Eternal Roll of the Dice
Bubba Gaeddert
Senior Lecturer @ the College of Esports | Videogames & Esports Expert, Keynote Speaker, Host, & Consultant????????
Picture this: an ancient marketplace in Mesopotamia, around 3000 BCE. Merchants barter, camels shuffle through the crowd, and in a quiet corner, a group huddles around a game. Smooth dice, carved from bones or stone, tumble across the ground. Each roll seems to carry meaning beyond the simple act of play, as though the gods themselves are deciding the outcome.
Dice are among humanity’s oldest gaming tools, unearthed in archaeological sites from Mesopotamia, Egypt, and the Indus Valley. These early games were more than entertainment. They were a way for people to grapple with fate, destiny, and the unpredictable nature of life. The randomness of the roll offered both excitement and a hint of divine mystery. Some cultures even used dice for divination, seeking answers from the universe in their chaotic tumbles.
Games like dice weren’t isolated creations. They reflected the societies that invented them. In Egypt, senet became not just a pastime but a metaphor for the journey to the afterlife. In the Indus Valley, artifacts resembling early dice hint at their role in both play and ritual. These games crossed borders, passed down through generations, evolving with each culture that adopted them.
Fast-forward to around 600 CE, and we find another profound moment in gaming history: the birth of chess in ancient India. Known as chaturanga, this game mirrored the complexities of war, with pieces representing infantry, cavalry, chariots, and elephants. Chess traveled from India to Persia, where it became shatranj, and later spread to Europe and Asia, adapting to reflect the values and strategies of each new culture.
But what makes these games so enduring? Why do humans play? At its core, gaming is a deeply psychological act. According to studies on the psychology of gaming, play stimulates the brain, teaching strategic thinking, risk assessment, and problem-solving. Dice games hone decision-making by forcing players to weigh risks against potential rewards. Chess, on the other hand, sharpens cognitive skills by requiring foresight and planning, much like navigating real-world challenges.
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Games are also social glue. From ancient dice players in a market to medieval nobles pondering a chessboard, games have always brought people together. They create shared experiences, foster competition, and build connections across social and cultural divides. Psychologists suggest that this sense of connection is one reason games are so universal. They fulfill a basic human need for interaction, whether through cooperation or rivalry.
Beyond cognitive and social benefits, games reflect the cultures that create them. Chess, for example, became a tool for teaching leadership and strategy. Its spread across the Silk Road mirrored the exchange of ideas and values, showing how games can bridge distances and time.
Today, games continue to shape us, from the classroom to the boardroom. They teach us how to think critically, adapt to challenges, and connect with others. Next time you pick up dice, shuffle a deck of cards, or strategize in a video game, remember the ancient roots of these activities. They are not just distractions but profound reflections of who we are and what we value.
Humanity has always played, and it is through play that we often find meaning, connection, and joy. This ancient tradition, born from bone dice and chessboards, reminds us that games are more than just games. They are stories, shared across generations, that teach us how to live.
Stay tuned for the next chapter of Play, Compete, Connect: The Stories and History Behind Video Games and Esports.
Consultant & Neurodiversity Coach | Specialising in Autism and ADHD
1 个月This is great Bubba. A good read, looking forward to more. I’m actually reading this atm Around the World in 80 Games: A mathematician unlocks the secrets of the greatest games https://amzn.eu/d/9By15ZD which touches on some similar points but takes a very mathematical approach - you might like it.