- Import the necessary animation classes, such as AnimationController and Animation from the flutter:animation package.
- Initialize the animation controller in the initState method of your widget. The animation controller is responsible for managing the animation, such as starting and stopping it, and specifying its duration.
- Create the animation using the animation controller. This is typically done by using the animation property of the animation controller.
- Set up the image with the animation. This can be done by wrapping the image in an animation widget, such as a SizeTransition, AnimatedOpacity, or AnimatedContainer, and passing the animation object to the appropriate property of the widget.
- Update the animation's value using the animation controller in the appropriate location in your code. This is typically done in a callback function, such as in response to a button press, or in the setState method.
- Dispose the animation controller in dispose method of your widget to release resources, when the widget is removed from the tree.
- Build your widget and run the animation.
By following these steps, you can create an animation for an image in Flutter and make your app more visually appealing and interactive.
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