Created 2 floors of medieval house
Sylvester

Created 2 floors of medieval house

Video_Parts


Collecting likes :)


Created a location for example.

??It can be considered the Final Version.

????Everything that I wanted to show in this scene, I have already done.

??????I believe this is the final version.

????????On the next video I will show what I used and where.


Camera: Drone \ Third Person

  • Medieval House
  • Realistic look
  • Dynamic lighting
  • Tested for 4k

Engine: Unreal Engine 4.27.2


Added:

* Created a fence using a Blueprint to line.

* Added detail roof of pieces.

* Added detail meshes roof.

* Decals added.

* Added more realism to the building, for example: cracks, broken walls, broken plaster, scratches, dirt, dust, small stones.

* Added particles: smoke, butterflies, dandelions, dust, etc.

* Improved atmosphere and environment.


Description:

* Created a location inside Unreal Engine with the heavy use of Mega Scan and Unreal Engine Marketplace free assets.

* Used a landscape object for the ground.

* Predominantly used Quixel Megascans assets.

* Some models were made for the location.

* Some of the roof models were assembled inside Unreal Engine.

* Used landscape foliage (grass, bushes, trees etc.)

* The atmosphere and effects were used there.

* All models have LODs.

* Most of the models are reused as instances.

* All materials are reused as an instance material.

* Selective collisions are created only where they are needed.

* All collisions are maximally optimized.


Size project: 3.7Gb

Video: Nvidia Geforce 1080Ti

Nikolay Prokopov

Compositing artist

1 年

Hi, cool! Are u doing this with tutorial? How I can repeat this? ??

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