Don't spread thin: Find your design vertical
Nick Chubb
Design Director at IDC - Industrial Design & Innovation Leadership | Design Speaker | Arts Thread Awards Judge | FRSA
Ideas that can stunt the growth of a ‘design vertical’
Let’s address two notions that I think every student, junior and middleweight product designer should be wary of;
- “Identify your weaknesses and focus on improving them”
- The concept of being an all-rounder
I interviewed someone not too long ago for the role of a graduate designer and they didn’t land it because they had spread themselves too thin. They had no design vertical. I had a great chat about it with the individual afterwards and they were appreciative of the feedback, so I thought this could be worth sharing with others who might find some value.
Let me say straight off the bat that I’m not advising you to ignore your weaknesses, nor am I saying that being an all-rounder is a bad thing.
What I AM saying is that in the pursuit of bringing more value to a product development team by being an all-round designer and having a wide range of skills, there’s a chance you can actually bring very little value if you don’t offer enough depth and mastery. If you’re not careful, you can cap your possibilities.
Excessive breadth of skills will impact depth
When you study design, the variety of subjects and skills to learn can feel infinite. You’d expect the usual skills such as concept generation, CAD, sketching, etc from an all-round product designer. However, it’s very easy as a design student to then open yourself up to animation, web design, HTML, Arduino programming, App design and PCB design. Where do you stop? Depending on your project, this can really run away with itself. Most of these things are careers in their own right with their own depths. As the skill base grows wider, it can negatively impact the depth of your skills. It’s important to know that being a decent all-round industrial designer still has its boundaries. Knowledge of PCBs is good, but it's unlikely you'll be getting deep into the detailed execution of circuit board design. Knowledge of HTML may be a good thing, but what percentage of your time as a designer of physical products in an agency will that be taking up? It's important not to neglect the core competency that you're being hired for.
It’s the business as a whole that matters
Let’s say you’ve spent the last few years focusing on developing your weaknesses. This can lead to a broad but shallow skill set. If you’re sat in an interview, the Senior Designers and Design Managers are questioning what you’re going to bring to the team. If you show that you’re a 5 out of 10 in a wide number of areas, it’s possible they could look at the people in their team and pull out individuals that are a 9 or 10 in two of those areas and a 2 or a 3 in the other areas. Another team member could be a 9 or 10 in two of the other areas, and a 3 in many of the others. Obviously, the examples I’m giving are simplistic. Most individuals will have skills at each level. Probably quite a few at 5 or 6, many at 2 or 3, some at 7, but one or two at Level 9 or 10. This is their design vertical.
The important thing to take away here is that the BUSINESS as a whole becomes a 9 or a 10 in each area, because they have people who bring DEPTH. There is then overlap in many areas at say Level 3-7. If you only offer width and not depth, it may be somewhat attractive to some, but for a world-class product development team you’ll never break in, and probably never reach the salary level you wish for either. The question is, what are you bringing to the table? What’s your vertical?
On top of this, I believe that most graduate designers tend to overestimate their strengths. If you’re focusing on developing your weaknesses and becoming an all-rounder you may neglect your strengths and take a real hit if you realise they’re not as strong as you think they are. Also, if your strengths are your passion and your weaknesses are the areas you care about least, WHY are you focusing on them? Go all-in on the skills your passionate about. How else are you going to get a job you love?
How could you avoid the trap?
Students: Your first 3 years should be spent exploring as many areas of design as possible. Dip your toe in as many pools as possible so you know which ones you want to dive into during your fourth year. The pure intensity of trying everything in your first 3 years will make you self-aware. Try different types of projects that require different types of skills. Go all-out and be prolific so that by the time you start your final year, you’ve figured what you want your core skill set to be. If you don’t hit those first 3 years with intensity, you’ll still be drifting with no self-awareness when you do your final major project. This means that if you’re final major project is just another taster and ends up being something you’re not passionate about, or doesn’t incorporate or help to deepen the skillset you care to grow, you’re potentially limiting the rate of your progress.
Junior-Middleweight Designers: If you’re a designer in industry already and you’re worried you’ve spread yourself too thin, I would recommend auditing yourself and your skills. A nice exercise to run through is to hypothetically ‘design’ what you believe to be the best product development team in the world. What skills would it have? Where would you fit in if you carried on with your current career path? In what role would you WANT to fit in? If you can’t place yourself, think about what skills and characteristics you might need to walk in to that imaginary dream team.
The other situation you could be in as a designer in industry is that you realise what you would like to go deep into but your current role is pulling you from that to some extent. If this is you, I would urge you to have a very honest conversation with the business you work for and see if your current role could change slightly or if you could be put onto projects of a particular type more often. If the business or your line manager doesn’t know what you want to be doing, it’s hard for them to pro-actively make it happen for you.
Find your vertical and develop your strengths
To finish I want to highlight a point I made at the start. Being aware of your weaknesses and being an all-rounder can be great traits. My main point is that being an all-round product designer still has its boundaries. You hit trouble when you spread yourself incredibly thin. I received a piece of advice many years ago from a Senior Industrial Designer at a big four tech firm who said “One thing that has worked for me is to get really good at one thing that sets you apart from everyone else”. It’s hard to ignore that advice.
The truth here is that the reward is much more than just ‘standing out’. It’s about bringing real value to the business once you’re through the door, when the real work starts, and helping them get to a master level in their own vertical.
As always, comments welcome. And if you’re a designer thinking a lot about this sort of stuff and your positioning as an individual, feel free to reach out.
About the Author
Nick Chubb is a Senior Industrial Designer at Therefore, designing consumer tech products for some of the world's leading brands. He has a 1st Class Masters Degree in Product Design and acts as Lead ID advisor at Arts Thread. He is often invited to give talks at leading Universities on the subject of design. Learn more through Nick's blog at nickchubbdesign.com/blog
Visualizing product concepts for corporate innovators
6 年As creatives we are so tempted to let our curiosity get the best of us as we hop from one thing to the next, trying to master it all. I love how you've broke down why specializing really works and brings value to both the business AND the designer. It's a win win. Thanks for this, Nick!
Teaching designers & engineers product rendering & animation
6 年For sure! Great insights man. I think you're hitting on something here. I think this kind of clarity and roadmapping would benefit many students. I clearly recall the overwhelm of feeling like I had to learn everything without really understanding why or what direction I should be pointing my efforts.?
Industrial Designer
6 年This is a great article and many of your points I’ve also shared with students in the past that I’ve given advice to or mentored. I’m curious though what you think about how this applies to the overall job market. I’ll give you an example; when a student is about to finish design school they often think about getting a job. Many just want a foot in the door, but as you know there isn’t as much of a demand for industrial designers than say ux designers. Out of the class of 20-30 students graduating from a single school not all of them, even if they focused on 1 vertical let’s say CAD or product visualization, will get a job in that domain. Schools are starting to diversify their offerings by teaching skill sets in business strategy, research methods, visual design, ux principles, amongst the foundations of industrial design. The down side is exactly what you’ve written, yet often the upside is that it allows them to branch out to different jobs, which at the end of the day seems to be the design institutions goals; to get their student’s jobs. Should the advice be to stick it out and compete?
Associate Engineering Director
6 年Great write up Nick I totally agree Designers are trying to cover too much of the process. Start with a smaller strong skill set and a grow it accordingly. For example, I'm becoming increasingly frustrate, year on year, in the calibre of graduate and ex-agency mid-weights that have no commercial knowledge what so ever. At the end of the day, it’s all well and good having a romantic design process, but product has to sell. Development costs are going up, while Development times are coming down. Working back from the consumer.. in particular the millennial audience, they are fickle beings, shopping on line, not particularly brand loyal and focusing more on - does it do what I want? when can I have it? how much does it cost? I find a lot of Designers I have interviewed seem to totally miss this. It’s as though they are provided with an arrogance that if the design is well thought out... it will sell! Now I’m not sure if this is the universities filling their heads with hot air? Or if it’s the general attitude of many agencies who are happy enough to hand over a finished design proposal and leave the rest to the client? A Commercially savvy, trend and consumer driven designer with basic sketching skills; who doesn’t feel the need to colour and render everything to perfection; is quick on the communication and with great presentation skills will go much far in this modern design world. The ‘clever digital skills’ will grow with the designer and they will build their tool pallet as they need. Product Design has changed massively in my 20 years…..