Command Design pattern by Java Example
Definition:
The Command Design Pattern is a behavioral design pattern that encapsulates a request as an object, thereby allowing for parameterization of clients with queues, requests, and operations. This pattern provides a way to decouple the sender of a request from the object that handles the request, promoting the principles of loose coupling and separation of concerns.
Key Components:
Benefits:
1- Decoupling: The sender and receiver are decoupled, meaning they can vary independently.
2- Extensibility: New commands can be added easily without changing existing code.
3- Undo/Redo functionality: Commands can be stored in a history stack, enabling easy implementation of undo/redo functionality.
4- Logging and Audit: Commands can be logged, providing a trail of executed actions.
Example Code
Let’s create a simple text editor scenario where we can type commands such as "copy", "paste", and "cut".
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Step 1: Define Command Interface
Step 2: Implement Concrete Commands
Step 3: Implement the Receiver
Step 4: Implement the Invoker
Step 5: Create a Client to Test the Command Pattern
Explanation
This structure allows for easy addition of new commands and extensibility while adhering to the Open/Closed Principle of design.