Devolver Digital's marketing advice? Let the people play
Via Devolver Digital

Devolver Digital's marketing advice? Let the people play

In this evening's edition, we have a featured blog on developing a 2.5D pixel art game in a text-mode engine, a new podcast on GDC behind-the-scenes, and a short interview with Devolver Digital's chief marketing officer. We also have news aplenty from the likes of Ubisoft, IO Interactive, and more.

Devolver Digital's marketing advice? Let the people play

Devolver Digital chief marketing officer Nigel Lowrie shares a few marketing tips and muses on the potential dangers of subscription services.

"You have to understand what's really possible with the game and who might be interested. Knowing that the audience for Cult of the Lamb is substantially larger, potentially, than Children of the Sun, right? And [making sure] the developer knows that. We know this. And we have to work around that. So we try to put together efforts in marketing that cater to size," says Lowrie.

From ASCII to pixel art and back

I'm developing a 2.5D pixel art game on my old text-mode engine. A character-based ASCII engine can handle this task, it just needs a couple of upgrades.

Ubisoft headcount declined by 1,700 on the path to its highest net bookings ever

Correction: Ubisoft's net bookings rose 33.5 percent in 2023 through 2024, but its total employee headcount declined by 1,700 since 2022.

Drag-themed fighting game Drag Her! ends development

A promising game cashing in on growing enthusiasm for drag performers couldn't find necessary funding.

IO Interactive hires CTO to steer technical ops and engine development

Ulas Karademir will step into the role, having previously worked at RealityOS, Unity, and IOI itself.

Behind the GDC scenes with Beth Elderkin and Sam Warnke: Game Developer Podcast ep. 43

We peek behind the scenes at GDC and look at what it takes to program and promote the event year-round.



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Robin D.

Administrator GHD - Geelong | Ready to Make an Impact

9 个月

Devolver Digital has continued to impress me with their marketing strategies. I am more likely to try a game backed by Devolver even if its not my usual type of game, solely due to their marketing. Developing brand loyalty across numerous game genres is incredibly impressive.

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