E-Sports and Online Gaming - Ecosystem and Challenges in India | Parth Verma
Bhumesh Verma
International Corporate Lawyer | M&A | Foreign Investments | Contracts | Managing Partner @Corp Comm Legal | Adjunct Professor | Professional Upskilling and Career Coach | Author | Solution Provider
Introduction
In recent times, the E-Sports market in India has witnessed tremendous growth. The number of E-Sport players along with the resultant revenue generated over the last two years has almost grown by 30% annually. This is expected to rise even higher in the next few years because of increased interest and incoming investments in this sector besides opening up considerable new career opportunities for gamers. As a result, this sector has opened up a plethora of opportunities in different fields be it directly such as in the Online Gaming profession as well as in the legal and administrative fields for companies in this sector. This article aims to delve deeper into the course of the development of E-Sports and Online Gaming Ecosystem in India and the effect of recent amendments and decisions by the Courts.
What is E-Sports?
E-Sports, a short form of Electronic Sports, essentially refers to all the sports played through digital platforms or in the form of video games. Digital simulation of real-life situations would also fall within the purview of E-Sports. It is quite different from all conventional sports because these games are played virtually between the players who might be in different parts of the world. These games do not require physical meeting of the players nor much of a physical effort; the players’ effort is more on the mental side.
?In India, this has helped in providing more employment opportunities to people and has also helped India sustain itself during the tough times of Covid-19. It has turned out to be quite a lucrative sector over the past 5 years with increased investments and E-Sport competitions taking place throughout the world. Even the Indian contingent of gamers has had huge success with several Indians winning medals in E-Sports gaming events.
However, the only concern till now was the long-standing debate with respect to whether E-Sports and Online Gaming are legal or not. However, this also has come to an end with the amendment leading to the Government of India (Allocation of Business) (Three Hundred and Seventieth Amendment) Rules, 2022 which clearly stated that the Ministry of Electronics and Information Technology will oversee the functioning of the online gaming industry.
Further, the Ministry of Youth Affairs and Sports has been appointed as the nodal ministry for E-Sports as a part of Multi-Sports events. It essentially means that E-Sports has now been formally recognized by the Government – this amounts to a huge reform in the sporting sector.?
However, it has brought with it a certain set of challenges as well. In order to analyze the present challenges that are being posed, there is a need to look into the background of E-Sports in India and to trace the major developments that took place which resulted in this particular amendment.?
Background
The E-Sports Industry is not very new to this world. It started off with the introduction of video games around the 1980s which evolved over the years with 3D games being introduced in the 1990s. In India, however, E-Sports attained prominence among the people only in last few years in a big way. Online games had been introduced after liberalization of the Indian Economy in 1991 with the introduction of Gaming Cartridges. Later several games came up at the beginning of the 21st Century.
However, a major development came up in 2006 with the introduction of the XBOX 360 gaming console which was considered to be one of the best consoles during that time. However, till then people only used to play these games independently and it was only restricted to leisure gaming without it being thought of as a profession.?It was not a glamorous profession as it has become now.
This sector was later institutionalized for the first time with the establishment of Entity Gaming which became the first funded E-Sports organization in India. Indian gamers started participating in various global E-Sporting events. As per the Forbes list, India is at 16th Position in terms of E-Sports market size at the global level for 2022.
Yet, during all this time there was no official recognition on part of the Government for these events or even to the Online gaming platforms. Persons involved in online gaming till the amendment have not been supported by the Government and had to participate either through private sponsorships or through their own expenses. Before this amendment, there were no laws directly regulating E-Sports. Certain laws such as the Public Gambling Act, 1867 and Information Technology Act, 2000 had provisions only relating to the prevention of cyber offenses and barely mentioned any provisions for regulating gambling or online gaming in general.
Finally, the Supreme Court in 2021 recognized E-Sports as legal and running gaming platform as a Fundamental Right under Article 19(1)(g) of the Constitution. It was held in this judgement that Dream11, an E-Sports platform, involves skills and knowledge and hence doesn’t amount to gambling. This was followed by the 2022 Amendment in the Allocation of Business Rules, 2022 which officially recognized E-Sports and online gaming in India.
As a result, this amendment is a welcome move to strengthen the Online Gaming ecosystem in India which would further contribute to the GDP of the Country.?
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Arguments against E-Sports
This sector has had quite a tainted image since its introduction among the general members of the community which continues to remain so even after the amendment. The reasons behind the same are as follows:
As a result, there are certain challenges that are still required to be thoroughly investigated and resolved for ensuring that the platforms and safe for the users/gamers and are well regulated for protecting the interests of both the customers and the gaming platforms and organizations.?
Arguments for E-Sports
Recognition of E-Sports is a welcome move introduced by the Government which would essentially create more employment opportunities in India. Its benefits are going to be numerous which are as follows:
Due to all these reasons, the Supreme Court’s decision, coupled with the amendment rules, is going to bring about large-scale reforms in the Sports Industry of India and would ensure more participation of gamers in global events which they were previously deprived of due to certain economic and political factors.
Way Forward
The E-Sport and Digital Gaming market is gaining more prominence and popularity among the general population and this graph is only projected to rise in the next five years. As a result, more E-Commerce platforms are willing to invest because of its highly lucrative nature.?
However, it has also posed certain risks which are required to be addressed and the Government institutions have a vital role in effectively dealing with them. For now, the main focus should be on achieving a balance between the interests of gamers and the gaming platforms so that neither the platforms feel that their Right to Profess their trade freely is being restricted nor the gamers or users feel cheated or exploited by these platforms. E-Sports are said to be a game of skills and knowledge by the Courts. As a result, it's the responsibility of the Ministry to filter out all those platforms which are purely based on chance from all others.?
This market is continuously developing and is posing newer set of challenges which should be effectively met. Hence, active institutional support coupled with stringent regulations will shape the path of this industry in years to come. This ecosystem can survive only if there is complete support from the institutions and encouragement for investors and the gamers.?
At present, it still remains to be seen how this amendment is going to affect the E-Sports industry in India and even at a global level.
References
?Parth Verma is a second year BBA LLB student at Christ, Bengaluru