Designer’s confession: trial-and-error approach vs. ideality search - why I joined the TRIZ “sect”

Designer’s confession: trial-and-error approach vs. ideality search - why I joined the TRIZ “sect”

A few years ago, I have got introduced to the TRIZ approach to innovation by Prof. Leonid Chechurin during his class at the LUT. The idea of being able to streamline the product design and innovation was so fresh and resonated so deeply with me. This was the point of no return. I joined the “sect” never to be back to the old thinking again. Here is why.

Product concept – a vision of a product on the early stage

A product concept is a vision of a product complete and developed on the earlier stage of the product design. The underlying challenge is to envision the final design at the very beginning of the design process. This is often the most resource demanding and challenging part in the entire design process. Especially challenging it becomes when there is a need to propose a solution to a system that is already quite simple, is limited to the component level only or is novice. That is why the common logic underlying the existing solutions for concept development is to engage in as many trial-and-error attempts as early as possible. However, this approach guarantees arrival to a workable result mainly by luck.

Design and development as continuous product conceptualization: trial-and-error vs. ideality search

At the most fundamental level, design and development is continuous product conceptualization process. When perceived from this perspective, it becomes evident that trial-and-error method limits effectiveness of design and development especially in a fast-paced environment (when solution was required yesterday). The problem lays in the underlying philosophic approach to research and development expressed in inductive or deductive reasoning. Trial-and-error is the approach based on the inductive reasoning and suitable when data is available and easily processed and analyzed, which is seldom the case with the new product design and development. An alternative approach is the ideality search, which is a form of deductive reasoning. It starts with an assumption that ideality of a system is possible leaving an engineer with freedom to find it. An ideal state of a system is reached when the function(s) is performed while the complexity of a system is reduced. The Theory of Inventive Problem Solving (TRIZ) as a method for concept development (Altshuller, 1984) is built on the ideality concept and is more suitable for conceptualization stage of design and development. Next, I briefly explain how I arrived to such decision.

Overview of the methods for product concept design and development

There are many tools and methods commonly used for innovation, system development, product development and (re)design. Their abundancy is just an indicator of their limited efficiency and effectiveness. Their comparison in relation to their performance and effectiveness is outside the scope of the article. Nevertheless, we want to recognize them and introduce their underlying approach to problem-solving. The list below is not finite, but we find these as the most recognized and utilized. Some of the tools are a part of the more complex approach yet their underlying principle makes it worth mentioning them separately.

  1. Design thinking: A human-centered, iterative approach to problem-solving and innovation that involves understanding users, defining problems, generating potential solutions, prototyping and testing. (see, for instance, Ambrose and Harris, 2010; Brown, 2008; Dam and Siang, 2020; Lewrick et al., 2018; Mootee, 2013).
  2. Brainstorming: A group-based approach to generating ideas and solutions, where participants are encouraged to share their thoughts and opinions freely and without criticism. (De Bono, 1970; Higgins, 1994; Osborn, 1953; Snyder, 2021).
  3. Rapid prototyping: The process of quickly creating a preliminary version of a product or system in order to test and refine its design. (Kelly and Littman, 2001; McElroy, 2017; Norman, 2013).
  4. Customer development: A process for understanding and validating customer needs, as well as for developing and refining a product or business concept. (Blank, 2013; Blank and Dorf, 2012).
  5. Lean Startup: A methodology for developing and launching new products and businesses that emphasizes rapid experimentation and iteration, customer feedback, and data-driven decision-making. (Klein, 2013; Ries, 2011).
  6. Minimum viable product (MVP): A part of Lean Startup approach that stresses the need in a minimal version of a product that has only the core features necessary to validate its viability with customers. (Ries, 2011).
  7. Agile project management: An iterative and flexible approach to project management and product development that emphasizes adaptive planning, collaboration, and continuous delivery. (Cohn, 2006; Patton, 2014; Sutherland, 2014; Warfel, 2009).
  8. Design of experiments (DOE): A statistical method for determining the relationship between inputs and outputs in a system, and for improving the performance of a product or process. (Box et al., 1978; Fisher, 1935).
  9. Quality Function Deployment (QFD): A method for understanding and prioritizing customer needs, and for translating these needs into product design specifications. (Akao, 2004; Shillito, 1994).
  10. User experience (UX) design: A design discipline that focuses on creating user-centered products and services that are both functional and enjoyable to use (Cooper et al., 2007; Norman, 2013; Walter, 2011).
  11. Business process reengineering (BPR): A management approach for fundamentally redesigning business processes to achieve significant improvements in performance and efficiency. (Dumas et al., 2018; Hammer and Champy, 1993; Harmon, 2014).
  12. Systems analysis and design: A systematic and comprehensive approach to designing, building, and testing information systems, taking into account the needs of users, stakeholders, and other systems. (DeMarco, 1979; Rodgers and Milton, 2011; Rumbaugh et al., 1991; Tilley, 2019; Valacich and George, 2021).
  13. System design: A systematic and comprehensive approach to designing complex systems, such as products, services, and organizations, based on an understanding of their structure, behavior, and performance. (Budynas and Nisbett, 2020; Childs, 2019; Collins et al., 2009; Salvendy, 2001; Ugural, 2004).
  14. Six Sigma: A data-driven quality improvement methodology that uses statistical tools and techniques to reduce defects and variability in a product or process, and to achieve near-perfect quality. (Breyfogle, 2003; Creveling et al., 2003; Cudney and Furterer, 2012; George et al., 2005; Harry and Schroeder, 2000; Levine and Gitlow, 2004; Pyzdek and Keller, 2010; Wilson, 2005).
  15. Reverse Engineering: A process for taking apart and analyzing existing products, systems, or technologies in order to understand their design and functionality, and to identify potential improvements or innovations. (Eilam, 2005; Messler, 2014; Raja and Fernandes, 2009).
  16. System Dynamics: A method for modeling and analyzing complex systems and their interactions, with a focus on understanding the behavior and performance of the system over time. (Palm, 2010; Pfeiffer and Wriggers, 2008; Seeler, 2014).
  17. Failure Mode and Effects Analysis (FMEA): A systematic approach for identifying potential failures in a system, evaluating their effects, and developing corrective actions to prevent or mitigate those failures. (Carlson, 2012; Creveling et al., 2003; Magrab et al., 2010; McDermott et al., 2008; Stamatis, 2003; VDA QMC, 2019).
  18. Root Cause Analysis (RCA): A method for identifying the underlying causes of problems or failures in a system and developing corrective actions to prevent future occurrences. (Andersen and Fagerhaug, 2006; Barsalou, 2015; McDermott et al., 2008; Vanden Heuvel et al., 2008).
  19. Design for Manufacture and Assembly (DFMA): An approach to product design that aims to simplify the manufacturing and assembly processes by identifying and eliminating unnecessary parts, minimizing the number of assembly operations, and maximizing the use of standard, off-the-shelf components. (Anderson, 2020; Boothroyd et al., 2011, 2002; Bralla, 1999; Dewhurst, 2011; Molloy et al., 1998).

Common problem of mentioned methods: paradigm and approach

There are common issues that unite these methods deeming them less efficient: the underlying paradigm and approach to tackling the challenges. Inefficiency in this case is defined by the excessive time consumption to find a solution, higher resource demand, loss of opportunities for other innovations, challenges addressing more complex research problems especially in the fundamental science context to name a few.

The issue of the underlying paradigm – trail-and-error method

The underlying paradigm/approach to problem-solving follows the trial-and-error method. It typically involves making incremental changes to a solution, observing the results, and adjusting accordingly until the desired outcome is achieved. It is often used in situations where there is no clear path to a solution or where the consequences of failure are low, allowing for experimentation and exploration of different approaches. A quickly found solution is a by-product of a good luck and extended experience of the members of the development team. Often, the solution in trial-and-error mode takes years to find. Altshuller illustrates this problem with numerous examples through a comparison of the lost time while using the trial-and-error approach and TRIZ. (Altshuller, 1984).

The issue with the used approach to conceptualization – customer feedback

The issue with orientation, as the other common issue with the models, consists of roughly two dimensions: orientation on customer feedback and on statistical data. When regarding the customer feedback, taking this approach is similar to searching for a black cat in the dark room. Customers/users often do not know what they want; users can easily define what they do not like, yet definition of what they want seldom comes as easy. That means that there is a need for more cycles of trials before a solution is found. Such approaches as Design Thinking, Customer Development, Brainstorming, Lean Startup are amongst those employing this approach. Although customer involvement is undoubtedly important for testing and adaptation of a solution to a market, using it as a reference point while searching for a novice solution brings along the inefficiency side effects as reasoned above.

In regards to statistical data, such approach is similar to driving forward by looking in the rear-view mirror. The collected and analyzed data helps defining the issue, highlights the potential for improvement and focuses the effort on potential issue, but it still leaves the process of search for a solution to the discretion of the luck. This approach among others is shared by DOE, Six Sigma, RCA, DFMA leading to creation of more trials attempts in search of a better solution. The challenge becomes more complex, when the issue to be addressed lays in the fundamental science field requiring more and more observations and trials.

Introduction of TRIZ as a tool for concept development

In contrast to these approaches, TRIZ defines the ideality as the reference point. The ideality drives the engineering thought forward yet leaves abundant room for integration with other approaches. As a model that is built on the system view, TRIZ and system design models share a lot in common bringing them the closest together. The ideality though is the major difference that sets the approach apart from the other alternatives. In more details, the TRIZ approach is presented in the Altshuller and his colleagues/followers (starting with Altshuller, 2011, 1984; Altshuller et al., 1989; Bukhman, 2021; Gadd, 2011; Harrington, 2017; Petrov, 2016) along with the set of powerful tools such as Ideal Final Result (IFR) analysis, nine windows diagram, contradiction matrix, function analysis, Substance-Field analysis and Algorithm for Inventive Problem Solving (ARIZ).


Hopefully, this explains to a certain degree my "sect" choice and creates an interest for you to explore the theory for yourself especially if you are interested in new product design and development. Beware though, there is a high chance of falling under the spell. But if/when you do, get in touch with me. We might have some creative fun together.

?


References

Akao, Y., 2004. Quality Function Deployment: Integrating Customer Requirements Into Product Design. Taylor & Francis.

Altshuller, G., 2011. Finding an Idea: Introduction to TRIZ (in Russian), 4th ed. Alpina Publishers, Moscow, RU.

Altshuller, G., 1984. Creativity as an exact science: the Theory of the Solution of Inventive Problems. Gordon and Breach Publishers Inc., Amsterdam.

Altshuller, G., Zlobin, B., Zusman, A., 1989. Searching for New Ideas: from Illumination to Technology (Theory of Inventive Problem Solving) (in Russian). Cartea Moldoveneasca, Chisinau, MD.

Ambrose, G., Harris, P., 2010. Basics Design: Design Thinking. AVA Publishing SA.

Andersen, B., Fagerhaug, T., 2006. Root Cause Analysis: Simplified Tools and Techniques, 2nd ed, Technometrics. ASM International, Milwaukee, WI. https://doi.org/10.1198/tech.2007.s514

Anderson, D.M., 2020. Design for Manufacturability: How to Use Concurrent Engineering to Rapidly Develop Low-Cost, High-Quality Products for Lean Production, 2nd ed, Nucl. Phys. Routledge, New York, NY.

Barsalou, M.A., 2015. Root Cause Analysis: a Step-by-Step Guide to Using the Right Tool at the Right Time. CRC Press, Boca Raton, FL.

Blank, S., 2013. The Four Steps to the Epiphany, 2nd ed. K&S Ranch, Inc.

Blank, S., Dorf, B., 2012. The Startup Owner’s Manual: the Step-by-Step Guide for Building a Great Company, 1st ed. K&S Ranch, Inc., Pescadero, CA.

Boothroyd, G., Dewhurst, P., Knight, W.A., 2011. Product Design for Manufacture and Assembly, 3rd ed, Mechanical Engineers’ Handbook. CRC Press, New York, NY. https://doi.org/10.1002/9781118985960.meh202

Boothroyd, G., Knight, W., Dewhurst, P., 2002. Product Design for Manufacture and Assembly. Marcel Dekker, Inc. https://doi.org/10.1016/0010-4485(94)90082-5

Box, G.E.P., Hunter, W.G., Hunter, J.S., 1978. Statistics for Experimenters: an Introduction to Design, Data Analysis, and Model Building. John Wiley & Sons Inc., Toronto, Canada.

Bralla, J.G. (Ed.), 1999. Design for Manufacturability Handbook, 2nd ed. McGraw-Hill Companies Inc.

Breyfogle, F.W., 2003. Implementing Six Sigma: Smarter Solutions? Using Statistical Measures, 2nd ed. John Wiley & Sons Inc., Hoboken, NJ. https://doi.org/10.1108/tqmm.2003.15.6.427.5

Brown, Ti., 2008. Design Thinking. Harv. Bus. Rev. 19–19. https://doi.org/10.1145/3347709.3347775

Budynas, R.G., Nisbett, J.K., 2020. Shigley’s Mechanical Engineering Design, 11th ed. McGraw-Hill Education, New York, NY.

Bukhman, I., 2021. Technology for Innovation. How to Create New Systems, Develop Existing Systems and Solve Related Problems, Management for Professionals. Springer Singapore, Singapore. https://doi.org/10.1007/978-981-16-1041-7

Carlson, C., 2012. Effective FMEAs: Achieving Safe, Reliable, and Economical Products and Processes Using Failure Mode and Effects Analysis. John Willey and Sons, Inc., Hoboken, NJ.

Childs, P.R., 2019. Mechanical Design Engineering Handbook, 2nd ed. Butterworth-Heinemann, Elsevier, Oxford, UK.

Cohn, M., 2006. Agile Estimating and Planning. Pearson Education, Inc., Upper Saddle River, NJ. https://doi.org/10.21273/hortsci.47.12.1832

Collins, J.A., Busby, H.R., Staab, G.H., 2009. Mechanical Design of Machine Elements and Machines: a Failure Prevention Perspective, 2nd ed. John Wiley & Sons Inc., New York, NY.

Cooper, A., Reimann, R., Cronin, D., 2007. About Face 3: The Essentials of Interaction Design. Wiley Publishing, Inc., Indianapolis, IN.

Creveling, C.M., Slutsky, J.L., Antis, D.J., 2003. Design for Six Sigma in Technology and Product Development. Prentice Hall PTR, Upper Saddle River, NJ.

Cudney, E.A., Furterer, S.L. (Eds.), 2012. Design for Six Sigma in Product and Service Development: Applications and Case Studies. CRC Press. https://doi.org/10.1201/b12090

Dam, R.F., Siang, T.Y., 2020. 5 Stages in the Design Thinking Process [WWW Document]. Interact. Des. Found. URL https://www.interaction-design.org/literature/article/5-stages-in-the-design-thinking-process (accessed 12.27.20).

De Bono, E., 1970. Lateral Thinking: A Textbook of Creativity. Penguin Books, New York, NY.

DeMarco, T., 1979. Structured Analysis and System Specification. Prentice Hall.

Dewhurst, N.P., 2011. DFMA the product - then lean the process [WWW Document].

Dumas, M., Rosa, M. La, Mendling, J., Hajo A. Reijers, 2018. Fundamental Business Process Management, 2nd ed. Springer-Verlag GmbH Germany.

Eilam, E., 2005. Reversing: Secrets of Reverse Engineering. Wiley Publishing, Inc., Indianapolis, IN.

Fisher, R., 1935. The Design of Experiments. Oliver and Boyd Ltd., Edinburgh.

Gadd, K., 2011. TRIZ for Engineers: Enabling Inventive Problem Solving, TRIZ for Engineers: Enabling Inventive Problem Solving. John Wiley & Sons Ltd, Chichester, UK. https://doi.org/10.1002/9780470684320

George, M.L., Rowlands, D., Price, M., Maxey, J., 2005. The Lean Six Sigma Pocket Toolbook: a Quick Refference Guide to Nearly 100 Tools for Improving Process Quality, Speed, and Complexity. McGraw-Hill Companies Inc., New York, NY.

Hammer, M., Champy, J., 1993. Reengineering the corporation: A manifesto for business revolution. Bus. Horiz. 36, 90–91. https://doi.org/10.1016/S0007-6813(05)80064-3

Harmon, P., 2014. Business Process Change: A Business Process Management Guide for Managers and Process Professionals, 3rd ed, Business Process Change. Morgan Kaufmann, Waltham, MA. https://doi.org/10.1016/B978-0-12-374152-3.X5027-7

Harrington, H.J., 2017. Lean TRIZ: How to Dramatically Reduce Product-Development Costs with This Innovative Problem-Solving Tool. CRC Press, Broken Sound Parkway, NW.

Harry, M., Schroeder, R., 2000. Six Sigma: The Breakthrough Management Strategy Revolutionizing the World’s Top Corporations, Quality Progress. Doubleday, New York, NY. https://doi.org/10.1177/216507991005801202

Higgins, J.M., 1994. 101 Creative Problem Solving Techniques: The Handbook Of New Ideas For Business. New Management Publishing Company, Inc., Winter Park, FL.

Kelly, T., Littman, J., 2001. The Art of Innovation: Lessons in Creativity from IDEO, America’s Leading Design Firm. Doubleday, New York, NY.

Klein, L., 2013. UX for Lean Startups: Faster, Smarter User Experience and Design. O’Reilly Media, Inc., Sebastol, CA.

Levine, D.M., Gitlow, H.S., 2004. Six Sigma for Green Belts and Champions: Foundations, DMAIC, Tools, Cases, and Certification. Pearson Education, Inc., Upper Saddle River, NJ.

Lewrick, M., Link, P., Leifer, L., 2018. The Design Thinking Playbook: Mindful Digital Transformation of Teams, Products, Services, Businesses and Ecosystems. John Wiley & Sons Inc., Hoboken, NJ.

Magrab, E.B., Gupta, S.K., McCluskey, F.P., Sandborn, P.A., Group, F., 2010. Integrated Product and Process Design and Development: the Product Realization Process, 2nd ed. CRC Press, Boca Raton, FL.

McDermott, R.E., Mikulak, R.J., Beauregard, M.R., 2008. The Basics of FMEA, 2nd ed. CRC Press, Boca Raton, FL. https://doi.org/10.1007/978-3-540-29676-8_5025

McElroy, K., 2017. Prototyping for Designers: Developing the Best Digital and Physical Products. O’Reilly Media, Inc., Sebastol, CA.

Messler, R.W., 2014. Reverse Engineering: Mechanisms, Structures, Systems & Materials. McGraw-Hill Education, New York, NY.

Molloy, O., Tilley, S., Warman, E., 1998. Design for Manufacturing and Assembly: Concepts, Architectures and Implementation, 1st ed. Springer-Science+Business Media, B.V.

Mootee, I., 2013. Design Thinking for strategic innovation. John Wiley & Sons, Inc.

Norman, D., 2013. The Design of Everyday Things. Basic Books, New York, NY. https://doi.org/10.1145/1340961.1340979

Osborn, A.F., 1953. Applied imagination: principles and procedures of creative thinking, 1st ed. Charles Scribner’s Sons, New York, NY.

Palm, W.J., 2010. System Dynamics, 2nd ed. McGraw-Hill Companies Inc.

Patton, J., 2014. User Story Mapping: Discover the Whole Story, Build the Right Product. O’Reilly Media, Inc., Sebastol, CA.

Petrov, V., 2016. Five-Step Method for Breakthrough, in: Chechurin, L. (Ed.), Research and Practice on the Theory of Inventive Problem Solving (TRIZ). Linking Creativity, Engineering and Innovation. Springer International Publishing Switzerland. https://doi.org/10.1007/978-3-319-56593-4

Pfeiffer, F., Wriggers, P. (Eds.), 2008. Mechanical System Design, 2nd ed, Lecture Notes in Applied and Computational Mechanics. Springer-Verlag Berlin Heidelberg, Berlin.

Pyzdek, T., Keller, P.A., 2010. The Six Sigma Handbook: a Complete Guide for Green Belts, Black Belts, and Managers at All Levels, 3rd ed. McGraw-Hill Companies Inc., New York, NY.

Raja, V., Fernandes, K.J., 2009. Reverse Engineering An Industrial Perspective, Springer. Springer Series in Advanced Manufacturing, Cardiff, UK.

Ries, E., 2011. The Lean Startup, 1st ed. ed. Crown Business, New York, NY.

Rodgers, P., Milton, A., 2011. Product Design. Laurence King Publishing. https://doi.org/10.5040/9781472596154-bed-p091

Rumbaugh, James, Rumbaugh, Jim, Blaha, S., Blaha, M., Premerlani, W., Blaha, M.R., Eddy, F., Lorensen, B., Rumbaugh, J.R., Lorensen, W., 1991. Object-oriented Modeling and Design, 1st ed. Prentice Hall.

Salvendy, G. (Ed.), 2001. Handbook of Industrial Engineering: Technology and Operations Management, 3rd ed, Choice Reviews Online. John Wiley & Sons Inc., New York, NY. https://doi.org/10.5860/choice.29-6026

Seeler, K.A., 2014. System Dynamics: an Introduction for Mechanical Engineers. Springer, New York, NY.

Shillito, M.L., 1994. Advanced QFD: Linking Technology to Market and Customer Needs. John Wiley & Sons Inc., Rochester, NY.

Snyder, P.I., 2021. The Art of Brainstorming: The Practical Guide to Mastering Creative and Design Thinking and Generating Out of the Box Ideas to Solve Personal and Professional Problems. Dream Books LLC.

Stamatis, D.H., 2003. Failure Mode and Effect Analysis: FMEA from Theory to Execution, 2nd ed, Technometrics. ASQ Quality Press, Milwaukee, WI. https://doi.org/10.1080/00401706.1996.10484424

Sutherland, J., 2014. Scrum: The Art of Doing Twice the Work in Half the Time. Crown Business, New York, NY.

Tilley, S., 2019. System Analysis and Desing, 12th ed. Cengage Learning, Boston, MA.

Ugural, A.C., 2004. Mechanical Design: an Integrated Approach, 1st ed. McGraw-Hill Companies Inc., New York, NY.

Valacich, J.S., George, J.F., 2021. Modern Systems Analysis and Design Ninth Edition, 9th ed. Pearson Education Limited, Harlow, England.

Vanden Heuvel, L., Lorenzo, D., Jackson, L., Hanson, W., Rooney, J., Walker, D., 2008. Root Cause Analysis Handbook: a Guide to Efficient and Effective Incident Investigation, 3rd ed. ABS Consulting, Houston, TX.

VDA QMC, 2019. Failure Mode and Effects Analysis: FMEA Handbook, 1st ed. Automotive Industry Action Group, Southfield, MI.

Walter, A., 2011. Design for Emotion. A Book Apart, New York, NY.

Warfel, T.Z., 2009. Prototyping: a Practitioner’s Guide. Rosenfeld Media.

Wilson, G., 2005. Six Sigma and the Product Development Cycle. Butterworth-Heinemann, Elsevier, Burlington, MA.

Anja Wouters

Chief Operating Officer at Global Entrepreneurship Alliance (PMP, Six Sigma, Innovation Essentials)

6 个月

Nice Article. Thanks ! We're organizing a talk on October 1st that you might find interesting: https://tiny.cc/triztalk

Michael Egner

Business Student

10 个月

"In a different approach."

回复
Dmitrii Batukov

Aerospace Design Engineer | CAD & PDM Expert | Model-Based Systems Engineering (MBSE) | Unique Problem-Solving Approaches

1 年

At the minimum, I had a desire to learn more about this method. To be honest, it is impossible to understand the essence of TRIZ from the article. It is difficult to do so even after reading several articles on the Internet.?

TRIZ indeed opens doors to creative problem-solving in design ???. Remember, Edison said, innovation is 1% inspiration, 99% perspiration. Keep pushing boundaries! #innovation #creativity

要查看或添加评论,请登录

Alexandru Diduc的更多文章

  • Product design: questions for problem definition

    Product design: questions for problem definition

    The common-sense dictates that the process of problem-solving in product design begins long before any solution is…

  • Product design: an optimum of function, shape, material and process

    Product design: an optimum of function, shape, material and process

    What is a 'product design'? Before going into that, have you thought about the meaning of the word 'design' in general?…

  • Headphone holder - drawing and printing

    Headphone holder - drawing and printing

    Working from home brings own challenges. For me, this translates in shaping the productive working environment which…

  • Drawing and 3D printing a surfer lock

    Drawing and 3D printing a surfer lock

    Christmas brings its own challenges along with the fun, sweets, gifts and tinsel. This Christmas I had some fun drawing…

  • Globalisation no more... what is next?

    Globalisation no more... what is next?

    Mark my words, but the situation we have today (as of May 2020) in the economy and politics globally is the end of…

  • COVID-19 and stock market

    COVID-19 and stock market

    Is COVID-19 really the reason of the recession? Do we have a bubble on the market? Have you ever seen a magic trick?…

    1 条评论
  • Internationalization process canvas

    Internationalization process canvas

    Understanding the big picture is critical for strategic decision-makers. Implementation of a decision too early or too…

社区洞察

其他会员也浏览了