Scrum and how does it ensure the quality of the product being developed?
  7. Discuss the importance of continuous improvement in Scrum and how the Sprint Retrospective helps drive this improvement.
  8. What is the purpose of the Sprint Goal and how is it used to guide the team during the Sprint?
  9. Explain the differences between Scrum and Kanban and provide examples of when each framework is best used.
  10. What is the role of the Scrum Master in facilitating the Scrum events and how does this role contribute to the success of the project?



PMP-style exam regarding a team's transition from predictive to agile methods:

  1. What is the primary reason a team may choose to switch from predictive to agile project management?
  2. How does the role of the project manager change when moving from a predictive to an agile approach?
  3. What are the key differences in risk management strategies between predictive and agile project management?
  4. What changes to the stakeholder engagement plan may be necessary when transitioning from a predictive to an agile approach?
  5. How does the scope management process differ in an agile environment compared to a predictive one?
  6. What impact does a move to an agile approach have on the schedule and budget of a project?
  7. How does the use of iterations and time-boxes in agile impact the control of project changes compared to predictive methods?
  8. How does the definition of "completion" differ in an agile project compared to a predictive project?
  9. What challenges can a team face when transitioning from a predictive to an agile approach, and how can they be addressed?
  10. How does an agile approach impact the use of project management software and tools compared to a predictive approach?

Note: These questions are intended to provide a general idea of the type of questions that could be asked in a PMP-style exam about transitioning to agile methods, but they may not accurately reflect the content or format of a real PMP exam.


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If you are reading till now; i will recommend you answer these questions otherwise here are the answers of them



  1. The primary reason a team may choose to switch from predictive to agile project management is because agile provides a more flexible and adaptive approach to managing projects, which is better suited to projects with high levels of uncertainty and rapidly changing requirements.
  2. When moving from a predictive to an agile approach, the role of the project manager changes from being a traditional command-and-control manager to being a facilitator and coach who helps the team collaborate, communicate, and make decisions.
  3. In predictive project management, risk management is typically planned and managed in a centralized manner, while in agile project management, risks are managed by the entire team through continuous monitoring and adaptation.
  4. When transitioning from a predictive to an agile approach, changes to the stakeholder engagement plan may include more frequent and regular communication with stakeholders, increased collaboration and participation, and a more flexible approach to managing stakeholder expectations.
  5. In an agile environment, the scope management process is more iterative and flexible, with a focus on delivering small increments of working software frequently. In contrast, in a predictive environment, the scope management process is more rigid and focused on delivering a fixed set of requirements at the end of the project.
  6. A move to an agile approach can have a positive impact on the schedule and budget of a project, as the team is able to respond more quickly to changes in requirements and priorities. However, it can also lead to increased costs if the team does not effectively manage the flow of work and prioritize delivery of value.
  7. The use of iterations and time-boxes in agile helps to control project changes by setting clear boundaries around what work will be delivered, when it will be delivered, and how it will be delivered. In contrast, in a predictive environment, changes to the project can often result in significant delays and cost overruns.
  8. In an agile project, the definition of "completion" is more fluid and focused on delivering value to the customer, rather than delivering a specific set of requirements. In a predictive project, completion is defined as delivering a fixed set of requirements as specified in the project plan.
  9. Some of the challenges that a team may face when transitioning from a predictive to an agile approach include cultural and organizational resistance, lack of understanding of agile principles and practices, and difficulty in managing stakeholder expectations. These challenges can be addressed by providing training, coaching, and support to the team, involving stakeholders in the transition, and continuously monitoring and improving the adoption of agile practices.
  10. In an agile environment, project management software and tools are typically used to support collaboration, transparency, and continuous delivery of value. In a predictive environment, project management software and tools are typically used to manage and control the project plan and schedule. When transitioning from a predictive to an agile approach, teams may need to adopt new tools and processes to support the different workflows and practices of an agile environment.


  1. A scrum team has just completed a sprint and is preparing for the next one. They have identified several areas in which they would like to improve their process. What should they do next?

A. Schedule a sprint retrospective to discuss the identified areas of improvement.

B. Define new user stories for the next sprint.

C. Create a new product backlog.

D. All of the above.

Correct Answer: A

Explanation: In scrum, the sprint retrospective is an opportunity for the team to reflect on their process and identify areas of improvement. They can then use this feedback to make changes to their approach in future sprints.

  1. A product owner is working with a scrum team to prioritize user stories. The team has estimated the time and effort required to implement each user story. What is the next step for the product owner?

A. Create a product backlog from the estimated user stories.

B. Identify which user stories will be included in the next sprint.

C. Re-estimate the time and effort required for each user story.

D. All of the above.

Correct Answer: B

Explanation: The product owner is responsible for determining which user stories will be included in the next sprint based on their priority and availability of resources. The team's estimate of time and effort is an important factor in this decision, but it is only one of many considerations.

  1. A scrum team is preparing for their sprint review. What should they expect to demonstrate to stakeholders during this meeting?

A. The product backlog and the sprint backlog.

B. Completed user stories and any new user stories added during the sprint.

C. Progress made against the sprint goal.

D. All of the above.

Correct Answer: D

Explanation: During the sprint review, the scrum team should be prepared to demonstrate the product backlog and sprint backlog, as well as any completed user stories and any new user stories added during the sprint. Additionally, they should be able to demonstrate progress made against the sprint goal.

  1. A scrum team is using a kanban board to visualize their work and track progress. They have noticed that they are consistently exceeding their work in progress limit. What should they do next?

A. Increase their work in progress limit.

B. Re-evaluate their process to determine what is causing the bottleneck.

C. Add more resources to the team.

D. All of the above.

Correct Answer: B

Explanation: In kanban, the work in progress limit is an important tool for managing flow and preventing overburdening the team. If the team is consistently exceeding their limit, they should re-evaluate their process to determine what is causing the bottleneck and identify ways to improve their flow.

  1. A scrum team is using burn down charts to track progress towards their sprint goal. They have noticed that their burn down rate is slowing down. What does this indicate?

A. The team is not working efficiently.

B. The team is taking on too much work.

C. The team is making good progress, but there is still work to be done.

D. The team is falling behind schedule.

Correct Answer: C

Explanation: A slow burn down rate indicates that the team is making good progress, but there is still work to be done. It may also indicate that the team has taken on more work than they can complete in the available time,



I hope you have enjoyed it and if you want to join our program.

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Amina Alam

Museum at Harvard Museums of Science & Culture

1 年

I am currently enrolled in a project management course and our upcoming session is focused on comparing the waterfall and Agile methodologies. As someone who lacks prior experience in this area, I would like to express my appreciation for the article you have provided. It has helped me gain a better understanding of these concepts. Thank you!

Amer Ali

I help students to become certified PMP without reading Books - 1500+ PMP in 3 years

1 年

I would love to know if anyone actually can read complete article

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