Digital Learning Landscape
The terms eLearning and online learning are too narrow in scope to cover the extent of new technologies and deliver models as we head toward 2020.
Online: self-Paced learning
Web based lessons usually delivered vis LMS (learning Management System) like Moodle or Blackboard. Self-paced because learners work through all contents, activities, assignments and instructions by themselves.
- Advantage: Easy to scale. Easy to modify for each new batch.
- Challenge: Requires a complete rewrite of in-class lessons to adapt for online
- Design Tip: All lesson instructions must be laid out in a logical, easy to follow, order
- FYI: Carter Education has developed over 500 hours of self-paced content
Online: Blended Learning
Web based lessons, delivered via LMS or web sites that require teacher guidance and direction. Some activities are self-paced, and others are teacher led.
- Advantage: Scalable, easy to modify, can be adapted for different learners.
- Challenge: Teacher needs to be trained to act as a curator/facilitator
- Design Tip: Make sure instructions are easy for the teacher to follow
- FYI: Carter Education has created over 1000 hours of Blended Learning content
Online: Teacher led
Web based lessons that are teacher led. Usually 1-1 tutoring or language learning with a set curriculum.
- Advantage: Easy to scale and give access to foreign teachers without being in country.
- Challenge: Hard to individualize and scale number of qualified teachers
- Design Tip: Depending on age, shorter lessons are better
Mobile: web adapted
Many new learning sites are being developed to easily adapt to mobile viewing, regardless of the smartphone or tablet
- Advantage; easy access, easy to prompt/ push participation
- Challenge: Functionality of web embedded or linked media may not work on all phones
- Design Tip: Make sure your web site is as compatible as possible
Mobile: APPs
This varies from everything from math & language flash cards to dynamic APPs that adjust content for each learner.
- Advantage: Fairly inexpensive and easy to roll out
- Challenge: Adaptive is much better, but needs much deeper developer skills
- Design Tip: Make it as user friendly and simple to use as possible
Digital Publishing: EPUB3 - Interactive Digital Books
Stories or lessons that embed all media and resources into the digital document. Once downloaded, net access is no longer necessary.
- Advantage: Great for countries or rural areas with limited access. Works on most devices by digital e-readers
- Challenge: Large file size because it embeds all media. Requires advanced software techniques
- Design Tip: Plan EVERYTHING out beforehand and get a graphic designer to help
- FYI: Carter Education is now focusing on this medium and will soon develop some ‘how to’ videos
Digital Publishing: Interactive PDFs
Similar to EPUB3, but can be read without an e-reader.
- Advantage: Easily distributed and downloaded
- Challenge: Still requires some technical skill to develop even though not as fully interactive as EPUB3
- Design Tip: PDFs are easily unlocked, EPUB3 is better to monetize
Digital Publishing: Digital Textbooks
Most major education publishers have had digital textbooks available for many years now.
- Advantage: less weight to carry for learners
- Challenge: May need to access interactive material through an external web site
- Design Tip: Publishers should start to include more embedded resources
AR (Augmented reality):
The process whereby specific software overlays digital information over real life live photos or video. From a learning perspective, museums are currently making best of use of this medium by providing as much or little information the user wants about specific exhibits.
- Advantages: An amazing way to enhance anything that is visible. Plays on most smartphones/tablets
- Challenge: Extensive skill and specific software needed to set it up
- Design Tip: This is the real future of education so start playing with free software
- FYI: In 2019, Carter Education is now focusing on this medium
VR (Virtual reality):
The process whereby information is ‘lived’ in a real time in a completely simulated environment.
- Advantages: Excellent replacement for high cost simulations (pilots) or life threatening (medical etc.) situations
- Challenges: incredibly costly and highly technical.
- Design Tip: Leave it to the big companies till the price comes down
FINAL THOUGHT: Comments, suggestions and case studies are appreciated