The Curse of "Good Enough"
To successfully launch a new product, several key ingredients are essential.? It needs to be either Better, Cheaper or Different-er than the alternatives.? Without one or more of these, it will fall into the twilight of the interesting but not needed.? Novel but not compelling.? A solution in search of a problem. Bill Gross (founder of IdeaLab) famously said you need to be 10X better than the incumbent to succeed.
The biggest obstacle to new product adoption
Case in point, the Bag Cap.
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During my stint in housewares,we were deep in the kitchen gadget battles in big-box retail.? We pushed 100’s of SKU’s a year and the appetite for new and novel solutions seemed endless.? During some user research
We developed a number of interesting ways to solve the problem.? We settled on a rigid ring with a silicone wrapper and cap that sealed on the bag. Open the bag, install the cap and now you have a resealable, instantly accessible way to store your stuff.? No brainer right? Way less expensive than the large molded bins. Well, not so fast.? In our rush to provide our users with convenience, we lost sight of our primary competition
We were not alone in this fallacy.? The product landscape is littered with this exact problem. If you want examples, look at Juicero, Segway or more recently Humane AI.? The moral to this story is that designers need to be vigilant against the urge
"It's very easy to be different, it's very difficult to be better." -Jony Ive
..."yes, and" // the name "chip clip" is cognitively stickier and emotionally more fun than "bag cap"
Connecting teams/brands to fans/consumers through experiential design/fabrication/installation
5 个月Good read, Dave! And how'd you get a picture of every drawer in my house???