Edition #5: Deadlock's Launch, Love Letters from Cologne, and Protecting IP in the Age of AI
It’s been a busy month for game publishers and developers. To those of you still sleep-deprived from Cologne: we understand. ??
In this edition of the Games Media Digest:
?? Hasbro's ideal licensee partner
?? Is Nvidia in ‘bubble land’??
?? The cleverness of Valve's not-so-secret Deadlock launch
Stories, Commentary, & Analysis
AI News to Consider
Game Launches & Marketing
Go-to-market breakdown: Another Crab’s Treasure
Here are three things bigger publishers and developers can learn from Another Crab's Treasure’s launch, according to Ryan Rigney:
?? Rock-solid positioning as a quirky, genuinely funny take on soulslikes
?? It was "designed for marketing" from the beginning
?? Masterful TikTok strategy which made its audience feel part of the journey the whole way
Read Rigney’s newsletter for more excellent insight.?
Valve's not-so-secret game Deadlock is a bold experiment in soft-launching
If [Valve] really wanted to keep Deadlock a secret, I'm pretty sure they know how to do that.”
领英推荐
Similar games to Deadlock, Rob Fahey writes for GamesIndustry biz, need a few patches before they hit their stride. By soft-launching Deadlock (and by manufacturing scarcity, subtly building hype), Valve has the opportunity to iron out wrinkles before pressure mounts.
"If Valve can make a success out of this approach … perhaps it'll push us towards better ways of handling launches and managing risk for online games."
Interview you Shouldn’t Miss
Naavik / Hasbro: How to make games using legendary IP
What does Hasbro like to see in game development partners??
Hasbro was confident that one of Larian Studios’ strengths was its relationship with its community. It therefore trusted Larian to give Baldur’s Gate III an early-access launch: Larian got tons of useful feedback from a passionate fanbase.?
As a licensor of IP, Hasbro knows it’s important to be patient. Guide your partner, but trust that they will make the right decision for the target market.
"When somebody opens [the Monopoly Go!] app on their phone, and hits the big 'GO' button, and the dice roll, and the token moves around the board, and they purchase that real-estate ... they immediately know what the game is. You're obviously … not literally playing Monopoly, but people are immediately familiar and get very comfortable with the game." - Eugene Evans, Senior Vice President of Digital Strategy and Licensing, Hasbro
Room 8 Group News
We won “Best Service Provider” at the Mobile Games Awards 2024!
Winning at the Mobile Games Awards is a huge honor for us. Matthew Zoern, Head of Studio for our Mobile Development solution, accepted the award—watch that here .?
We Announced a strategic partnership with Audiogroup
We’ll work with Audiogroup to offer our partners unparalleled music and sound services. ??
Thanks for reading the Games Media Digest by Room 8 Group —we’re an external game developer providing end-to-end, strategic solutions for the world’s biggest developers and publishers.
Business Presentation Design | Visual Storytelling Expert
2 个月Congratulations on the well-deserved award! Insights in the digest were precious, I discovered so many interesting things.
Senior Copywriter @ Room 8 Group
2 个月Best one yet ??♂? ??