The Endless Vision
My Three Mountains: Learning Games, Internet Access, and Device Access, with Endless OS in the background.

The Endless Vision

It has been a while since I've written. We have evolved a lot and I want to share what we do. If there is a question that lights me up it is "What do you do?" It is an invitation for me to tell you how excited I am about my work, but it's also so big it's hard to know where to start.

So I've written the definitive answer to what we at Endless do. Here it is!

We believe that youth should be able to shape their technology rather than be shaped by it. We want to create a world in which every child is a creator, and in which the statement 'every child' doesn't just include every child of privilege. It truly includes every child.

Endless began with the realization that smartphone processors could enable affordable PCs. I say this only because it was the catalyst. Our answer to that was Endless OS, which is still produced today. Endless OS combines everything we do into one place. But the real power of what we do today comes from what I learned spending years in the field with our users. Climbing that mountain gave me a vantage point to perceive the real problems and solutions. Three insights during those years have shaped the three pillars of our work:

1) We needed to teach kids who lived beyond the reach of great teachers. We can use games to teach kids everywhere.

2) We had to solve for the barrier of internet access. Storage is a shockingly powerful tool to deliver key information on any internet connection.

3) We had to address the fact that billions of people can't afford a computer. A payment mechanism that unlocks your device unlocks financing for the whole world.

Let's go into each one in detail.

Endless Studios

Every time I went into a school, I found kids playing the education games we had bundled. It was clear: games were by far the most powerful way of engaging kids in learning. If you can build great learning games, you can teach them. We also realized that the majority of our engineers had learned to code by hacking games as kids! If there is anything that kids like more than playing games, it is building them. From this was born Endless Studios, a distributed youth game making studio that is harnessing the power of games to teach youth 21st century skills like coding, design, digital art, storytelling, marketing and project management. It is an always-on internship that anyone can join to build games in community with friends and mentors. Collectively, members of this community are contributing to an endless game called The Endless Mission. When the players in The Endless Mission are victorious, they will be ready for their digital futures. I will be writing much more about this in the coming months, but I believe that games are an important part of the future of education, and we are going to be working hard on that in the coming years.

Our goal is to make it so that every kid in the world has the ability to access these tools. There are two barriers to that happening: internet access and device affordability.?

Endless Internet

The Internet has an end. It ends where wires, cell signal or people's ability to pay for it ends. Nearly half the planet lives beyond the internet's end, including millions of American youth. The question is, how do you get people what they need even if they live beyond the internet? Our answer is quite simple. If you take the internet and put the tip of it right into someone's personal computing device, as if the very last server lived right inside of their own computer, then that person is able to have access to the important things even without connectivity. Storage is now so vast that a $100 hard drive can fit millions of web pages. If you had that much content to educate a kid who lived beyond the internet, what would you put there? All of Wikipedia. All of Khan Academy. Digital textbooks. TedEd. PBS Kids. Anything a child could dream of. All of it. Refreshing every time a kid is online. If we wait a decade for broadband to reach every corner of the Earth, 8-year-olds will become 18-year-olds. What are we going to do for them? Simply having a USB key filled with content can ensure that every child has access to the most important resources on the internet. Now.

Endless Laptop Financing

It seems so unsexy, but financing is the answer to the biggest problem in digital equity. When COVID hit, America discovered that millions of kids didn't have a computer at home. Only 11% of kids in countries like India have one. Imagine sending your child to school without a PC. If a smartphone isn't enough for you and your child, it isn’t for their kids.? How can we make computers affordable to billions more people? The same way you make homes and cars affordable: Finance them. A $200 computer financed over 3 years costs less than a cup of coffee a week. BUT, we found that banks wouldn’t give these people loans. They weren’t creditworthy. Our response to this was inspired by the solar panel industry. They're solving this same problem by building “pay as you go” solar panels. If you don't pay the electricity stops. So people pay. We have built the same idea into a computer. The computer unlocks when you pay. The result is a high repayment rate. The result of that is that we can disperse financing liberally to those who couldn't afford a computer before. Every computer is profitable to those selling them, and thus scalable to billions of kids.?

Every Child Is A Creator

We envision a future where every kid is pulled into the allure of building games and, in the process, into becoming a coder, a designer, a product manager, a creator. What would the world look like if every teen grew up with the tools to unwind the injustices of the modern world? If we succeed in these three dreams, that world will be possible.

While we are building solutions ourselves in Endless Studios, an Endless Internet, and Endless Laptop Financing, our aperture is larger than these products. We are advocating for the ideas within them. We are trying to urge others to use games to teach. To use intelligent caching for those who can't connect to the internet. And to use financing for those who cannot afford computers. If any of these ideas carry weight with you, share them. Use them. The ideas themselves, in the right hands, are enough to change a lot of lives.

www.endlessnetwork.com

Benjamin Sywulka

Director of Prototype Engineering @ SoundHound

2 年

I love it! Pay as you go computers + storage + occasional internet access to update + gamified educational tools = every child reaching his or her potential. Congrats Matt Dalio !!

回复

Matt Dalio please put this content in toto onto the website

回复

Great idea you sure have come a long way since sailing on Chantal

回复
Ricardo Flores

Experienced Accounts Payables Analyst | Streamlining Invoicing Processes & Resolving Urgent Inquiries with Efficiency

2 年

Awesome company!

回复

Love this mission Matt! We’re already seeing the next generation leaning heavily into creation and community rather than passive learning.

要查看或添加评论,请登录

Matt Dalio的更多文章

  • About Ray Dalio, From His Son Matt

    About Ray Dalio, From His Son Matt

    Here we go: My dad is Ray Dalio. I remember the first time that the WSJ wrote an article about my dad.

    154 条评论
  • AI or Humans: Which Is Scarier?

    AI or Humans: Which Is Scarier?

    I've been writing a number of blog posts on AI lately, tracking the long-term implications of a world in which AI is…

    14 条评论
  • Endless Linux Contributions: A Legacy of Innovation and Collaboration

    Endless Linux Contributions: A Legacy of Innovation and Collaboration

    Endless OS 5 is live! I wrote a little bit about how important Endless OS 5 is here. Today I want to write about the…

    4 条评论
  • Endless OS 5 is here!

    Endless OS 5 is here!

    Endless began with a mission: to bridge the digital divide. Billions of people still can’t access a computer—the most…

    24 条评论
  • Where Generative Art AI Is Going

    Where Generative Art AI Is Going

    In my last blog post I wrote about the technology behind generative art AI. As Sam Altman, the CEO of Open-AI, says, we…

    7 条评论
  • Bill Meehan, mentor and friend

    Bill Meehan, mentor and friend

    Bill Meehan was a mentor and, dare I say, friend. I met him as a professor at Stanford.

    11 条评论
  • The most amazing technology I have ever seen

    The most amazing technology I have ever seen

    Sometimes research feels like exploring the nooks and crannies of local forests and valleys and sometimes it feels like…

    30 条评论
  • How Literacy Fueled the Industrial Revolution (and Vice Versa)

    How Literacy Fueled the Industrial Revolution (and Vice Versa)

    In case you missed my last few posts, I am in search of the impact of literacy on society in the hopes that it might…

    3 条评论
  • History's A/B Test: The Printing Press in the Middle East

    History's A/B Test: The Printing Press in the Middle East

    I have been writing a blog series on the impact of literacy on society (see posts here and here). I have been…

    9 条评论
  • Would da Vinci Have Become the Renaissance Man Without Books?

    Would da Vinci Have Become the Renaissance Man Without Books?

    The Gutenberg Bible was published in 1455. Forty years later, the High Renaissance was in full bloom.

    7 条评论

社区洞察

其他会员也浏览了