Edition #1: Manor Lords, New Law in Brazil, and Gaming for Science
Welcome to the first edition of the Games Media Digest—a biweekly release tailored for busy professionals in game development and publishing!
Here's what you can expect:
Standout Commentary and Analysis
?? Gaming Around the World
???? Brazil has adopted a new law redefining video games, “establishing guidelines to guarantee and regulate its industry's future growth” – Gamesindustry.biz
???? Games industry unemployment in the US may be as high as 9%, much higher than national average – Stephen Totilo, Game File ?
???? UK trade association TIGA calls for independent games tax credit to support UK development – Eurogamer ?
??? Nintendo News
Nintendo has been in the news a lot lately—here’s a quick rundown:
“Nintendo has a long history of not doing what you think they should...and then proving you wrong” – Bill Young , Head of Games (Twitch & BPS) at Amazon
领英推荐
?? New Data
Indie games are having a moment – Simon Carless , GameDiscoverCo
Deep Dive: The State of Play in Game Streaming – Naavik
Streamer recommendations on platforms like Twitch and YouTube can make or break a game. This Naavik report neatly summarizes the current live-streaming landscape, and presents a ton of useful data:?
Read the report .?
Room 8 Group Nominated at MCV/DEVELOP Awards
Room 8 Group has been nominated in the Service Partner of the Year category. We'd love it if you voted for us here !
Interviews You Shouldn’t Miss
Howard spoke about the decision to take Fallout to the small screen, the extent to which this has revitalized Fallout games, and how Bethesda—a company we’ve worked with in the past—approaches partnerships with external developers.?
Watch it on YouTube here .?
Second Wind spoke with Ross Scott from Accursed Farms about the latter’s ‘Stop Killing Games’ initiative. At Room 8 Group we—including and especially our R&D team —believe better game preservation is a win for everyone in the industry.
Watch the interview on YouTube here .?
Feel-Good Story: Sneaking Science Into Borderlands – Ars Technica
2019’s Borderlands 3 facilitated one of the biggest citizen science studies in history. How??
In short, it gamified the otherwise arduous process of mapping the human gut microbiome.?It did this using a mix-and-match game within Borderlands 3, called Borderlands Science.?
Each time a player solved a puzzle, it developed real-life scientists’ understanding of human microbiology. For more technical details, read this piece from Ars Technica .?
Since launch, four million gamers have solved over 100 million puzzles.?
Yeah, science!
Thanks for reading the Games Media Digest by Room 8 Group —we are an external game developer providing end-to-end, strategic solutions for some of the world’s biggest developers and publishers.
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