Cubiques 2 - A sequel from my second indie game completed in 35 days.
Releasing story for a new Indie Game - Cubiques 2 sequel.

Cubiques 2 - A sequel from my second indie game completed in 35 days.

Hi everyone! 

Some of you may know me already from releasing games such as Stickman World which took 3 years, Cubiques which took 62 days, and my recent game Cubiques 2 which took 35 days and it is a sequel from my first Cubiques game now set to release next month.

I just wanted to take this opportunity to share how amazing it feels to work on indie games, not necessarily working on games that never get released but actually releasing and having an incredible feeling when players play what you created through so much time and dedication.

To tell you a bit about me, I'm Dilmer Valecillos, I work a lot, we all do, but I am obsessed with making games. I have a day job from 8 AM - 5 PM like many of you and 2 beautiful kids and wife. A while ago I thought that having a family, a day job, and a passion for making games was really difficult and sometimes even impossible, boy I was wrong, I think I just didn't know exactly how to manage it all. 

After working on 2-3 games I've realized that making games is way fun, specially when we follow a process and good project management practices. When I did my first game I was honestly a mess, I didn't use tools to track progress and I just worked on whatever I felt like working on, well that may work for some people, however for me it was messy and I ended up spending way too much time in the development phases. Now days, I work smart, I follow agile principles and use tools to alleviate the overwhelming feeling we all get when working on large projects such as in games and instead work on smaller tasks.

Today, I was so amazed to know that not only I was able to complete a new game but I reduced development time from 65 days to 35 days. Yes in days it makes sense, it looks great but I also have to admit that I work way too many hours, many times I don't sleep and wake up completely wasted, not as beer wasted but brain exhausted, which it way worse than feeling exhausted from physical work. Anyhow, I still need to improve in many areas and I am setting short term goals to help me with that.

As far as my new game, here's the new website:

https://www.cubiquesgame.com/2

I've also have a trailer and screenshots there and the game is set to automatically release on September 28th, 2017 for iOS MAC and tvOS.

Why not Android? well, my previous games didn't do well there and that's a different topic that I will be happy to discuss in a future post.

Anyhow, thanks everyone and my best wishes in your games as well.

Dilmer Valecillos


Warren Mackenzie

Creative Director / Founder @ Untitled Project | Immersive Experiences

7 年

How many installs?

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