Common Objections to UX Research

Common Objections to UX Research

UX research is a valuable practice that can have a significant impact on the quality of your UX, whether you're in the early stages of ideation or looking for the next cool feature for your app. It is critical to have a thorough understanding of your users' experiences. A major?reason?why apps fail is that they are not aligned with how a user interacts with a product.

According to a recent study, every penny invested in user experience can yield a 9,900% return on investment. According to another study, approximately 90% of people are hesitant to return to a site after having a bad user experience.

It is impossible to create optimal experiences for your users unless you have a thorough understanding of their fears, needs, and aspirations. Despite the wide range of benefits that UX research provides, it is frequently rejected by stakeholders for a variety of reasons. In this article, we'll try to dispel three of the most widespread myths.


1. Research is expensive: This is most likely the most common object you'll encounter. and, as the context suggests, it is costly. But the question is whether it is too costly. Certainly not. Why??

  • Releasing a product that does not serve user needs or only partially serves them will force you to go back to the drawing board. After all, the back and the fort increase your product costs.
  • UX research is a broad and diverse field. User experience specialists can use a variety of methods to extract different insights at different time investments. Moderated research has proven to be extremely effective in eliciting the most problematic aspects of a product's experience while also requiring a relatively small sample size.
  • If money is an issue, you can always use less formal user research methods such as facilitated workshops, guerrilla testing, focus groups, surveys, analytics logs, and so on.


2. Research is time-consuming: Because businesses often believe that user research is time-consuming, they rarely conduct it. This belief stems from a failure to realize how straightforward and scalable user research can be.

Pending?your capacity, UX research can be completed in a few hours by meeting with a user and asking them open questions. Talking to one person is better than talking to none when it comes to validating your assumptions to ensure you create a valuable end product, but I recommend talking to more.

The key to success here is to have a well-defined plan. You can persuade your team that research will not set you back if you present an outline of what you want to ask your user and propose a reasonable time frame to complete the interview.


3. We can do it later: This objective frequently comes after the time constraint, but one thing stakeholders don't realize is that you cannot build a product without first understanding its users. In the end, users would complain about a bad experience. So I propose spending time with your users to gain a better understanding of their needs. Their constraints will serve as the blueprint for creating a product that will resonate with them the first time.

Unless you'll have to spend money to figure out what's wrong, then more money to work around the constraints to fix it. However, some of these issues may not even be repairable. Things can become so baked into a product that they cause perpetual chaos.

...

There are numerous reasons not to conduct UX research, none of which are positive. Aside from putting your product on the right track and increasing its chances of success on the market, it's a necessary practice that allows us to create products that are actually useful to our users.

User research isn't just about achieving business objectives or satisfying customers; it's also a practice that we should all adopt in order to promote a more thoughtful and considerate form of design.

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