Creating Modular Poetry For Turn-Based Combat
Battle Poet is a game about mixing and matching lines of poetry in turn-based combat.
The player selects a line each turn until they have at least two before choosing to recite or wait another turn and add an optional third line.
However, this mechanic needs to be modular. No matter which combination of lines the player chooses, the final poem has to make sense.
I solved this problem with three simple rules:
So long as I stick to this template, the grammar of the lines will not contradict.
Find out more about Battle Poet.
Check out Battle Poet's Steam Page.
Writer, Narrative Designer, Game Designer
9 个月Brilliant! I don't think I've ever seen a game like this. Were there any particular games that inspired the project?