The Challenges of Monetizing Casual Games: A 2023 Perspective
Mohsin (Mozzy) Ahmed
Product Director | Advisor | Product Strategy, Team Leadership, Market Analysis | I Help Game Teams Improve their KPIs with Innovative Product Solutions
The casual mobile gaming industry has evolved significantly over the past decade, with a global player base enjoying games on their smartphones or tablets. However, game developers and publishers face unique challenges in monetizing these games in 2023. A significant challenge is that players tend to immerse themselves in the core loop of the game, often sidelining the meta-game. This article will explore this issue, propose potential solutions, and provide a comprehensive understanding of the intricacies involved in monetizing casual mobile games in the current landscape.
The Core Loop: The Heart of Casual Mobile Games
The core loop remains the pulse of a casual mobile game. It's the repetitive cycle of actions that players engage in, forming the primary gameplay mechanic. The core loop is designed to be highly engaging and addictive, providing the "fun" part of the game that players can quickly get into, enjoy, and repeat.
For instance, in a casual game like Candy Crush Saga, the core loop involves swapping adjacent candies to create sets of three or more. In an endless runner game like Subway Surfers, the core loop is the endless running, dodging, and collecting coins. The thrill of beating your high score and the constant need for quick reflexes make the core loop highly engaging.
The core loop is often designed to be simple to understand yet difficult to master. This balance is crucial to keeping players engaged. If the core loop is too easy, players may quickly lose interest. If it's too difficult, players may become frustrated and quit. The best core loops provide a sense of progression, where players feel like they are improving and achieving more as they continue to play.
The Meta Game: A Neglected Dimension
On the other hand, the meta-game refers to the overarching strategic layer that exists outside the core loop. This could include character progression, unlocking new levels, or customizing avatars. In the long run, the meta-game frequently offers a sense of progression and achievement, which can be a strong motivator for player engagement and retention.
In the context of casual mobile games, the meta-game could include elements like character customization, the collection of rare items, or participation in seasonal events or even linear progress on the saga map. These elements provide additional depth to the game and give players goals to strive for beyond the core loop.
However, the meta-game is often overlooked by players who are primarily focused on the core loop. This can be a problem because the meta-game is often where monetization opportunities exist. These could be in the form of in-app purchases for character upgrades, new levels, or cosmetic items.
The Challenge: Harmonizing Core Loop and Meta Game
The challenge for many casual mobile games is that players tend to spend the majority of their time in the core loop. This is because the core loop is often designed to be highly engaging and addictive. It's the "fun" part of the game that players can quickly get into, enjoy, and repeat.
However, this focus on the core loop can mean that players spend less time engaging with the meta-game. This is a problem because the meta-game is often where monetization opportunities exist. These could be in the form of in-app purchases for character upgrades, new levels, or cosmetic items.
The challenge, therefore, is to find a balance between the core loop and the meta-game. How can game developers make the meta-game as engaging as the core loop? How can they incentivize players to spend time and money on the meta-game without detracting from the enjoyment of the core loop?
When to Implement the Meta Game
The question of when to implement the meta-game during the development process is a crucial one. Should it be developed alongside the core loop, or should it be introduced after the core loop has been validated with data?
The answer largely depends on the specific game and its target audience, but a general rule of thumb is to validate the core loop first. The core loop is the foundation of the game; if players don't find the core loop engaging, they are unlikely to stick around to explore the meta-game. Therefore, it's crucial to ensure that the core loop is fun, engaging, and well-balanced before introducing additional layers of complexity.
Once the core loop has been validated and refined based on player feedback and data, developers can then begin to introduce elements of the meta-game. This could start with simple features, such as basic character progression or a handful of unlockable levels, and gradually expand to include more complex elements, such as detailed customization options or intricate narrative arcs.
It's important to note that the introduction of the meta-game should be done in a way that complements, rather than detracts from, the core loop. The meta-game should provide additional depth and complexity to the game, giving players new goals to strive for and new ways to engage with the game. However, it should not overshadow the core loop or make the game overly complicated or confusing for new players.
When validating the core loop of a casual game, it's important to analyze player data to understand how well the core loop is performing and whether it's engaging players as intended. Here are some key metrics and indicators to look for:
Retention Rates: This is one of the most critical metrics. It measures how many players return to the game after their first session. High retention rates indicate that players find the core loop engaging and are willing to come back to play more. If retention rates are low, it may suggest that the core loop is not engaging enough or that players are encountering issues that are preventing them from enjoying the game.
Session Length and Frequency: These metrics can give you an idea of how much time players are spending in the game and how often they play. Longer, more frequent sessions can indicate that players are highly engaged with the core loop. It is critical to have a good-quality session.
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Progression velocity: Analyzing how quickly players progress through the game can provide insights into the difficulty and pacing of the core loop. If players are progressing too quickly, the game may be too easy. If progression is slow, the game may be too difficult or not rewarding enough.
Player Feedback: While not a quantitative metric, player feedback can provide valuable insights into how players perceive the core loop. Look for common themes or issues in player reviews and comments. Are players praising the core loop, or are they expressing frustration or confusion?
Churn Rate: This metric indicates the number of players who stop playing the game over a certain period. A high churn rate could suggest that players are losing interest in the core loop over time, which may require adjustments to keep the gameplay engaging.
Difficulty Spikes and Drop-off Points: By tracking player progression, you can identify if there are any points in the game where players are consistently failing or quitting. These could indicate areas of the core loop that are too difficult or not enjoyable.
In-Game Purchases: If your game includes in-app purchases, tracking these can provide insights into how players are interacting with the core loop. For example, if many players are purchasing power-ups or other items that enhance the core loop, it can indicate that the core loop is engaging and that players are invested in their progress.
By carefully analyzing these metrics and indicators, game developers can gain a deep understanding of how players are interacting with the core loop, identify areas for improvement, and make data-driven decisions to enhance the core loop and overall player experience.
Strategies for Monetization
Overcoming this challenge requires a deep understanding of player behavior and a creative approach to game design. Here are a few strategies that game developers can employ to generate revenue while maintaining player engagement:
Integrate Monetization into the Core Loop: One approach is to integrate monetization opportunities directly into the core loop. This requires careful balancing to ensure that the game remains fun and fair for all players, not just those who are willing to pay.
For example, in a match-three game like Candy Crush Saga, players could purchase power-ups that help them clear more candies and score more points. These power-ups could be consumable items that players need to repurchase regularly, creating a steady stream of revenue. However, it's crucial to ensure that these power-ups don't give paying players an unfair advantage, as this could alienate non-paying players and harm the game's reputation.
Enhance the Meta Game: Another strategy is to make the meta-game more appealing and engaging. This could involve adding more depth to character progression, offering more customization options, or creating compelling narratives that players can become invested in.
For instance, i casual RPG like Archero, the game offers a wide range of character customization options, from different outfits and weapons to unique skills and abilities. These customization options could be unlocked through gameplay or purchased directly, providing a monetization opportunity. Additionally, by tying these customization options into the game's narrative (e.g., certain outfits or weapons are associated with specific factions or characters), developers can create a more immersive and engaging meta-game.
Use Reward-Based Monetization: Reward-based monetization, such as rewarded ads, can be a good way to monetize players who are focused on the core loop. Players can choose to watch a short ad in exchange for in-game rewards. This can be a win-win situation, as players get something they value, and developers generate revenue.
For example, a casual puzzle game could offer players a bonus puzzle piece or a hint in exchange for watching a short ad. This not only provides a monetization opportunity but also enhances the core loop by giving players a helpful boost.
Leverage Social Features: Social features, such as leaderboards, friend lists, and player-vs-player modes, can also be used to encourage engagement with the meta-game. These features can create a sense of competition and community, motivating players to invest more time and money into the game.
For instance, a casual racing game could feature a leaderboard that ranks players based on their best times. Players could be incentivized to purchase premium cars or upgrades to improve their times and climb the leaderboard. Similarly, a friend list feature could allow players to gift items to each other, encouraging in-app purchases.
Offer Premium Content: Offering premium content is another effective monetization strategy. This could include exclusive levels, characters, or items that are only available to paying players.
For example, a casual platformer could offer a series of premium levels that feature unique challenges and rewards. These levels could be purchased individually or as part of a season pass, providing a steady revenue stream.
In conclusion, while monetizing casual games presents unique challenges, there are strategies that developers can employ to generate revenue while maintaining player engagement. By understanding player behavior and creatively integrating monetization into both the core loop and the meta-game, developers can create a sustainable revenue model for their casual games. However, it's crucial to always prioritize the player experience and ensure that monetization strategies enhance, rather than detract from, the fun and enjoyment of the game.
Chief Operating Officer at Eterna
1 å¹´Mohsin, thanks for bringing this in!
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1 å¹´Great article! ????