Dr. Evil is actually . . . NOOOOO!!
Nintendo wants to leverage patent systems to create barriers
THE BIG PICTURE
A few months ago I wrote a satirical article suggesting how problems in the game industry might be solved by Dr. Evil from the Austin Powers movies.
My goal was to list all the strategies — whether legit, questionable, or unethical — that corporations and business collectives have used throughout history to increase revenue.
I assumed that these methods could be applied in the game industry, so since June I’ve been casually tracking news items that match up with my list of “predictions”. Some recent articles align directly with one of those predictions.
ZOOM IN
The comedic mantra that I imagine Dr. Evil reciting is an alliterative list of verbs: Control, Consolidate, Capture, Create, and Collude! These are categories of strategies drawn from the business historical record.
Today’s verb is CREATE! Specifically the “Create Barriers” strategy:
I added bold emphasis so you can compare that item, published in June of 2024, to a list of articles that have appeared over the past few days about Nintendo:
?? 09/20/2024 — CBR — “The Pokémon Company Just Invented a Patent to Sue Palworld”
?? 09/24/2024 — gamesradar+ — “Japanese patent law expert says Nintendo may have strengthened its claims specifically to target Palworld”
?? 09/25/2024 — PC GAMER — “A videogame patent lawyer breaks down Nintendo's risky Palworld lawsuit: 'It definitely feels like a punishment'“
?? 09/27/2024 — EUROGAMER — “‘Exceedingly plausible’ Nintendo crafted patent claims to specifically target Palworld, says IP expert”
?? 09/30/2024 — PC GAMER — “Nintendo is filing for the patents it's suing Palworld with in the US as well, though some (non-final) rejections could complicate matters”
I suggest you read them, but the titles say a lot.
Nintendo has garnered great respect in the industry because of their ethical behavior toward players and developers, which is why I’m surprised by this news.
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HOW IT WORKS
IANAL (I Am Not A Lawyer) so nothing I say here should be construed as legal advice, but here are my thoughts.
WHY IT MATTERS
The patent system doesn’t always, or even often, work as originally intended.
READING BETWEEN THE LINES
I can sympathize with Nintendo that some other company has ripped off an idea or game mechanic, even if that’s been the way of the game industry for a long time.
Gameplay mechanics are not the type of intellectual property for which patent systems were designed, so seeking a patent, at least in the USPTO, is a gamble.
Pokémon dates back to February of 1996, so more than 25 years ago. In the US, patent laws prevent granting patents for things that are already in use. But I’ve seen more egregious mistakes occur in the US patent system.
THE WORST CASE
In the worst case, if Nintendo wins a patent suit then gameplay mechanic patents could become rampant in the industry, reducing the number of groups who can make games of specific genres to a handful of powerful patent holders.
When these patents are in the hands of aggressive and well funded corporations (think Disney and “the mouse”) then the sheer threat of enforcement processes keep the lanes clear of competition.
The result for gamers isn’t great, and for game developers is severely restricting — say goodbye to innovative variations on genre themes.
As I said before, IANAL, but it’s unclear to me how the patent application in the US can succeed. As a game developer I certainly hope it doesn’t, no matter how much sympathy I feel for Nintendo.
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