Common Game Production Problems and Ways to Solve Them
Game development is difficult and complex. And it's getting harder and harder with the increasing complexities around which platforms you target, which genres (or genre mash-ups), what graphic style and level of fidelity, what features are a must at launch, and much more.
Each element from character design and level creation to story writing, coding, music composition, and business strategy, plays a vital role in making your game a hit. All these elements must fuse together to create a game that will amaze and delight players not just the first time they play but for months and even years.
This process requires tight collaboration between artists, engineers, game designers, producers, sound engineers, and business teams. Each team member brings their skills and expertise to the table, working in unison to achieve the game’s vision.
No matter how much advanced planning is done, there will always be bottlenecks and problems that pop up, which can slow down production. It is important to spot these issues early and find smart solutions to keep development on track.?
Here, we will look at some typical bottlenecks in game production and explore creative ways to solve them.
What are some of the Common Bottlenecks in Game Production?
Most game development faces significant bottlenecks in effective time and resource management. Game production spans lengthy cycles ranging from one to over five years, with intricate workflows and dependencies.
Pre-production Planning
Asset Creation and Integration
Technical Challenges
Testing and Quality Assurance
Cross-Departmental Coordination
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How Can Game Developers Overcome Bottlenecks?
The production cycle of games can have big “peaks and valleys.” One way some studios handle this is by shifting to Games as a Service (GaaS). But making successful ongoing multiplayer games, like Suicide Squad: Kill the Justice League and Marvel’s Avengers, has been tough.
Another idea is to run two game projects at the same time, but with different schedules. Also, studios share work between different teams, like Activision and Ubisoft do, to speed up how fast games get made.
Studios also find ways to work smarter:
However, bringing in outside help can be tricky if there are technical, legal, or security protocols that make it hard for them to work directly with the studio’s ecosystem. Handling the legal and security parts of external development, like setting up special servers and dealing with security requests, takes time and effort. Some teams inside studios might not like the idea of sending work outside. For example, artists who design the look of games might worry that sending their work outside could change the game’s style, which is a big part of its appeal.
To solve these problems, studios are trying new ideas:
That Is Why AAA Games Takes So Long to Develop
Mark Darrah, a former Executive Producer at BioWare, explained why it takes so long to make big-budget AAA games. Game teasers are often made years before full development starts, with only small teams working on ideas during this time. For example, the teaser trailer for Mass Effect 5 came out in 2020, but most of the team is still busy working on Dragon Age: The Veilguard.
Moving teams from one big game to another can also take a lot of time, especially if they still need to support the live services of the current game. This can slow down progress on new projects because resources are split.
AAA games now focus on making games that people can play for a long time, with lots of content and complex systems. Making these games takes a lot of planning and involves many different roles working closely together, which can make the process slower.
There are also other reasons why games take a long time. Developers often need feedback from others outside the team, and they have to test and change the game many times to make sure it works well. They also want to avoid taking big risks that could make the game fail.
Publishers also plan when to release games to build up excitement. They spread out releases so people keep looking forward to new games, which helps make them more popular when they finally come out.
At the End of the Day, Addressing Issues Early Is a Win
As the gaming industry grows, finding and fixing these production issues early is key to making games that are fun, finished on time, and don’t run over budget. This helps games stay popular and successful in a competitive market.