Digital Learning Landscape

Digital Learning Landscape

The terms eLearning and online learning are too narrow in scope to cover the extent of new technologies and deliver models as we head toward 2020. 

Online: self-Paced learning

Web based lessons usually delivered vis LMS (learning Management System) like Moodle or Blackboard. Self-paced because learners work through all contents, activities, assignments and instructions by themselves.

  • Advantage: Easy to scale. Easy to modify for each new batch.
  • Challenge: Requires a complete rewrite of in-class lessons to adapt for online
  • Design Tip: All lesson instructions must be laid out in a logical, easy to follow, order
  • FYI: Carter Education has developed over 500 hours of self-paced content

Online: Blended Learning

Web based lessons, delivered via LMS or web sites that require teacher guidance and direction. Some activities are self-paced, and others are teacher led.

  •  Advantage: Scalable, easy to modify, can be adapted for different learners.
  • Challenge: Teacher needs to be trained to act as a curator/facilitator
  • Design Tip: Make sure instructions are easy for the teacher to follow
  • FYI: Carter Education has created over 1000 hours of Blended Learning content

Online: Teacher led

Web based lessons that are teacher led. Usually 1-1 tutoring or language learning with a set curriculum.

  • Advantage: Easy to scale and give access to foreign teachers without being in country.
  • Challenge: Hard to individualize and scale number of qualified teachers
  • Design Tip: Depending on age, shorter lessons are better

Mobile: web adapted

Many new learning sites are being developed to easily adapt to mobile viewing, regardless of the smartphone or tablet

  • Advantage; easy access, easy to prompt/ push participation
  •  Challenge: Functionality of web embedded or linked media may not work on all phones
  • Design Tip: Make sure your web site is as compatible as possible

Mobile: APPs

This varies from everything from math & language flash cards to dynamic APPs that adjust content for each learner.

  • Advantage: Fairly inexpensive and easy to roll out
  • Challenge: Adaptive is much better, but needs much deeper developer skills
  •  Design Tip: Make it as user friendly and simple to use as possible

Digital Publishing: EPUB3 - Interactive Digital Books

Stories or lessons that embed all media and resources into the digital document. Once downloaded, net access is no longer necessary.

  • Advantage: Great for countries or rural areas with limited access. Works on most devices by digital e-readers
  • Challenge: Large file size because it embeds all media. Requires advanced software techniques
  • Design Tip: Plan EVERYTHING out beforehand and get a graphic designer to help
  • FYI: Carter Education is now focusing on this medium and will soon develop some ‘how to’ videos

Digital Publishing: Interactive PDFs

Similar to EPUB3, but can be read without an e-reader.

  • Advantage: Easily distributed and downloaded
  • Challenge: Still requires some technical skill to develop even though not as fully interactive as EPUB3
  • Design Tip: PDFs are easily unlocked, EPUB3 is better to monetize

Digital Publishing: Digital Textbooks

Most major education publishers have had digital textbooks available for many years now.

  • Advantage: less weight to carry for learners
  • Challenge: May need to access interactive material through an external web site
  • Design Tip: Publishers should start to include more embedded resources

AR (Augmented reality):

The process whereby specific software overlays digital information over real life live photos or video. From a learning perspective, museums are currently making best of use of this medium by providing as much or little information the user wants about specific exhibits.

  • Advantages: An amazing way to enhance anything that is visible. Plays on most smartphones/tablets
  • Challenge: Extensive skill and specific software needed to set it up
  • Design Tip: This is the real future of education so start playing with free software
  • FYI: In 2019, Carter Education is now focusing on this medium 

VR (Virtual reality):

The process whereby information is ‘lived’ in a real time in a completely simulated environment.

  • Advantages: Excellent replacement for high cost simulations (pilots) or life threatening (medical etc.) situations
  • Challenges: incredibly costly and highly technical.
  • Design Tip:  Leave it to the big companies till the price comes down

FINAL THOUGHT: Comments, suggestions and case studies are appreciated

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