CHI 2020 Workshop: ’Imi Pono — Creating an Ethical Framework for User Experience Design
Lennart Nacke
Become a smarter researcher & writer (+/- AI) by reading one of my posts/day. Quality wins. University Research Chair & Tenured Full Professor.
Call for Participation
The ’Imi Pono — Ethics for UX Designers CHI 2020 workshop establishes a fundamental understanding of ethical practice for designers, educators, developers, programmers, and individuals working in UX. The workshop is held at CHI 2020 in an interactive format with short presentations, research gameplay, and UX design exercises for one entire day. Our goals for the day are to develop an ethical framework for UX designers and create a community to establish a UX Design code of ethics.
For the workshop, we welcome a blend of UX designers, researchers, educators, and corporate decision-makers interested in design ethics. To apply to attend the workshop, please submit a four-page position paper in CHI Extended Abstracts format (references will not count towards page limit) or a two-minute multimedia presentation to the organizers by February 11, 2020. Please describe and explain a current ethical challenge you have experienced in your workplace or in the industry in a structured presentation with guiding questions.
The submission deadline is February 11th, 2020. The papers will be reviewed by the workshop organizers for suitability and fit the workshop theme. Accepted papers will be made available on the workshop homepage. Upon acceptance, at least one author of each accepted position paper must attend the workshop and all participants must register for both the workshop and for at least one day of the conference.
Workshop Organizers
Laura Fong teaches Digital Design at the University of Waterloo’s Stratford School of Interaction Design and Business in Canada. Prior to her teaching career, Laura worked as an award-winning visual journalist and documentary filmmaker. Her academic research specialized in media framing and Post-9/11 service members. After being published in many countries, she has taken her love of investigation and research into her teaching and into her creative discipline by adapting recent film projects to include academically research methods like visual ethnography, and therefore legitimizing the overall subject material of her films with the addition of academic rigour. This methodology is changing her documentary work into research filmmaking. She specializes in marginalized subjects both nationally and Internationally, and has worked extensively with U.S. Military Veterans and Indigenous Peoples. She combines her research and traditional storytelling to accurately define the issue or subject, and allow her subjects to communicate it. She produced a feature-length documentary in 2017 about a U.S. Army deployment to Afghanistan, that won numerous awards in film festivals internationally, and had a nationwide theatrical release in the United States.
Dr. Jenny Waycott is a senior lecturer in the School of Computing and Information Systems, The University of Melbourne, Australia. Dr. Waycott’s current research is examining how emerging technologies, such as social robots and virtual reality, are being used to provide social and emotional enrichment in later life, especially in aged care. Adopting a critical perspective, this research aims to understand the opportunities and challenges these technologies provide, and to inform the future ethical design and use of emerging technologies in aged care. Dr Waycott has led a series of CHI workshops on ethical issues encountered in “sensitive HCI” (i.e., HCI research conducted in sensitive settings) and has a growing interest in the ethical implications of new technologies, especially when new technologies are designed and used in care settings or with marginalized groups.
Dr. Aynur Kadir earned her Ph.D. in 2018 from Making Culture Lab, School of Interactive Arts and Technology at Simon Fraser University, Canada. Dr. Aynur Kadir’s research focuses on practices and theories of design and the study of interactive multimedia in the humanities, ethnographic practice and museum curation. She works with local communities in northwest China, in the Pacific Northwest and in the Six Nation Territories to develop digital media that document, manage, safeguard, and represent Indigenous cultural heritage. She is exploring how different new media such as interactive documentaries, virtual museums, digital archive databases, interactive museum guides, video games and artificial intelligence systems can be designed using collaborative participatory methodologies in order to preserve and revitalize cultural heritage and heal collective trauma. Dr. Kadir’s research interests and applied and pedagogical practice centre around larger academic objectives: producing greater multimedia for social justice and decolonizing digital technologies.
Jet Gispen believes that design shapes the way we live and that with this power comes great responsibility. Gispen completed a website with tools and games to help teach and learn design ethics. Her tools explore different ways to incorporate ethics into the design process, which resulted in the Ethics for Designers Toolkit, People describe Jet as sharp, social, professional, insightful and critical; always asking why things are the way they are. Unravelling complex issues to understand human behaviour or other phenomena drives Jet’s work. Jet recently developed a design ethics programme for the Bachelor of Industrial Design Engineering at Delft University of Technology. She is currently working at Fabrique, a strategic design agency as an interaction designer, alongside devoting her time to bringing her Ethics for Designers Toolkit out into the world.
Dr. Lennart Nacke teaches User Experience, Human-Computer Interaction, and Game Design at the University of Waterloo. As part of the Stratford School of Interaction Design and Business and the Games Institute, he is researching player experience in video games, immersive VR environments, and gameful applications, often using physiological measures together with surveys and player interviews. Professor Nacke has served on the steering committee of the International Game Developers Association Games User Research Special Interest Group in the past, was the chair of the CHI PLAY conference steering committee from 2014–2018. His publications have won Best Paper Honourable Mention (awarded to the top five percent) and Best Paper Awards (awarded to the top one percent) at the premier human-computer interaction conferences CHI 2011 and CSCW 2012. He has published more than 100 scientific papers, which have been cited more than 13,000 times, and he has organized many CHI workshops and courses in the past 10 years.
Schedule
Find our most up-to-date schedule on the website.
08.00–09.00 | Setup by the CHI 2020 workshop organizers
09.00–09.15 | Introduction of the workshop organizers and outline of the plan for the day
09.15–09.45 | Warm-up with analogue social media exercise on butcher paper
09.45–10.30 | Introduction of a case study concerning Cambridge Analytica with collaborative definitions of privacy, security, and ethics.
10.30–10.45 | BREAK
10.45–11:25 | Small group analysis of ethical issues
11:25–12:05 | Clustering and dot-voting of issues on butcher paper resulting in a list of ethical issues
12.05–13.05 | LUNCH (assign issues to groups)
13.10–13:50 | Small groups roadmap exercise with moral values and issues
13:50–14:20 | Full group short Q&A, and coffee break
14:20–16:00 | Small groups solution generation
16.00–16.15 | COFFEE BREAK
16.15–17.15 | Small group solution presentations and return to the list of issues
17.15–17.30 | Workshop wrap-up and dinner plans