Design Thinking Phase 5: Test
The final phase of the design thinking process is the test phase. This fifth phase starts when the prototype you have created is ready to undergo rigorous user testing to ensure it succeeds in solving the problem you set out to solve. The test phase should not be skipped. It may allow you to discover key aspects about the challenge or the solution that users have not yet been able to articulate, motivating users to give thorough feedback about their likes and dislikes of the options being tested. You must be careful in observing how users interact with the product or service physically. Also, it is helpful to make the environment as neutral as possible by trying to imitate the environment they would be using the solution in real life. If they are going to use it in a busy and noisy environment, then test the prototypes in busy and noisy environments. Your goal is to encourage spontaneous and authentic reactions from users.
The design team needs to take the back seat at this stage. They should withhold their questions until the test is complete and simply observe how users interact with the product or service independently. After the user has completed the test, feel free to follow up using any questions you may have come up with during the test. Have questions pre-prepared for the test phase to ask after observing the users. This is your opportunity to validate what you have learned about your users and how you have applied that knowledge to solve their problems. When it comes to testing, don’t be afraid of negative feedback. It is better to learn what didn’t work about your solution early on and why – so you don’t waste time further down the road when you implement the solution in the real world. Through testing (and failing) quickly, you can return to any of the design process steps and reiterate towards a better solution that users will love.
Spring2 Innovation teaches learners A/B testing – an excellent technique for comparing two versions of a product or service. In A/B testing, both designs are identical except for one variation that might affect a user’s behaviour. For example, version?A might be the design currently being used (the control design), while version?B is modified in some respect (treatment). Through A/B testing, you can isolate certain variables that may affect your design’s performance and improve in the next iteration.
Similar to?prototyping, it can be discouraging when a test didn’t yield the result you were expecting, especially when lots of hard work has gone into that iteration. As difficult as it is, failure is bound to the design process, and there is no shame in a failed test. If something doesn’t turn out the way you planned, determine what this information is telling you. Observe, record, and return to a previous phase to tease out what happened. If your test yields an unfavourable result, you have still gained essential information at a point in the project where it is possible to return to the drawing board. The?design thinking process?is all about discovery, which can happen at any of the five phases of the process.?Adapting to new information?and experiences is key to innovation.
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If you’d like more information on the test phase, check out Spring2 Innovation's YouTube channel:?https://youtu.be/OrYYdVyyc8s
For more information on design thinking training for governments please visit?www.spring2innovation.com.