Creating a Mixed Reality App for Meta Quest 3 Using Unity: A Step-by-Step Guide
Venturing into the realm of mixed reality (MR) development can be an exciting experience, particularly with devices like the Meta Quest 3. This detailed guide will walk you through the process of creating your first MR app using Unity, a powerful game engine widely used for VR and AR development.
Step 1: Setting Up Your Unity Project
Initiating Unity Hub: Open Unity Hub and create a new project using the latest LTS version of Unity 2022 editor.
Choosing the Template: Opt for the 3D URP template, ideal for mixed reality applications.
Adjusting Build Settings: Switch your project to the Android platform, ensuring texture compression is set to ASTC. Select your Quest 3 under Run Device, and switch platforms.
Step 2: Integrating Meta OpenXR
Meta's OpenXR package offers a framework for MR development on Quest devices.
Step 3: Configuring XR Plugin Management
To configure XR settings:
Step 4: Creating an XR Rig
The XR Rig represents your interface in the VR world.
领英推荐
Step 5: Optimizing and Preparing the Scene
Step 6: Building and Deploying the App
Step 7: Previewing in Play Mode
For quick previews:
Additional Tips and Settings
Conclusion
Creating an MR app for Meta Quest 3 using Unity involves a careful setup of your project, integrating the right tools, and optimizing for the target platform.
Stay tuned for more tutorials that will delve deeper into adding advanced mixed reality features to your application.
PhD Student in CS @ UCSB | Human-Computer Interaction, Computational Design + Fabrication, Mixed Reality
8 个月Is there a way to simulate virtual hands in the unity editor (similar to mrtk for hololens: https://hololabinc.github.io/MixedRealityToolkit-Unity/version/releases/2.0.0/Documentation/InputSimulation/InputSimulationService.html) but for quest development? I'd like to be able to test out interactions, such as setting objects to be "grabbable" in the editor without deploying
--
11 个月AR/ Mixed Reality is the new frontier for design visualisation. It will reduce the barriers that have held back VR from becoming mainstream. Thanks for sharing your excellent, practical video Satya. I will be getting a Quest 3 in a few weeks and look forward to diving into Unity. Your tutorial will save me days of splashing about :-)
Computer Scientist
1 年Thank you ?? Satya dev
Advanced Data Analytics Research & Development at davidrosspainter|dev
1 年Awesome! Wondering a few things - which graphics APIs are compatible, whether other rendering pipelines are compatible, the best configuration for post-processing effects... Many things actually. :)
Customer-Focused Support Leader | Driving Exceptional Service and Team Performance | Building Scalable Support Operations
1 年Great