constexpr if

constexpr if

This post is a cross-post from www.ModernesCpp.com

In today's post, I want to introduce a very interesting C++17 feature: constexpr if. constexpr if enables it to conditionally compile source code and can also be used for nice tricks at compile time.

Introducing constexpr if is straightforward.

template <typename T>
auto getValue(T t) {
    if constexpr (std::is_pointer_v<T>)      // (1)
        return *t; // deduces return type to int for T = int*
    else                                     // (2)
        return t;  // deduces return type to int for T = int
}        

The code snippet shows one interesting fact about constexpr if: Although it is called constexpr if, it is used as if constexpr: if constexpr (std::is_pointer_v<T>).

If T is a pointer, the if branch in line (1) will be compiled. If not, the else branch in line (2). Two points are important to mention. The function getValue has two different return types and both branches of the if the statement have to be valid.

The expression in constexpr if has to be a compile time predicate. A compile time predicate is a function that returns a boolean and runs at compile time. I used in the code snippet a function from the type-traits library. Alternatively, in C++20 you can use a concept. Here is the equivalent example using the concept std::integral:

template <typename T>
auto get_value(T t) {
    if constexpr (std::integral<T>)          // (1)
        return *t; // deduces return type to int for T = int*
    else                                     // (2)
        return t;  // deduces return type to int for T = int
}        

I see, the two code snippets are not so impressive. Let me continue with template metaprogramming.

Thanks to constexpr if, template metaprogramming often easier to write and read.

Template Metaprogramming with constexpr if

Metaprogramming is programming on programs. C++ applies metaprogramming at compile time. It started in C++98 with template metaprogramming, was formalized in C++11 with the type-traits library, and since C++11 has steadily improved.

Here is the "Hello World" of template metaprogramming: calculating the factorial of a number:

// factorial.cpp

#include <iostream>

template <int N>                                                                 // (2)
struct Factorial{
    static int const value = N * Factorial<N-1>::value;
};

template <>                                                                      // (3)
struct Factorial<1>{
    static int const value = 1;
};

int main(){
    
    std::cout << '\n';
    
    std::cout << "Factorial<5>::value: " << Factorial<5>::value << '\n';    // (1)
    std::cout << "Factorial<10>::value: " << Factorial<10>::value << '\n';  // (4)
    
    std::cout << '\n';

}        

The call factorial<5>::value (line 1) causes the instantiation of the primary or general template (line 2). During this instantiation, Factorial<4>::value will be instantiated. This recursion will end if the fully specialized class template Factorial<1> kicks in (line 3).

If you want to know more about template metaprogramming, read my previous posts:

  1. Template Metaprogramming - How it All Started
  2. Template Metaprogramming - How it Works
  3. Template Metaprogramming - Hybrid Programming

Let me rewrite the program using constexpr if:

// factorialConstexprIf.cpp

template <int N>                                              // (1)
struct Factorial{
    static int const value = N * Factorial<N-1>::value;
};

template <>                                                   // (2)
struct Factorial<1>{
    static int const value = 1;
};

template <int N>                                              // (3)
constexpr int factorial() {
    if constexpr (N >= 2) 
        return N * factorial<N-1>();
    else 
        return N;
}

int main(){
    
    static_assert(Factorial<5>::value == factorial<5>());     // (4)             
    static_assert(Factorial<10>::value == factorial<10>());   // (4)

}        

The primary template of Factorial (line 1) becomes the if condition in the constexpr function factorial (line 3), and the full specialization of Factorial for 1 (line 2) becomes the else case in the constexpr function factorial (line 3). Of course, the class template Factorial and the constexpr function factorial return the same result and are executed at compile time (line 4). To make it short, I prefer the constexpr function using constexpr if because it reads almost such as a usual function.

Let's do it once more. Here is the infamous Fibonacci function based template metaprogramming (Fibonacci) and constexpr if (fibonacci).

// fibonacciConstexprIf.cpp

template<int N>
constexpr int fibonacci()
{
    if constexpr (N>=2)
        return fibonacci<N-1>() + fibonacci<N-2>();
    else
        return N;
}

template <int N>                                                  // (1)            
struct Fibonacci{
    static int const value = Fibonacci<N-1>::value + Fibonacci<N-2>::value;
};

template <>                                                      // (2)                
struct Fibonacci<1>{
    static int const value = 1;
};

template <>                                                      // (3)                
struct Fibonacci<0>{
    static int const value = 0;
};

int main() {

    static_assert(fibonacci<7>() == 13);
    static_assert(fibonacci<7>() == Fibonacci<7>::value);
    
}        

The constexpr function fibonacci is straightforward to read. The entire functionality is in one function body. In contrast, the template metaprogram Fibonacci requires the three classes. The primary template (line 1) and the two full specializations for the values 1 and 0 (lines 2 and 3).

More Information about my Mentoring Program "Fundamentals for C++ Professionals"

I created the platform for my new mentoring on https://www.modernescpp.org/. You can skip through each of the 28 lessons. I also presented the 6th lesson about move semantics and perfect forwarding in the post 'More Information about my Mentoring Program "Fundamentals for C++ Professionals"'. Here are the next steps before I start the mentoring program.

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What's Next?

Templates are a powerful tool and, therefore, provide new design choices. In my next post, I write about static and dynamic polymorphism.Thanks a lot to my Patreon Supporters: Matt Braun, Roman Postanciuc, Tobias Zindl, Marko, G Prvulovic, Reinhold Dr?ge, Abernitzke, Frank Grimm, Sakib, Broeserl, António Pina, Sergey Agafyin, Андрей Бурмистров, Jake, GS, Lawton Shoemake, Animus24, Jozo Leko, John Breland, espkk, Louis St-Amour, Venkat Nandam, Jose Francisco, Douglas Tinkham, Kuchlong Kuchlong, Robert Blanch, Truels Wissneth, Kris Kafka, Mario Luoni, Neil Wang, Friedrich Huber, lennonli, Pramod Tikare Muralidhara, Peter Ware, Daniel Hufschl?ger, Red Trip, Alessandro Pezzato, Evangelos Denaxas, Bob Perry, Satish Vangipuram, Andi Ireland, Richard Ohnemus, Michael Dunsky, Leo Goodstadt, Eduardo Velasquez, John Wiederhirn, Yacob Cohen-Arazi, Florian Tischler, Robin Furness, Michael Young, Holger Detering, Haken Gedek, Bernd Mühlhaus, Challanger, Matthieu Bolt, Stephen Kelley, Kyle Dean, and Tusar Palauri.

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