Minecraft: Education Edition in the Philippines
Last February 12, 2021, Line Learning and Development Solutions in partnership with Microsoft and the Department of Education, conducted the second session for the Microsoft Education Ambassador Program. An exciting whole day of simultaneous Train the Teacher Training, wherein the sessions focused on Game-Based Learning through Minecraft: Education Edition.??
The whole team were all in high spirits as this Learning Session was more than training for the sake of training.??
The underlying motivation of the program was the fervent passion to empower educators in discovering how Game-Based Learning can be adopted inside the classroom and teach learners the Life Skills they can use in the real world.??
What is Game-Based Learning???
To a child, play is an integral part of learning. Instead of a compulsory and rigid learning environment, Educators must find ways to impart knowledge and skills to young learners through the language of play.??
Playing games is a way to do just that! Games, as a form of play, are dynamic in nature that leads learners to develop specific skills while building emotional connection to learning a topic or subject matter.??
Whether that be science, math, history, or the arts; and many more--- educational games are fundamental to a child’s development in the modern world. Game-Based Learning as a teaching method can provide an avenue for students to collaborate, communicate, and interact in an immersive environment.??
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Why Minecraft: Education Edition????
Play. Craft. Learn.??
In the world of Minecraft: Education Edition, learners are allowed to be part of an engaging, immersive environment while encouraging them to tap into their creativity and problem-solving skills, while nurturing their love for play. Teachers can help students to develop 21st century life skills through a more creative and fun learning experience inside the Minecraft World.??
With Minecraft: Education Edition, we are driving meaningful learning while exploring real-world issues through imaginative worlds. While being immersed in these worlds, students are at the same time being prepared for the digital future imprinted with values of empathy and digital citizenship.??
In every child is the future. The visions that the young generation gives are what will shape our future. Our role is to prepare and transform them into responsible human beings that will dictate the future for?the next generation. ?
We’d like to thank our speakers, Jason Arias, Felice Caya, Symbol Fabellon, Charles Rommel Magno, and Jonathan Martin, for sharing their passion for Game-Based Learning.???