Developing Herd Immunity to Innovation


Amnon Levav, Co-Founder and Chief Innovation Officer of SIT – Systematic Inventive Thinking

 

How did the terms “brainstorming” and later on “design thinking”, become synonymous to “ideation” or “innovation”? This is a strange phenomenon, made doubly puzzling by the fact that both BS and DT are respectively pretty useless and not-so-helpful when it comes to driving people, teams and companies to break their usual ways of thinking and create true novelty.

Brainstorming, famously invented independently but near simultaneously by Alex Osborn and Walt Disney in the early ‘50s, played an important role in its early days in promoting creativity and innovation, especially in the corporate world. Formerly downtrodden executives suddenly received a “license not-to-kill” and more importantly not-to-be-killed that allowed them to speak out their ideas in relative safety. In the closed hierarchical culture of those times, this was invaluable and contributed to a true cultural revolution. Some 70 years later, BS remains a tool that may help motivate participants to be active in a discussion (if they are not absolutely fed up with the process, as often happens), drive them to share ideas they already have (if they haven’t had plenty of opportunities to share them, as is the case in many organizations these days) and promote team-building. So, what is there not to like? Brainstorming is harmful only inasmuch as its proponents claim that it is a dependable method for generating new ideas. It isn’t, and this is confirmed time and again by the experience of its corporate users. A quick search for “research showing that brainstorming doesn’t work” provides plenty of material to substantiate this fact.

Why, then, does BS continue to be used nearly synonymously with “ideation” and “innovation”? There are several possible explanations. Here we will mention only two, that are of special interest, since they also partially explain the allure of brainstorming’s heir: Design Thinking.

1)     BS and DT both evolved with the support of strong, cool proponents with a strong knack for PR (the ad industry and “the IDEOs” respectively).

2)     Both BS and DT are outstanding at giving their users the illusion that innovating is easy and fun.

Design Thinking is, obviously, more complex than BS, and is useful in many ways. In fact, anyone engaged in innovation would do well to learn and utilize the method. Its false claim is more subtle than that of BS, and is actually related to BS. There are various ways of describing DT, but a reasonable depiction divides the method in three main steps:

1)     Empathize and Define Needs

2)     Ideate, challenging assumptions

3)     Prototype and Test

DT does an admirable job in steps 1 and 3: it markedly enhances the abilities of individuals and teams to gather insights and get into the user’s shoes. This is invaluable for any business or anyone who aims to supply a service or product. DT has also greatly enriched innovation processes, and thinking in general, by emphasizing the importance of visualizing and concretizing ideas through prototyping, and to the courageous practice of going out and testing ideas.

It is only in step 2, that DT falls, literally, into the BS trap. For what does DT offer as the crucial step between beautifully garnered insights and compelling prototypes? What does Design Thinking propose as a method for “ideating” and challenging assumptions? Brainstorming.

Design Thinking is, therefore, a useful framework for tackling innovation. It just lacks a key component, the heart of the process, i.e. a trustworthy method to break out of one’s fixed ways of thinking, and thus create novelty. There would have been no harm done, if the originators and evangelists of DT would have presented it for what it is: a useful collection of tools for harvesting insights, for visualizing and for prototyping, placed within a sensible 3 (or 5) step process. But for some reason the world was also asked to buy the notion that in order to innovate:

a)      Everyone needs to think like a designer, and

b)     All you need to do is empathize and then prototype

To this they added, what in terms of PR was a stroke of genius:

c)      The best way to innovate is to have fun.

But, in fact:

a)      Why should the role of designers, cool and visual as they are, be a model for a CEO rethinking her company’s strategy, for a scientist manipulating a molecule or for a teacher coming up with novel ways to teach a history class? There are, indeed, some aspects of innovation, especially as it relates to product development, that are similar to the work of a designer, but that is a far cry from claiming that all innovation should be conducted as if it were a designers’ task.

b)     Empathic insight collection is crucial, as is prototyping, but the key element, the missing middle, is breaking one’s fixedness. This can be done with structured tools. We recommend ours, obviously (SIT), but any effective non-Brainstorming method will do the job. Without it, you will most probably find yourself rehashing your existing ideas with cosmetic changes.

c)      Having fun in life is obviously better than not having fun. But is it conducive to innovation? In a certain, very limited sense, this is true. Having fun is energizing, and a group that is enjoying itself may persist longer on a given task. But achieving true innovation is nearly contrary to “having fun”. True innovation requires changing the way one thinks, and that is a painful endeavor, and the motivation to do so more often than not arises from discontent and discomfort.

Why, then, have Brainstorming and Design Thinking cornered the innovation market, becoming synonyms for ideation and innovation? They are easy to adopt, give an illusory sensation of easy wins and have useful benefits that can easily be mistaken for innovation. And, of course, great PR has created a herd phenomenon, with the perverse result of weakening innovation instead of enhancing it.

What is needed is a rich framework, combining useful elements of empathic design, visualization, prototyping and experimentation of the Lean Startup ilk with a robust methodology for breaking out of existing thought patterns. In the past few years we have accumulated experience in creating such “braided” formats, based on SIT’s structured (and strongly non-brainstormy) approach to ideation, bringing predictability and method to the seemingly mysterious core of the entire innovation process.

Published originally as a post for Innov8rs.com:

https://innov8rs.co/news/how-executives-develop-herd-immunity-to-innovation/

Shachaf Snir

Head of Business Development & Internal Innovation

2 年

Thanks Amnon Levav for your thoutful post! I do agree with the fact that in many ways DTs "soft spot" is its ideation tools, but on the other hand being a design thinking practitioner I never restricted myself to brainstorming. Methodologies like brainwriting, "liberating structures" and others always helped me find innovative ideas. I think that looking at design thinking as "fun" is missing out on its "super power" and that is Empathy - the line that separates between "the voice of the customer" VS. "the voice of the product" (like SIT). And one other thing - design thinking is not for designers :) Its just a structured and agile mindset for diverse teams to work together. I think that SIT is one of the more powerful tools out there for ideation, and the great thing about innovation is you don't have to choose one over the other - innovation happens in the crossroads between people, tools, POVs

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Uday Pasricha

founder promoter Permaweld Pvt Ltd

3 年

The tools work because they take your mind through its otherwise path of resistance without the exertion as it's structured.

Alexi Wiedemann Orrego

The Metaphor Hunter? | I’m here to open your eyes to solutions others overlook, unlocking together the secrets of the most inventive minds in human history | Top 100 Revista Gerentes 2022 | Keynote Speaker | Poet

3 年

From my point of view a combination of DT + SIT like 1 +SIT+3 is the ideal path if the process follows the problem -> solution paradigm, and SIT + 3 + 1, creating virtual products in a problem->solution logic. I’m remembering my first contact with DT watching the supermarket cart ?? video from IDEO, now I am absolutely convinced that with just 1 SIT tool it’s possible to beat the resulting proposal in less time. Something that I love from SIT is just from the start is its elegant way to simplify and enhance the applicability of TRIZ and its capacity to create virtual products zero cost, also its enormous potential to predict industry trends based in attributes dependency. Something that is frustrating for me is the relative low application of such a powerful methodology it is used by big corps as secret weapon but still in front of the world defending DT. Amnon Levav waiting for an article you talking about SIT and circular economy and SIT in social innovation.

Mrinalini D.

Innovation & Digital transformation |Founder|Market Entry Expert|Strategic Sales |Leadership Coach

3 年

Thank you for this Amnon Levav! Rarely can humans ‘go wild’ on command ??. The really crazy ideas are generally such a moon shot, that management shoots them down at conception for being too risky. In short, I’ve rarely ever seen a feasible, really new idea come out of brainstorming I have found teams/organisations are happy to embrace new techniques of ideation, with the right kind of ramp up. There is very little to no exposure to tools other than BS and DT. Techniques of TRIZ, SCAMPER, Random Association Technique, brainswarming, mind mapping etc are widely unknown - goes to underscore the PR point you make in the article. (At R.A.T. Lab we very intentionally Rapidly Apply Techniques that best suit the use case) I also personally wonder how DT has remained virtually unchanged over years, decades. Some learning and adaptation of what works and doesn’t work on itself would be due.

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Amnon Levav

Co-Founder and C-IO (Chief Innovation Officer) at SIT - Systematic Inventive Thinking?

3 年

I heard privately, from a leader of corporate innovation, a guy who really understands a lot about innovation, who says that I'm exaggerating, being too harsh on DT and BS. I actually think that what i wrote is still too soft(: What do you think? (He wrote to me privately because he didn't want to argue with me publicly, but I would actually very much welcome a public debate(: Maybe useful for the public, to discuss it openly. what do you(s) think?

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