Design is a Technology.
John Morley
Innovation Consultant & Keynote Speaker helping Teams solve hard problems and generate brand new value | Where people thrive, organizations prosper
We don’t just make things; we design them.?
Making is a part of Design.?
Luma Institute captures it best for me when it suggests that design has three aspects:
???????????? Looking
???????????? Understanding
???????????? Making
Why does this matter? Well, every effort to do something - commercial, social, civic, individual, or collective - produces or ‘makes’ something. So, Design is essential and omnipresent.?
What, really, is Design?
Design is a technology and technology, by definition, is the application of knowledge. When we design something, we apply new, emerging, and existing knowledge to look, understand, and make. As the sign (above) says, designers find (and act on) patterns in information.
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Technology, by definition, is the application of knowledge.
This both describes the possibilities and the constraints of design.
In the same way, the Cloud, for instance, is a composite technology comprised of many different layers, systems, components, networks, and processes, all orchestrated to serve various dynamic objectives, Design, too, can cater adaptively to the objective it serves.
Design and Human Systems
I am an avid fan of good Design and designers. Design, however, is not primarily concerned with the ongoing process of re-engaging people. Despite some assertions of human-centered design, Design is and always will be “a creative approach to problem-solving.” It does not busy itself with the ongoing intertwining of our internal and external lives.
Design does not busy itself with the ongoing intertwining of our internal and external lives.
It “draws from the designer’s toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success.” ?(Source: IDEO.com) Design is a form of technology that uses knowledge to solve problems. And that’s it.
?
So what?
There’s a risk that we will place too much expectation on Design. When a technology whose purpose is to approach problem-solving with creativity is confused or conflated with disciplines better suited to the study of human behavior, drive, and motivation, then we are going to make things that aren’t fit for purpose.
I love Design, and I appreciate its limits.
Chief Success Officer at Waypoint - The Systemic Collaboration Platform
7 个月"Projects, processes and people are inherently ambiguous" is true for designers, but also, if I may, PMs. I'm continually surprised that PMs are often forced (by themselves, but also others) to treat projects as if there is no ambiguity. It does a disservice to all those involved, as well as the project, and often forces potential, risks and changes to stay submerged until they either surface in a catastrophic manner - or remain submerged, untapped and ignored. My experience of designers is they can be instrumental in surfacing the potential - the question is often whether the rest of the team/social infrastructure around the project can work with them to properly channel and develop the scope.
SenseMaker, Author, KeyNote Speaker, Advisor, CoFounder, HUMANTIFIC, CoFounder: NextDesign Leadership Network
8 个月John Morley & All: There is no shortage of attempts around to narrow and describe what amounts to “stay in your box” definitions of design. It is recognized that these narrowing efforts often presented passively as being “helpful” are often being created by folks outside the design community with their own conflicting consulting self interests in the expanding terrain of design. Difficult but no big news there.? In 2017 we rounded up 50 of the most often appearing arguments in play around the subject of design / design thinking. Your argument has shades of 11,13,22,24,29,33 and 44. Design is facing many challenges in the face of complexity. Parts of the community are hard at work on addressing those challenges...other parts are not. In NextD Journal we have been writing on this story since 2005 so much material can be found there. www.nextd.org Arguments RoundUp.? Argument #11. Britches Too Big? Argument #13. Designers = Drunken Sailors Argument #22. IDEO Invented Everything Argument #24. Limitations of Design Thinking Argument #29. Design Needs More Science Argument #33. Stay in the Box Design Thinking Argument #44. Creativity Thinking = Design Thinking https://tinyurl.com/532cwa8b Good luck to all.
Dean of Big Data, CDO Chief AI Officer Whisperer, recognized global innovator, educator, and practitioner in Big Data, Data Science, & Design Thinking
8 个月Bill Schmarzo
Zooming In & Zooming Out w/ 360 Degrees of 360 Degree Perspectives: Picking out Novelty @ the Right Level of Abstraction
8 个月Creativity is the emergent and self-organizing force generated by the energies of mind, body and soul. Creative Producers are practitioners constantly testing theories on the killing fields of reality, continuously paying attention and figuring things out.
Rewiring innovation thinking | Adjunct Professor | Speaker | Trainer | Facilitator
8 个月Wow John - I’m not sure if you are seeking to be contraversial but I think you might have succeeded :-) To pick up on a few points. Some may see design methodologies or design tools as technologies but these same methodologies and tools were designed. Technologies generally are seen as the outcomes rather that the practices. On the other hand, design [in verb form] is an embodied practice. In response to “Despite some assertions of human-centered design … Design is and always will be ‘a creative approach to problem-solving’”. Can a human-centred approach not be creative? I think the following should be questioned - “it does not busy itself with the ongoing intertwining of our internal and external lives”. Good design and good designers do exactly this. They embed a deeper appreciation of human psychology, sociology, etc into their practices. My overall comment would be that design [verb form] is an embodied activity and can be done well or poorly … a lot of poor design is because we do not seek to understand the systems into which our designs [noun form] fit. Narrowing the definition of design to a technology divorced of human understanding may offer an excuse for even more poor design practices and outcomes … ?