Design Patterns

Design Patterns

Design Patterns

In software engineering, a design pattern is a general repeatable solution to a commonly occurring problem in software design. A design pattern isn't a finished design that can be transformed directly into code. It is a description or template for how to solve a problem that can be used in many different situations.

Uses of Design Patterns

Design patterns can speed up the development process by providing tested, proven development paradigms. Effective software design requires considering issues that may not become visible until later in the implementation. Reusing design patterns helps to prevent subtle issues that can cause major problems and improves code readability for coders and architects familiar with the patterns.

Often, people only understand how to apply certain software design techniques to certain problems. These techniques are difficult to apply to a broader range of problems. Design patterns provide general solutions, documented in a format that doesn't require specifics tied to a particular problem.

In addition, patterns allow developers to communicate using well-known, well understood names for software interactions. Common design patterns can be improved over time, making them more robust than ad-hoc designs.

Creational design patterns

These design patterns are all about class instantiation. This pattern can be further divided into class-creation patterns and object-creational patterns. While class-creation patterns use inheritance effectively in the instantiation process, object-creation patterns use delegation effectively to get the job done.


Abstract Factory

Creates an instance of several families of classes

Builder

Separates object construction from its representation

Factory Method

Creates an instance of several derived classes

Object Pool

Avoid expensive acquisition and release of resources by recycling objects that are no longer in use

Prototype

A fully initialised instance to be copied or cloned

Singleton

A class of which only a single instance can exist

Structural design patterns

These design patterns are all about Class and Object composition. Structural class-creation patterns use inheritance to compose interfaces. Structural object-patterns define ways to compose objects to obtain new functionality.

Adapter

Match interfaces of different classes

Bridge

Separates an object’s interface from its implementation

Composite

A tree structure of simple and composite objects

Decorator

Add responsibilities to objects dynamically

Facade

A single class that represents an entire subsystem

Flyweight

A fine-grained instance used for efficient sharing

Private Class Data

Restricts accessor/mutator access

Proxy

An object representing another object

Behavioral design patterns

These design patterns are all about Class's objects communication. Behavioral patterns are those patterns that are most specifically concerned with communication between objects.


Chain of responsibility

A way of passing a request between a chain of objects

Command

Encapsulate a command request as an object

Interpreter

A way to include language elements in a program

Iterator

Sequentially access the elements of a collection

Mediator

Defines simplified communication between classes

Memento

Capture and restore an object's internal state

Null Object

Designed to act as a default value of an object

Observer

A way of notifying change to a number of classes


State

Alter an object's behavior when its state changes

Strategy

Encapsulates an algorithm inside a class

Template method

Defer the exact steps of an algorithm to a subclass

Visitor

Defines a new operation to a class without change

要查看或添加评论,请登录

Sathishkumar Nagarajan的更多文章

  • Bridging the Gap: How Generative AI and LLMs Are Revolutionizing Our Relationship with Animals

    Bridging the Gap: How Generative AI and LLMs Are Revolutionizing Our Relationship with Animals

    The animal kingdom, with its incredible diversity and intricate communication systems, has always captivated human…

  • Why Even Consider An Al

    Why Even Consider An Al

    Chatbot Let's start by talking about what are the components of a successful, converting, revenue-generating eCommerce…

  • Cluster Management Tools to Compare

    Cluster Management Tools to Compare

    Overview of Cluster Management Tools Clearly, containers are an exciting new advancement in creating and delivering…

  • JAVA in Sockets

    JAVA in Sockets

    The java.net.

  • Applications of Java with Real-world Examples

    Applications of Java with Real-world Examples

    1. Desktop GUI Applications Desktop applications can be easily developed using Java.

  • Business Startup Strategy

    Business Startup Strategy

    I strongly suggest that would-be entrepreneurs do a business plan. As a result of completing the plan you will be much…

  • NLP Text Similarity on python

    NLP Text Similarity on python

    import sys # Define the documents doc_trump = "How do I make a Directory entry?" doc_election = "I make a Directory…

  • Building a Conversational Interface in 10 Steps

    Building a Conversational Interface in 10 Steps

    Great conversational applications require both advanced technology and solid design judgement. The most widely used…

  • Chatot Product Ideas

    Chatot Product Ideas

    Interview process management bot. It helps you to organize and manage interviews of a candidate.

  • Infrastructure as code (IaC)

    Infrastructure as code (IaC)

    Infrastructure as Code (IaC) is the management of infrastructure (networks, virtual machines, load balancers, and…

社区洞察

其他会员也浏览了