Design Thinking and Design Doing
Maximillian Burton
CEO and Founder @ Industrial Craft | Customer-Centric Products
It’s not what you say that matters... it’s what you do.?Laurance Laughton 2004
The concept of Design Thinking emerged in the 70s, but it wasn’t until IDEO turned it into an offering in the early 2000s that design moved into the foreground of business. And to good effect. Today, design leaders hold senior positions at almost every major company, and future executives learn Design Thinking in 12-week modules at leading universities such as Harvard, MIT, and Stanford. But before we declare victory, I want to pose the question, Is Design Thinking really Design?
While Design Thinking brings elements of the creative process to problem-solving, it leaves behind the doing and making aspects of design. Because solutions emerge in the abstract, I assert that Design Thinking does not a designer make. In the same vein, Design Doing—without the thinking—is not design, either. At its core, Design brings these two disparate activities together into a unified construct. Design is more than putting together the plans for a car, chair, or interface. Design means bringing these ideas to life.
Today, a variety of agencies offer neatly packaged Design Thinking workshops that apply creative processes to addressing clients’ thorniest issues. In my view, a big reason that agencies focus on process is that it’s predictable and repeatable. Delivering an innovative workshop is easier than delivering breakthrough outcomes. Coming out of these workshops, teams emerge energized and empowered to think in new ways. But while the process is rigorous, results vary when it’s applied to real-life situations.
This heightened emphasis on Designing Thinking also brings unintended consequences. An unnatural division emerges between those who think and those who make. Strategy and research move upstream from the creative and making processes. In effect, the head and the heart become disconnected as different experts move in and out of the process, each playing a specific role. In the end, the process can overwhelm creativity because it doesn’t allow for the breakthrough moments of learning from mistakes or achieving happy accidents. Even the most carefully designed process can still deliver results that are sub-standard or, worse, live only as PowerPoint presentations that never see the light of day.
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If you’ve ever watched the show,?Mad Men, you know what I mean. In the 1950s copywriters occupied plush offices upstairs, while the creative directors and art department crammed into small rooms on the floors below, working at the end of the process to implement the ideas that came down to them. In?the?late 1950s, advertising legend Bill Bernbach reimagined the process by pairing art directors and copywriters in teams. DDB ended up creating some of the most iconic work of that era.
The truth is, Design is a messy process. It requires a back-and-forth between Strategy and Creative, each pushing on the other to elevate the solution. Great results rarely emerge from the clean, nicely packaged process of Discovery, Ideation, Experimentation, and Evolution we encounter in Design Thinking workshops. In Design Doing, steps move forward then backward, blend together, or require a different ordering. Developing the instincts for how to solve problems that haven’t been solved before takes years of experience. In my case, my Industrial Design education included electrical engineering, mechanical and manufacturing engineering, material science, and polymer technology. But my real learning didn’t begin until I worked side-by-side with engineers at manufacturing plants to untangle the challenges of bringing a design to market and into people’s hands. Later, to design digitally connected products, I had to learn everything about interaction and experience design. The lessons I learned in my six years of university study and 30 years of real-world experience simply can’t be squished into a 12-week course.
Now, management consultancies such as McKinsey, Deloitte, and Accenture have added Design Thinking into their array of offerings because corporations with Design leaders need people on the management consultancy side they can match with. This isn’t a bad thing. In fact, having management consultancies champion Design Thinking has been of great benefit to its cause. But it also muddies the waters of what Design is, who does it, and what’s required to do it well.
As Design becomes more codified, as executives and business leaders attended workshop theater where everyone can pick up the designer’s mantle, the question you should ask is, what makes for ‘good’ design? How can you take solutions from post-it notes and the whiteboard and manifest them in the real world? It comes down to designers or agencies that are not only great thinkers but also great doers.?If their portfolio is thin and focuses entirely on process, you might want to think twice. But if they can point to?incredible results that made it into the real world, odds are you've found a worthy partner who has both a good process and the know-how to deliver great results. Bringing creative and original work into the world requires designers who can both think and do.
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1 年Maximillian, thanks for sharing!
Chair Emeritus (2023) at Industrial Designers Society of America (IDSA)
1 年Max…one thing that I have always appreciated about you is your willingness to release these thoughts and observations into the universe not fully knowing what or how it will be reciprocated. That you know there is a duality that exists and will cause multiple reactions/responses. All being based in certain truths. This all causes or raises MORE questions than answers.?Brilliant! My questions that came about as a result of your article and some of the responses can be found in the attached image;
SenseMaker, Author, KeyNote Speaker, Advisor, CoFounder, HUMANTIFIC, CoFounder: NextDesign Leadership Network
2 年We recognize Don’t Forget Design Doing as?Argument #47.? When we created the Arguments Roundup in 2017 consisting of the 50 most popular Design / Design Thinking related arguments in addition to 10 posted by Humantific, we noticed that certain arguments tend to be popular among various groups participating in and around the subject. There are generational differences, academic/practice differences, etc.? Most noticeable was that when design educated designers offer up explanations for perceived problems with "Design Thinking", there is seldom any acknowledgement that there are inherent problems with current design methods when applied to contexts beyond product, service and experience assumptions. Among traditional design educated designers here are 7 popular, often appearing arguments: Argument #7.?Process Cannot be Explained Argument #8.?Process = Poor Results Argument #20.?Social Innovation = Product/Service/Experience Design Argument #22.?IDEO Invented Everything Argument #34.?Design is For Wicked Problems Argument #47.?Don’t Forget Design Doing Argument #50.?Design Thinking is Bullshit Complete Arguments RoundUp here: https://www.dhirubhai.net/pulse/making-sense-design-thinking-bullshit-gk-vanpatter/
Product Developer, Mechanical Designer, Member of the Industrial Designers Society of America
2 年Industrial design was known to the public in 1949 when Raymond Loewy was Time Magazine's man of the year. His firm had designed complete ensembles for corporations. For some reason, industrial designers were feted in the 1980s, when the names Phillipe Starck and Michael Graves added value to consumer products. I believe that visibility, and even fame, then prodded many young people to study product design. Now, many CAD and rendering applications, in conjunction with 3-D printing, enable people with little experience to produce finished, if impractical and unmanufacturable products. That is not a problem for the movies or the metaverse, but hubless wheels are not now, and never will be, appropriate for the real world. I've always heard and read that, ideally, a designer gathers all stakeholders (end users, manufacturers, marketers, etc.) and facilitates communication between them, documenting the design that satisfies all parties to the degree possible, then assembling an attractive package. Increasing specialization, combined with the empowerment of applications, is likely to produce uncompromising products that may near perfection, but in only one respect, maintaining mediocrity or worse in other respects.