The Design of Invisible Things
Designing a business, especially two new ones, is an exciting and somewhat unexpected position to find myself in after many years in the wilderness . Right now, along with my co-founders, we’re designing the structure and services of these businesses and the more tangible aspects: the software, branding, website(s), and overall user experience.
Most people mistakenly think design is what it looks like. Making it look good is not what we think design is. The business’s organisational structure, services, and market approach are just as important, even if they’re not as immediately noticeable. Design is how it works, how it feels, the intangibles, the invisible.
Not The Design of an Everyday Business
It’s easy to think about a business in terms of organisational charts, revenue models, forecasts, and marketing strategies. But what if we approached the process like designing a physical product (or service)? What if we created a more intuitive, user-friendly, human-centred company? Well, now’s the time, so let’s see…
Your company is a product. It’s the thing that makes the products (or services); therefore, it should be your best product.” — Jason Fried
Drawing on the principles outlined by Don Norman in The Design of Everyday Things: using affordances, signifiers, feedback loops, and a transparent conceptual model, we can develop a natural, empowering and progressive culture, a company that is easy to use.
1. Affordances: Building a Business That Invites Action
Affordances signal how an object can be used. For example, a door handle signals whether to push or pull—or, as you’ll read later, the UK’s train operators do everything they can to disregard these basic principles.
Similarly, in business design, we should create systems and structures that clearly indicate how employees, customers, and partners should interact with the business.
2. Signifiers: Signaling the Right Actions
Cues that guide users toward the right action. Signifiers are the tools and processes that direct how work gets done in a business.
3. Feedback Loops: Ensuring the System Works
A business should have feedback loops that ensure the system functions efficiently.
4. Mapping: Aligning Workflows with Outcomes
Mapping refers to the relationship between controls and their effects. It ensures that the organisation of work in a business corresponds directly with the desired outcomes.
5. Conceptual Models: Helping Everyone Understand the System
A business's conceptual model is its culture and operational philosophy, which should be clear and intuitive to everyone.
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6. Simplicity and Minimalism: Doing without
Striving to never implement the rules and regulations that set about suffocating a business. Put simply—doing more with less.
The Wrap
Is it a one-shot pass? Design it, and they will come—Absolutely not! Like anything, it’s trial and error: a little bit of this, too much of that. Still, like our products and services, we need to test, refine, and debug, for there are no products without bugs and no businesses that get everything right. We can’t do everything, nor should we attempt to, but as long as we get more things right than wrong, things will be just fine.
The Epilogue
We’re all influenced by our own experiences and those around us, and in my case, working for others, building and selling a successful business, co-founding and exiting early-stage start-ups, and attempting to change in my small way a struggling giant.
This won’t surprise anyone who knows me—books and the thinking of others I’ve never met have played at least an equal if not more significant part in how I think about things, and a lot of what I’ve proposed here is very clearly shaped by: Don Norman — The Design of Everyday Things, Ricardo Semler, Jason Fried and David Heinemeier Hansson, Paul Graham and his seminal essay — Maker’s Schedule, Manager’s Schedule, and for the opportunity to stand on the shoulders of giants — I’m grateful, wether my co-founders and those that will come later in the journey will be just as appreciative; only time will tell.
We’ve all managed to work from home on a Sunday evening, but very few of us have learned to go to the movies on Monday afternoon. — Ricardo Semler
A Public Transport Diversion/Announcement
The Anti-Affordance: toilet doors on UK trains. A story of when the cues we rely on just aren’t there.
I have a friend (who I’ll not name) who is terrified of the toilets on trains. He was desperate on a return trip from London to Newcastle, so I encouraged him to use the toilets: “ It’ll be fine.” So off he went, returning shortly afterwards with a horrified expression.
Me: “What’s up?”
Him: “I knew I shouldn’t have listened to you and gone to the toilet.”
Me: “How come? You didn’t get caught with your pants down?”
Him: “No, but when I opened the door, some poor lady was sitting on the toilet with her pants down!”
He didn’t return to the toilet that day, and as far as I know, he never has.
CEO: Knotted Commerce, iPaaS Integration Agency | NED: Dev Team | Ex Patchworks COO
1 个月Insightful article! Particularly fond of seeing you still passionately hate those train doors!
Solution Architect
1 个月I have an idea of who that un-named friend may be ??…