Cutting Edge Entertainment Law Seminar receive LA Bar Accreditation
?32nd?Annual
CUTTING EDGE ENTERTAINMENT LAW SEMINAR
August 22, 23, 24, 2024
New Orleans
InterContinental New Orleans Hotel
Futurecasting (not Forecasting) Your Clients Legal Needs
"What's Past is Prologue"
Covering
"AI – Publishing – Trademark – Film Agreements – Literary Publishing –? Business Consideration - ?Transactional Issues"
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This course is?approved for a total of 17.00 hour(s) of credit, including 1.00 hour(s) of ethics, 1.00 hour(s) of professionalism, and 1.00 hour(s) of law office practice by the MCLE Committee of the Louisiana State Bar Association.?
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Subject to change
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Thursday, August 22, 2024
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9:00 AM—10:00 AM?????????? Professionalism—Avoiding Gaps, Mishaps, and Traps in Negotiations [Legal/ CLE 1.0 cr. hr.]
How do you get the most out of your negotiation? Ensure professional conduct and civility while negotiating with opposing counsel. How do you save a deal from going south?
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10:15 AM – 11:15 AM??????? Limited Liability Corporations and Other Business Formats Considerations for Entrepreneurs, Creatives and Athletes, when considering:
·????? Live Music Ventures
·????? Creative Content Accumulation
·????? Profession Representation [Legal/ CLE 1.0 cr. hr.]
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11:30 AM – 12:30 PM???????? Litigation: Creative Content v AI Litigation Roundup [Legal/ CLE 1.00 cr. hr.]
This panel will overview current litigation relating to Artificial intelligence (AI).
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?12:30 Break
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1:00 PM – 2:15 PM???????????? Updates to AI and Generative AI Intellectual Property Issues [Legal/ CLE 1.25 cr. hrs.]
Covering:
·????? Rights to Publicity
·????? Bifurcation of Copyrights Registration
·????? Licensing Rights for Generative AI
·????? Neighboring Rights
This panel will cover understanding AI and Data Rights, current legislation, and case law. The discussion will include AI involvement in the Metaverse (Web3), NFTs and art/music generation, and the legal implications of generative AI.
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2:30 PM – 3:45 PM???????????? Literary Publishing:
·?????? The Legal and Business Essentials
·?????? Roles of Lawyers and Agents of a Literary Publishing Deal
·?????? AI Impact
·?????? Audiobooks
This panel will discuss various forms of content creation, licensing, representation, and marketing of Book Publishing. [Legal/ CLE/Business 1.25 cr. hr.]
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4:00 PM – 5:30 PM ??????????? Trademark 2024: Hot Topics and New Developments Avoiding and Resolving Disputes. What's in a name? [Legal/ CLE 1.5 cr. hrs.]
Covering
·????? Trademark Office Updates
·????? How to Protect Trade Dress
·????? Protecting Rights is sports memorabilia in the Digital Era
·????? Remedies in Trademark Litigation
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Friday, August 23, 2024
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9:00 AM—10:00 AM ????????? Ethical issues for the Transactional Lawyers - Vernon P. Thomas Ethics Presentation [Legal/ CLE 1.0 cr. hr.]
This panel will cover the rules of professional conduct.
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领英推荐
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10:15 AM – 11:15 AM ?????? Representing high-value Sports and Entertainment Clients, Agreements, Rights To Publicity [Legal/ CLE 1.0 cr. hr.]
·????? Protecting Rights is sports memorabilia in the Digital Era
·????? Protecting Against Deep Fake Voice and Likeness-Generated AI
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11:30 AM – 12:30 PM???????? ?????????? New Trends in Synch and Masters Use Licensing [Legal/ CLE 1.0 cr. hr.]
This panel's discussion will extend to multiple music licenses in Film/TV, Podcast, and the Metaverse. [Legal/ CLE 1.0 cr. hr.]
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1:15 PM—2:00 PM Conversation on Publishing A&R and the A&R's Role in Contacts Artists Signs with Publishing Companies [Legal/Bus CLE .75 hrs.]
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Interviewee: Tom DeSavia, SVP, A&R, Concord Music Publishing
Interviewer: Charles Driebe, Esq., Blind Ambition Management, Atlanta, GA
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2:15 PM – 3:30 PM "The Changing World of U.S. Music Collection Organizations" [Legal/ CLE 1.25 cr. hr.]
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?? Over 6 billion dollars is being collected annually by the U.S. PROs ASCAP, BMI, GMR, SESAC, The MLC, and SoundExchange. In addition, negotiated direct licensing deals entered into by music publishers and record companies with the users of music significantly add to that total. Despite record revenue years, the area has seen significant changes in the primary sources of income, organizational and ownership transformations, distribution rule revisions, and the multiplicity of music catalog sales and writers selling their income streams.
?? This panel will discuss the current status of these entities, how they relate to each other, how rates are being set, and how recent changes have affected the negotiation, collection, and distribution of royalties to writers, publishers, artists, and record companies.
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3:45 PM – 5:15 PM???????????? Distribution and Film Production Service Agreements Business and Legal Considerations [Legal/ CLE 1.5 cr. hr.]
This panel will cover agreements between parties in the film process. Agreements between a production company and a producer, investor, or distributor. These agreements may cover what happens at any stage of the film process, before, during, and post-production.
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Saturday, August 24, 2024
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9:00 AM – 10:00 AM?????????? Legal Practice Management:?Do's and Don'ts of Court Procedures?[Legal/ CLE 1.0 cr. hr.]
Court rules and decorum have never been more critical for all parties and their clients.
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10:15 AM – 11:15 AM -????? Essential Clauses in Recording, Producing and Agency Agreements [Legal/ CLE 1.0 cr. hr.]?
The panel will cover artists, record labels, and producers. The panel will focus on potential costly mistakes to avoid.
·????? Essential deal points when representing artists,
·????? Re-record clause
·????? Options vs. Record Release Periods
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11:30 AM – 1:00 PM?????????? "Negotiating Video Game Music Deals" [Legal/CLE 1.5 cr. hr.]
??? Whether it's a pre-existing song, a new composition written for a game, an electronic or orchestral score, or a sound recording, the negotiation to put music into any type of video game can take many forms, with the end result either being continuing royalties based on the success of the game or a one-time fee regardless of how many units are sold.
?? This panel will discuss the constantly evolving world of video game music, the ins and outs, the many variations, and, in some cases, the extreme complexity of a video game music deal. Areas covered include major console games, music centric games, mobile games, soundtrack albums, in game concerts, downloadable content (DLC), per-unit and sales plateau royalties, per-minute fees, advances, trailers, and user generated content/UGC videos, among other areas. Everything you need to know to get your music into a game and make money from it.
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2024 Entertainment Law Seminar Speakers (Subject to change)
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