Did you know the car in Pacific Drive has a 'soul?'
We have a packed edition tonight, with a feature on designing the "soul" of the car in Pacific Drive, a featured blog on game music and game design, an interview with the creator of Athenian Rhapsody, and plenty of news, featuring the likes of Amazon, Hooded Horse, and more.
Design lessons from Pacific Drive show how developers can build new experiences in familiar genres.
The car's "soul" is just one of many little systems that show how Rosen—a veteran of simulation games like Don't Starve and Mafia III—helped his colleagues cobble together to make the driving survival game sing. As he explained how the game systems evolved, it was fascinating to hear how so much of what makes Pacific Drive special and unique wasn't all that different from any other game, but by applying familiar systems to creative director Alex Dracott's vision of a spooky driving game in the Olympic Peninsula, the team was able to make a driving game unlike any other on the market.
"It's fundamentally stupid to have recoup terms where publishers protect all of their downside risks and recover all the money first."
Creator Nico Papalia talks about what thoughts went into creating a game where no two playthroughs should be the same and how he turned player saves into collectibles.
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